Lebarronn90 Posted June 28, 2003 Posted June 28, 2003 (edited) found this in FAQ If you need fleets but your systems are low or out of available energy slots, change the destination of the construction to a neutral system (it can be habited or inhabited). The ship will still have a cost in maintenance and refined points, but it will save energy. ships do not utilize energy of a planet but the shipyard will if you try to send a shipyard to a neutral world it will tell you you must have that planet under your control so how does this work is this trick something you do in rebed because I do not have that installed Edited June 28, 2003 by Lebarronn90 Play For Fun.....Play To Win.....But Most Of All Play With Honor
Trejiuvanat Posted June 28, 2003 Posted June 28, 2003 This is a trick I can't understand either. Ships do not require system energy for construction. Only facilites and systems defenses (and the Rebel HQ) need those.Scath, you might take a look into this. Either explain it or correct it.We don't want to confuse enemies until they have suffered the Dork Side! http://www.swrebellion.com/~jahled/Trej/banner.gif
Guest Scathane Posted July 29, 2003 Posted July 29, 2003 Yeah, I reacted to a similar post elsewhere in these forums. We should confer on the FAQ and the Encyclopedia,Trej. I'll send you an email.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now