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Venator, Pod-Walker, and Virago in Campaign...


DragonShadow
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I've been trying to get these three units to be buildable in campaign, but I can't seem to get it right. The Venator is buildable in GC, but the Pod-Walker and Virago are plain non-existant. Any suggestions? I'll put the uniqueunits.xml up with this if you wanna take a look...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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You have to added a new ground company to the ground company xmls.

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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Just finished a mod that adds the following buildable units to the campaign:

 

TIE Fighter (Empire only)

TIE Bomber (Empire only)

V-Wing (icon also fixed so it no longer shows up as Z95)

Z95

Pod Walker (Empire Only)

Venator (based on another mod)

The Absolution (based on another mod)

 

The new sections are commented, so you can see what was added. The fighters are defined in SQUADRONS.XML and the ground units in GROUNDCOMPANIESEMPIRE.XML.

 

Check out the attached. It will save you some time figuring this stuff out.

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UPDATE: I moved the Venator code above the little announcement about how the ep III units aren't buildable but could be if desired blah blah blah, and all of a sudden it works in campaign. I'll try Malikovski's post for the rest of them, and thanks for the help!

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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I think it was the fact that there was a Jedi_Cruiser_R and _E before the buildable ones that causing problems. Once I removed those, I could get the Venators into the campaign and spawning fighters correctly. Before that they never quite worked right.

 

Great work on the Absolution mod, btw. It taught me about the coloration you can do without adding new textures, so I added a rebel red to the rebel Venators.

 

(edited to say: OPPS! Got my shadows mixed up...the Absolution mod was by Shadowtrooper...)

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Where'd you put the new textures?

 

There are no new textures. Everything I used is already in the game. Colorization is applied to pre-defined areas of the texture. Play with the line:

 

180, 0, 0, 200

 

In the Rebel Venator and you'll see what I mean. The first three numbers are the RGB values, so the above is a dark red. Fourth number may be opacity of the applied color.

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Oh, you changed the no-color color (makes no sense, but that's what it is)...what would the values be for a dark grey color?

 

Oh, and the changes posted by Malikovski work excellently. I even modified the V-Wing squadron to have Virago fighters instead (my Venators already spawn V-Wings). Sweet...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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I like the units you added Malikovski  how about adding the Swamp Speeder to Rebels and the Skiff to the Empire for a flavor and they look cool. Also how about a Virago? And finally anybody know about the Modly Crowand how to add Mara Jade to galatic conquest or Camapaign and how are you guys text editing or whatever in the Master Text file. I'd like to make a custom SD with Daala or Thrawn. Help and that mod would be cool!Thanks.
"The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
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They won't even THINK about mods until he game is patched to their satisfaction. These days, version 1.06 is the real gold release.

 

I've worked on a game beta, and it's built into the company's planning. They ASSUME version 1.0 is going to be barely playable, and that six months after release is when they will actually stop working on primary development of the game (five or six patches).

 

EAW is really pretty good for the initial release version, although you can tell it's still a work in progress for them.

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depends on the company really..some are really REALLY good about modding...epic, valve, and the company that did TA (and soon supcom) for example. others are horrible...SOE, EA are good examples.
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I've finally made a working Firespray Blastboat squadron (3 units). Still tweaking it though. First it was too weak, now it's invincible. ;D I'll probably make it pop value 2 because they're so good. Also, they retain the Harmonic Bomb ability...I launched twelve of those at once...amazing...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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depends on the company really..some are really REALLY good about modding...epic, valve, and the company that did TA (and soon supcom) for example. others are horrible...SOE, EA are good examples.

 

The Company that made TA was cavedog, after their last expansion pack chris taylor left the company which then cavedog when out of business. Then chris taylor created gas powered games which made dungeon siege 1 & 2 and is now making sumpreme commander, did you know they delayed it again. Stupid THQ.

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Speeders and skiffs are next, then new infantry types. There's no excuse for not being able to raise Wookie infantry, when the models are already in the game. Once new icons for units can be added, a lot more can be done...

You could use Chewies icon to add wookies.

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Excellent looking forward to using the Virago and others. Possibly a Jabba the Hutt with Salicious Crumb as his side kick or special attack hehe. Prince Xizor.Wicket the Ewok as a Hero I liked him. Ewoks with weapons other than rocks. Where's the Bow&arrows,slingshots,catapults,Gliders and their clever ability to turn Imperial weapons on their owners.
"The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
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No I think they should be used in the same way as the probe droid (spy on planet)but also as a land unit.
"The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
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