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found this in FAQ


If you need fleets but your systems are low or out of available energy slots, change the destination of the construction to a neutral system (it can be habited or inhabited). The ship will still have a cost in maintenance and refined points, but it will save energy.


ships do not utilize energy of a planet but the shipyard will if you try to send a shipyard to a neutral world it will tell you you must have that planet under your control so how does this work is this trick something you do in rebed because I do not have that installed

Edited by Lebarronn90
Play For Fun.....Play To Win.....But Most Of All Play With Honor
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This is a trick I can't understand either. Ships do not require system energy for construction. Only facilites and systems defenses (and the Rebel HQ) need those.

Scath, you might take a look into this. Either explain it or correct it.

We don't want to confuse enemies until they have suffered the Dork Side! :twisted:

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  • 1 month later...
Guest Scathane
Yeah, I reacted to a similar post elsewhere in these forums. We should confer on the FAQ and the Encyclopedia,Trej. I'll send you an email.
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