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PFF push for an EAW Addon in 2006. Join us!


Cain
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After reviewing a lot of the EAW Gold/Demo feedback we have decided to ask & lobby for a Petroglyph EAW addon to be released this year.

 

Pls. write in this topic in clear phrases what you will like to see in the add-on:

 

1. What you desire to get in the EAW Addon (1,2,3,4,5,6...).

2. Why you desire those things and how they will influence your gameplay and fun (Your personal opinion).

3. When you will like to see the addon? (summer, autumn, winter).

 

Do not reply on other people’s comments. Only one post per topic/member is allowed.

 

Your opinion counts! Don't let others speak for you!

Edited by Cain

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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I'd say something like more ships, more units probably....maybe something like a new "Clone Wars" thing where you can advacne your tech to ROTJ:

 

  • 1. Start Out At Pre-Phantom Menace.
  • 2. Advance to the PM, with new tech like "rapid fire blasters" and such.
  • 3. Advance to Clone Wars, with new tech and units including: Frigates, Advanced Fighters.
  • 4. Advance to ROTS, etc. each time gaining new tech and units.
  • 5. Also you could have something Battlefront 2-ish with Republic turning into Empire. It could also be where it is Separatists vs. Republic, then it would be Rebellion vs. Empire.
  • 6. It would be a battle of tech and tactical supremacy.

 

But these are all just my thoughts. These would influence gameplay because harder difficulty= more fun, tech seems exciting. Oh, and I'd like to see it from Summer-Autumn.

Edited by Star Wars Man
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Units:

Several which were missing from the original trilogy. The Assault Gunboat would be very useful! Could be used as a space interdictor and, also, atmospheric strike fighter/anti-armour killer, plus it is shielded! :)

 

Features:

A removal of the fog of war effect, if you are able to build satellite probes over enemy territory (with space superiority) or combat occurs over your own. It should always be removed completely in space, unless the opposing side brings units with it which are capable of jamming sensory abilities.

 

For space, larger maps! Craft barely even deploy before battle is joined.

 

Units need to be selectable in tabs on the lower section of the screen! This was something which not only 'Rome: Total War' had, but was featured in games as long ago as 'War Of The Worlds'. It's frustrating having to do CTRL and A all the time, pause the game and manually select all units of a certain type (CTRL and Q is unreliable and only seems to select them if they are all visible on the screen), when the alternative idea would be far more intuitive.

 

The automated resolve definitely needs to be fixed, too, because it's completely ridiculous as things stand.

 

Units like speeder bikes also need to be zooming around continuously when given a target, as on 'Return Of the Jedi' - not just stand in one single place! They need to be going on strafing runs when a target is selected. I haven't done much for the Alliance side yet, but whenever they send air speeders down to attack my Imperial forces, those ones go on strafing runs, making them hard targets. Speeder bikes need that effect.

 

The Empire not to be destroyed if the Death Star is, but when the Emperor dies in some way.

 

AT-STs to be good at destroying infantry, as they seem useless presently!

 

A key to toggle pause!

 

When:

When it is done. :)

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mkay Sorry if this isnt good enough but

 

1.Start at a New Hope to Return of the Jedi

2. Have all the technology involved in those Times

3.Beable to Upgrade to the higher techs from the Begining to the end of the orignal Triligoy.

4.Include the DS11 and Personally I would want the Deep Core for maps and the Maw

5.And becasue of the groing tech. of the Rebbelion It will be slightly Evened, barly.

6.It should include like a Campaign that goes through the 3 movies and is True to the movies or books/Both ;)

 

And I would like to see it in Summer/Autumn also....

 

Also in the Muliplayer fix it up, so we can ignore spammers and add something similar to ZMing like on the Zone., One more thing, Larger Space Maps, and More than Tech 5 ;) and please like empire Tarkan Battlestation or w/e its callled and rebels captured Defense from empire or there own...

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1. Unit increases both in Space and Land, why not just make this an Option so people can set it freely in the game?

 

2. Allow re-forcement points to well, be more than like 9  ;) Cause I swear the strike force idea does work in the story mode, but in other game's why does it matter?

 

3. More content, More Maps, More Units *From this time line*

 

4. Higher Res skins for characters models.

 

5. Find that memory leak, long durations of game play result in an massive memory leak over time.

 

6. Better AI-path finding.

 

7. 3D In-game Model viewer, to allow us to view all units, ships etc.

 

8. Unit veterancy, units carried over battles should gain EXP. This should acutally be added into the story line, sure make the battles different as instead of just ramming endless X-wings, or Tie-fighters, units that gain EXP may become stronger, better at shooting, etc...

 

9. Why not give us the ability to acutally create an Field commander that we want, colors, names, etc?

 

10. Make a Multi-Play mode that allows us to use "limited" resources, so that each planet does RUN out after a time, to force players to move there fleets, and conquer new planets.

 

11. IP-IP support.

 

12. In-game Player statics *wishful thinking here*

 

13. Allow Troopers, or Rebels to board other ships during battles to gain control or to destory the ship quick *has been done many times in the Star History*

 

Summer - or when it's done.

 

Just don't leave us out in the cold with nothing until then, and keep us update. Nothing worst than having a game, with zero support from the DEV.

 

Thats about it for now ;)

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1. Start at the begining of Empire Strikes back and end at the battle of Endor. More storyline and more single player missions. I would love to have 10 missions per each side, and also have mini missions that can randomly happen as in galatic conquest.

 

2. The second death star. But you would upgrade your first death star to get this and it should be costly. It should be bigger, and the super structure shouldnt be exposed because you can complete it :D But if the rebels attack it while it is past 50 % on the upgrade it can look like the one we see in RoTJ. Also, it would be cool if the emperor was part of the fleet and then it can be operational past 50% if the rebs attack.

 

3. Having the emperor present on the planet that is constructing the Death Star also makes it build faster, "we shall double our efforts."

 

4. Piet now commands a super star destroyer, but this is the only one in the game. You can't make more then this one. Balancing.

 

5. B-Wings and TIE Interceptors :)

 

6. Random map generator for skirmish maps!!! I would love petro forever if they did this  ;D

 

7. Allow Red Squadron to attack the Death Star before it fires. Or not allow the Death Star to fire until you kill red squadron. Either works for me. But at the momment I don't like the system in place.

 

8. Make Luke a playable hero! To do this simply get rid of Obi-Wan. It balances perfectly  ;).

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1. A timeline that goes from Phantom Menace to ROTJ.

2. New planets, including all of the ones in the clone wars.

3. New units, adding in the ***VENATOR*** and perhaps the droid armies.

4. Super star destroyer, and Death Star II.

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- Episode 1 to Episode 6 and bit into EU.

- More maps for land and space to choose from.

- Game would random generate maps: For skirmish since if you dont know what you want for land or space it would randomly generate a map.

 

- Harder AI but not cheating: Harder but actually playing the game without cheating since that way we can get more of a challenge for those that are looking for one. All the AI does is sit around and not make an effective plan unless theres more then AI to battle you and still is weak.

 

- Custom Characters (using already ingame powers and skins) Well in skirmish or campaign this will bring more fun into the game if you can also gain experience. Imagine a Jawa stealing credits from Naboo for example or a Twi'lek repairing a vehicle. Maybe have a Blue and Red marked Stormtrooper fly using Boba's Jetpack power. (Wishful)

 

- Gaining experience: Well a unit would get stronger and more effective in battle and would also take advantage of the low pop cap limit. Well it would also give the unit more health and power and possibly a shorter cooldown in power. (wishful)

 

- More units - B-Wings/Tie-Interceptors/ or pirate units to choose from during tech levels.

 

- Pirates:

Make pirates a growing faction which will actually grow and attack players from time to time. Dont want them weak like the Barbarians in Civ 4 but actually act like another faction to be aware of. (Wishful)

 

-Stealth: Well wasn't stealth tech already available so you could just apply it to random units in campaign to actually make them invisible.  (Wishful thinking)

- Ship naming and customization of hardpoints: Well these 2 where supposed to be online but dont see them in there.

- Ip-IP connection of course ;D

 

- FPS: Give EAW the option of turning into Battlefront 2 style only in multiplayer and 2vs2 Skirmish/Campaign. This would be better since Battlefront 2 lacked and tried having a campaign mission EAW style. Why not repay the favor and show how Battlefront 2 should have been  :P (Just a thought)

 

- 2 vs 2 Campaign: I heard a Dev talking about a 2 vs 2 in a "PHAT" Ex-pack so if this is true this would give players an option of having 2 factions and play against 3 others that the players mod in.

 

- Faction folder: So players don't overwrite anything but use a template and a folder to add in more factions into the game. For Campaign the modded in factions would be on their player made planets only to start if using Star Wars Scenerios/campaign. (Helpful and wishful)

 

Release Date: Winter 2006 or updates every so often

Edited by Ghostly_Substance
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i would like to see

  • tech go all the to ROTJ and even futher
  • bigger maps, both land and space
  • more ships and ground troops from the OT

this things would maker the game funner and more intrasting

and i would like to see this done by fall this year

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- Episode 1 to Episode 6 and bit into EU.

- More maps for land and space to choose from

- Game would random generate maps

- Harder AI but not cheating

- Custom Heroes using already ingame powers and skins (Wishful thinking)

- More units - B-Wings/Tie-Interceptors/

- Units able to stealth during combat (Wishful thinking)

- Ship naming and customization of hardpoints

- Ip-IP connection of course ;D

- implementation of experience gain (wishful)

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My own personal take is simple:

 

1) Much larger maps, i.e Courascant (sp??) to allow for a higher unit cap, and space battles could be on a more dynamic scale.

2) Complete map/mission editor. Perhaps a trigger based style for mission creations thereby allowing more ease of use.

3) Hold option. Basically put in every RTS based style game theres an option to make a unit hold its position. A button for this would be extremely useful.

4) Movement capabilities. I've noticed in maps with elevated hills no unit can actually move up on them. How about the allowance for this so that, for example, you could have a rebel scout who can use a specialised ability to stay hidden and have a good LOS if up on high ground. Also this could apply to foot based units. Remember that troops on high ground in reality do have an advantage over those that are on low ground.

5) An expandable galactic map. I'm certain theres a few missing planets.

6) Easier error trapping.

 

Now whilst points one to five do tend to speak for themselves I'll ellaborate further on point 3. As a long time modder and considering that this game is supposed to be highly modabble it would be extremely useful to have some method of error trapping which tell us which files we've edited that have a problem in and maybe even a complete report on where in said file. Doing this would make error finding/correction far simpler (the current method of producing that error text file might be a little off putting).

Edited by MajorPayne
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1. More Units from the Orginal Triology

2. Missions closer to EU and Orginal Triology.

2. a) Campaign cancentrates to much on Han Solo, but he wasn't that deep in the civil war before he met Obi-Wan. Recording to the books he had a girlfriend Bria Tharen who would be a much better Hero than him.

2. b) More and better made inquiries about existing materials and maybe the introduction of heros that may not heros in the first view.

3. Higher Unit-Caps during Spacebattle and maybe on ground, too.

3. a) 5 Stardestroyers are a joke and Rebels have even more problems as every unit like X-,Y-,A-Wings counts fully to the limit.

3. b) Mon Cal Cruisers yhould carry a own garrision of Fighters.

4. Assignement of figters and soldiers to a ship like it was in Rebellion.

5. Diplomatic system to turn planets to your side without battle and commence revolts on enemy planets.

6. Going away from the Black Sun to truely independent star-system with own defenders.

7. More heros, more special mission without: come, fight, destroy all.

8. Make the Computer retreat when it can't win a battle or if the main-object it protects is destroed, i.E. the Starbase is destroyed and the player is still to strong to beet.

 

10. Better german translation and better german syncronisation with speakers that match their role bringing back the feeling of the Orginal Triology, i.E: Darth Vader sounds in german awful, the german speaker choosed has just a to flat voice.

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I'd like to see:

 

1. More characters

 

2. Luke playable on the ground - perhaps in command of a flight of airspeeders.  His secondary special ability wouldn't come into play until he was shot down - but I was thinking he could take out AT-ATs as in TESB.  Or just sort of transfer the infiltrator concept to him when on foot i.e. planting bombs.

 

3. Ship damage having some recovery time (not unlike when Ackbar's ship dies but he lives, it takes time for him to come back to action) - Perhaps relating to this, the ship needing to repair needs to be on a world of yours with a station that can build that model (or you have to get the world its at to spec for faster results if it isn't mobile).  I'm thinking put that blue timer "overlay" you have for characters out of action, and just put that over a ship that's damaged, separating it out into a free fleet slot so you can see them individualized (not in stack form unless the damage to the ships-of-same-type is the same). i.e. Well maybe all damaged ships would be in Fleet 3 for example, but if you had 3 Neb-Bs damaged, but only 2 had the same damage, they'd be together with a x2 symbol over it, while the third with different damage amount would be near it in the same fleet.

 

The droid alert can tell you when a ship is repaired (and if it isn't there already, being able to select the droid's message to where a 'go to' thing happens where: A. The menu menu closes and B. The map zooms in on the relevant system from the message.  Or better yet, use the red crosshair point of interest symbol used in the tutorial for things like that in galactic view.

 

When a ship is repaired it moves it from the "damaged pile" to a fleet slot with unhurt ships or an open one so the player knows he can now move the unit.

 

4. Bigger galaxy

 

5. More maps

 

6. Different era units to facilitate fan-made campaigns etc.

 

7. An ability for players to add missions as per what missions do when enabled. 

 

8. Playable factions other than Empire and Rebellion with their own units

 

Can't think of too much else atm, so many good ideas here in general.  I wouldn't mind seeing diplomacy and sabotage using characters as others have pointed to.  I wouldn't mind seeing the Empire or any additional faction eventually be able to raid planets like the Rebels do too (for some, maybe they can't until a level of research has been done, or even that knowledge stolen).

 

Edit: Figured I'd edit just to keep my thoughts together better...

 

9. An idea to help the persistant ship damage idea out:

 

...A.  Keep the overall retreat option viable as it is now (but now, Ctrl+A, then clicking retreat button for all).

...B.  With relation to damaged ships (which still have an engine hardpoint), allow them to retreat separately if selected out singly i.e. Just said ship gets to jump without the battle ending.  This allows fresh reinforcements when the player sees fit, not when waiting for the cripled unit to die.

...C.  Vice-versa, if a ship's engine hardpoint is gone, grey out the retreat button when it is selected (may already be there, just don't remember).

...D.  Damaged ships that manage to retreat are singled out as per #3 when they fall back to the last planet.  Retreated ships go straight to the last captured planet of yours nearest the battle initially, and do not que up in the reinforcements window during battle.

 

10. A supplemental idea in relation to the above, the option of a crippled ship (albeit again, must have an engine hardpoint intact) being able to ram a target to go out in a blaze of glory, if not a self destruct.  Perhaps only an option as well if all shields are gone and the option only comes up if it has below 50% hull left (realize this may be a delicate balancing act - however given that engines are a primary target next to shields and hangers, well, perhaps not as bad as one would think) i.e. another requirement could be that there needs to be a fleet commander present in battle.

 

11. Something perhaps for higher difficulties?  Allow the Rebellion to spawn fighters from their Mon Cal Cruisers & Nebulon-Bs.  In addition, perhaps a weaker fighter replenishment idea in the form of escort carriers might be nice too for both sides (or even for all faction types). 

 

12. A starship unit, expensive to come by, that could allow for stealing vessels.  Give it a decent pop cap requirement so that it cannot dominate a mixed fleet arrangement.  Fighters that would spawn from those ships with hangers previously would revert to the fighter types of the side who now owns it to further distinguish them (i.e. an ISD spawning X-Wings or pirate fighters obvisouly wouldn't belong to the Empire).  In addition, to keep stolen variants from being overpowered, randomize the special abilities or the number of hardpoints the stolen unit would have after being repaired fully after the battle in which it was first aquired.  Also by default, I believe that when a ship is stolen, it should be treated by the AI as a prized possesion such that, in the battle when a side first gets the unit, that unit goes to hyperspace (i.e. treated like point 9D).

 

13. We need something done about Fleet Commanders.  i.e. If more than one is added, they spread out to other ships (except fighter squadrons) rather than all of them going to one ship.  Maybe one way to do this easier would be to assign a ship to the fleet commander, just as the Piet or Ackbar characters represent their own ship in space combat.  Maybe these "lesser" commanders can be associated with a medium ship such as a Nebulon-B or Acclaimater.  The pop cap I'd reckon can stay the same, but I'd probably raise their cost to train one up. 

 

Basically I'd like to see them used similarly to how ground Field Commanders are handled, they land on the ground with a few soldiers for added protection.  In space combat's case, associate them with a vessel type of some sort of their own.

Edited by R2-Opus2
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My Wishlist...

 

1.) More units from all eras, (PT, OT, EU.) Variety is the spice of life, and as it stands, there isn't much spice here.

 

2.) More Hero's. In a galaxy of hundreds, a dozen isn't enough.

 

3.) Higher population limit in battles. At least make it optional so that there can be some truly epic battles.

 

4.) Diplomacy. Being able to take a planet intact, without fighting is a huge rush.

 

5.) Veteran units. So that units aren't just faceless masses rolling off an assembly line, but something thats matters.

 

6.) More upgrades. I'd especially like to see class upgrades for each type of unit like they had in Empire Earth.

 

7.) Tons of new maps. For Galactic Conquest, Space and land. Making them larger would be great too.

Outside a dog, a book is man's best friend. Inside a dog, it's too dark to read. - Groucho Marx
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I would like to see:

 

 

1.) Start at the begining of Empire Strikes back and end at the battle of Endor. I´d like to see something of EU from  "Splinter of the Mind´s Eye", "Shadows of the empire", "The truce at bakura" , "The Thrawn trilogy(isn´t too much necessary)" and so respectively...

 

2.) Bigger maps both land and space, more possibilities to set up strategies, traps and have a time to prepare the defenses/traps until the enemy arrives. While you prepare your defenses(in a determinated time) your enemy may prepare him attack strategies in a 2D map before he land, and he can also bombard your "fortress".

 

3.) More hability of management, 2D and 3D map, possibility of entering in the "3D map" always i want, independent if there will be battle or not.

 

4.) Diplomacy, Bigger galaxy, possibility of run away from empire when your orbit is conquered, possibility to fabricate some ships in land(when you need to pass through a blockade)

 

5.) More land/space units, heroes, species...

 

6.) Possibility of bomb planets from ships on the planet orbit.

 

7.) Persistant damage.

 

8.) A Death Star´s surface map (only for small ships (x/a/y-wing an ties).

 

9.) Make the campaign mode more faithful to the films( I liked the Imperial campaign, but the reb cp disappointed me a little bit.)

 

 

And I Agree with Shadow Admiral.

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1.) Be able to send troopers to take enemy ships and disable or let them control them

2.) Once captured, be able to give them the order to retreat, or to keep them in the battle,

3.) Be able to save units without having to retreat, for example, when home one is heavely destroyed, but you still got plenty of forces in reinforcement, you should be able to send home one back in hyperspace.(with  some damage on morale then perhaps?)

4.) More ships and infantrie

5.) A complete storyline with more options of going bad/good.

6.) After a campaign and most of the planets are taken, and your enemy is heavely destroyed, some planets could revolt, and be a renmant of the beaten enemy.

7.) Not using pirates to present neutral defense forces, but rather use ships like z-95 and ships from the clone wars and such. that way you can represent the neutral defense forces more. Also as ground troops, the planet should be fully defendeble, turrets, full barrack and strong tanks.

8.) Ai need to know when fighting a lost battle, i once had a fight where i overwhelmed him, he had only 1 star destroyer i believe, and he did not try to retreat until most of his hardpoints where destroyed, in the end he did not make it.

9.) have some sort of population comparable with rome total war, so you cant produce a endless number of ships, but rather a limited overtime, ofcourse the pop on the planet need to grow pretty fast...

10.) like in kotor you should be able if you have a big fleet to bombard the planet to rubble, and when you are finished, send down the ground troops.

11.) perhaps some sort of revolution on enemy planets?

12.) Bribing, you send a minor hero like smuggler etc to an enemy (small) fleet to bribe then to comeover to your side, then penetrate a core plant to attack an strategic otherwise not reacheble planet.

13.) Expirience, this should be somewhat limited but still some basic experience should be inserted, like if a ship is able to destroy an inportant, hard point it gets a reputation of hero under the troops.

14.) I realy would like to see Luke as a ground unit.

15.) when you introduce a hero, give him more background like how he met luke? it still is not explained how he met jaba the hutt, or how he met chewie?

16.) when you are playing as the free/good side in a early campaign, you should have the option, (limited) but be able to choose if anakin/obi-wan etc falls to the darkside or not

17.) more Jedi, i would love to see a bigger group of jedi battling eachother.

18.) perhaps using some storyline of othe sw games like kotor?

19.) I think more ships should have the option all power to weapons/shields/engines, because theoretcly each ship should be able to do that.

20.) fighters not so easely destroyed by tartan (i am not sure if that is the 1) a group of fighters doesnt make a change when you try to take out a tartan. (i assaulted 1 with a group of 6 y wing, and only 2 squads survived the attack that shouldnt be happening

21.)Bigger,more maps, and especialy one type of map in space when you got that nebula in front of u, delete that map, as i hate it, because your units are disabled and it does not give a advantage, as the enmy can use it bombing units to its advantage.

22.) increase the speed of the bigger ships! it takes way too long for a ship to move to a certain location, if you want it to pull back to give it some cover, it is 2 on 3 destroyed.

23.) bigger space battles, increase it to 35 that is much better, (that is how i changes it personaly)

24.) a.) be able to play a campaign with 2, combined rebel/empire forces.

24.) b.) and the most inportant thing of all: make it a standalone, so you do not have to buy eaw to be able to play it, but rather inprove the retail version + additions you maybe make!!

25.) bigger fights on planet and space,

I think the 2nd deatstar should be included, even if it does not have a flaw, once its defending fleet is gone, the free forces can keep bombard it until it surrenders, perhaps even boarding partys to capture it?

(then using it to destroy the planet where the emporor lives) come to think of it, let the game only and when AND the emperor AND the deatstar are destroyed.

Keep checking these forums and be as active as you can or as you are now. (i know you devs not always have the time but that you keep checking is incredible)

1 last thing i agree with every thing that i havent mentioned but is well mentioned above!!!

Edited by kingdark
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1.  New and different vehicles.

--As in how you use them.  Add units that will change how people play and think.  More different units, means more different tactics.

 

2.  More ways to obtain money in Tactical battles.  Like fast transport ships that run around the map, you destroy or cap them, you get money.  Salvage ships. can collect money from wreckage,  destroy a capital ships and send in the salvage teams to get money.

-- More money for battles.  Also make the maps more creative with how one gets money and controls the map.

 

3. Story, tech, etc, only needs to go up to RTOJ.

--Finish the original story.

 

4. More multiplayer game modes.  Recreation of famous battles.  Pick your units at the start and fight it out.  No more units can be added. They will be fast battles that won't last long.  They would be all about the map setup and unit choices

--Or try and make the ones now even better. 

 

5. More Techbuildings for space battles.  As in maybe repair station(repair only damage, not replace dead hardpoints that fell off),  sensor satellites,  decrease build time, and many other different ones.

--This will give more to control then just mining sites.  Makes room for more strategies  each map

 

When:  After the Petroglyph/Sega Project.

_______________________________________

 

There will be support, most likely there will be map packs and new galactic conquest setups for multiplayer.  I think this thread is a little to soon.  We all need to play the game more to find out what we need, not what we want.

Edited by Cobra848

I must not fear

Fear is the mind-killer

Fear is the little death that brings total obliteration

I will face my fear

I will permit it to pass over me and through me

And when it has gone past, I will turn the inner eye to see its path

Where the fear has gone there will be nothing

Only I will remain

-- The Bene Gesserit Litany Against Fear

from the novel Dune by Frank Herbert

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Another thing I had just forgotten to add on there! :)

 

Orbital bombardment could work to your advantage: Have it so that ships in orbit can completely destroy factories, but perhaps are unable to find and track vehicles. That way, if a ship capable of doing so is in orbit, the opposing forces would have to rely on whatever land units were originally there, instead of depending on them coming off an assembly line continuously.

 

That way, any land combat won't be negated by the ability to do that, plus it would make the user have to construct at least one unit capable of orbital bombardment for every planetary assault they wish to occomplish, plus make the person in control of that world make a proper amount of units to be stationed there, instead of just hopping ground forces to the frontier.

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Current Game Version (game)

 

1. Persistant Damage:

 

I really think there could be a simple yet effective way of implementing this option that would stop the “jumping” of powerful fleets from planet to planet. It would also give weaker players the option to make meaningful attacks on star bases without starting from scratch every time.

2. Improved Maps:

 

I would like to see maps that are bigger, as well as less point A to B. As it seems now, units will basically follow the low ground and avoid all other parts of the map. This leads to predictable attacks and gives the impression of a very small map as most of it isn’t playable.

 

3. Improved Maps (Space):

 

While I enjoy the look of many of the space maps, I would like to see slightly bigger maps, with less focus on eye candy (asteroids/nebulas) and more focus on unit numbers. I personally find the extra stuff distracting at times.

 

4. Population Cap:

 

Ground caps really need to be addressed as it looks very bare at times. It might make more sense to break down the caps by units. For example the troops have a 200 pop cap, where as the AT-AT’s only have a 10 pop cap. This would allow for bigger looking battles, but not allow for only strong units. This could also go for space combat as well, where only a certain amount of Star Destroyers were allowed, but smaller ships would have I higher cap.

 

5. Galactic Pop Cap/Planet Cap:

 

Something needs to be done about the overall population cap. As many have said, near the end, the armies can be stretched pretty thin. But more importantly, troops should not sit in space when the planet is full and be sitting ducks for any space combat.

 

6. Game Speed:

 

As it stands the galactic time scale is virtually useless as everything can happen in less than a “day.” If the build times and travel times were drastically slowed down, players would gain the ability to see incoming fleets, and if time allows bring in re-enforcements from closer planets.

 

As well, units need to have a much longer build time. This would allow for greater care for units as well as limiting huge fleet build-up in a short time.

 

7. Bases:

 

Let’s face it, base building should be an option. Not only would it allow for less repetitive play (same base, same place), but it would give players the option of something to do while ships were being built and fleets were being moved. This needs to be designed as an option so if players feel they want to zoom into a planet and construct a base then they have that freedom, but allow the current state of computer placed bases.

 

I feel this would greatly add to the “fun factor” as it would allow players to feel more connected to the game, more immersed in the game, while still allowing the AI build. As I have also said in other posts, the defender should always be able to see where is base is before they are forced into a battle.

 

8. Better AI:

 

I think it’s time we see an RTS where the units don’t stand in groups and exchange fire like they are exchanging Christmas presents. EAW at times can “Look” boring because the unit’s are simply standing there. If so much effort is put into maps that have 3D terrain, then it would only make sense for the unit’s to use this feature instead of treating it like it doesn’t exist.

 

I would also like to see Enemy AI form a more coherent attack strategy. Simply marching wave after wave of troops and civilians does nothing but slow down the game and at predictability.

 

9. Ship naming/Hard points/experience

 

While we all know TIE fighters are nameless pilots destined to be slaughtered, it really makes sense to pull the player into the game by allowing them to feel connected to their army. Losing Star Destroyer number 220344 means nothing to a player who can simply build another one in a day.

 

Making ships harder to get, and harder to kill would give the game a sense of scale. It would also allow for ship specific upgrades, unit experience, and the ability to keep track of ships and fleets. This doesn’t mean the current way couldn’t exist, or an “Auto upgrade” feature, but it really makes sense to allow the player to feel more immersed in the game.

 

10. Less focus on Mods:

 

While it's nice to allow everyone to mod the game, In my opinion it leads to a mish mash of games that aren't compatible with each other. This game should have mod tools ASAP that allow players to tweak everything that can be tweaked, but still give the option of turning off mods.

 

It would also be great if there were an ingame program that would allow users in Multiplayer to pick and choose mods they both agree on. This way the game would start the mods they wanted, but not allow compatibility issues with others.

 

 

Current Game Version (features)

 

1. IP to IP:

 

Please stop punishing the buyer due to the actions of the pirate! There are many of us who just want to connect to our friends and avoid third party game sites such as Gamespy. As we have seen this can lead to major issues and players are always at the mercy of the game site. I think that if you are going to allow LAN connections, then you should allow direct IP.

 

2. More player options:

 

It is understood that this game was designed to be marketed to the masses, but it would be nice to see the game have more options for all levels of RTS player. It would add greatly to the replay value if new players could grow with the game and turn up the difficulty as they became more experienced players, but also allow for veteran gamers to avoid a simplified version.

 

Extended Game Version

 

1. Encapsulate All Eras:

 

Nothing would be better than a Star Wars game that spanned the entire timeline. Being able to start at the Phantom Menace and progress all the way to Return of the Jedi would not only give the player much more option on a era by era basis, but would allow for a game with extreme depth. It would also cut down on the seemingly boring play as the different unit stages would give the illusion of variety.

 

2. Diplomacy:

 

This doesn’t need to be a huge add on, but it would be nice to have the option of gaining planetary control based on some form of Diplomacy instead of simply landing troops. As it stands, the game feels very confined because you get the feeling you are landing one unit, on an entire planet and they are responsible for holding that planet.

 

If the major heros (Mon Mothma) were able to conduct diplomacy missions to gain control, it would add a greater depth.

 

3. Not so Standard maps:

 

It would be nice to see an RTS delve into the idea of maps that aren’t just land. For example it would be amazing to have maps that were ship interiors, or death star surfaces. The option to fight inside buildings would also give a new look to the game. Imagine storming Jabbas Palace, or sending Stormtroopers into a palace on Naboo. People love first person shooters, and it would be a nice chance of pace to navigate your troops through these types of environments.

 

4. 2 vs 2 Galactic Conquest:

 

I think this would be an amazing feature to allow 4 players the ability to join forces against friends. It would allow players to still continue playing even if the original player couldn’t make it to the game. For example, if the game started out with 4 players, but a week later only two could come back, they would be responsible for their section of the conquest until the other players could join.

 

Think of it as more of a 4 man game of chess where each player could log in, and manage small sections (base build, upgrade fleets, scout planets) which would equate to a single player game, but when all players return, they are faced with the consequences. This would almost force a replay value as players would get the feeling they “HAD” to play or they would be behind.

 

5. More Units:

 

As it stands…you pretty much look at the same basic units that do the same basic things. This leads to the problem of unit constancy, meaning that you always bring the same fleet to the same battle. Having more units and having some with generic abilities would allow for more surprise attacks.

 

For example I was playing SWGB and my friend destroyed me by using 300 probe droids. While this may sound stupid, the joy of seeing that was enough to keep me enthused another day. In EAW, you pretty much know you are going to see the same units, every single time.

 

As well, if all eras of the Star Wars universe were added it would be cool to see a unit from the past, upgraded and battle hardened to fight in the present timeline. Think of the Falcon, old ship, upgraded to new.

 

6. Custom heros:

 

This seems to be a little add on that would again bring the player into the universe. Having the ability to create a hero (I would love to see the ability for once to skin the player’s actual face on the character) would allow the player to truly feel joy when an AT-AT blows them away on the battlefield.

 

The ability to also have this unit gain experience and upgrades would serve to directly put the player in Star Wars. The defeat would be all the more painful if Anakin or Bobba hunted down your character.

 

7. Story based events in Multiplayer:

 

I would absolutely wet my pantaloons if important events were hard coded into a multiplayer game. Imagine how awesome it would be if a player had built up a bunch of Jedi in the early years, and then when the order was given, your army would change and destroy all the Jedi you have built. You then would continue onto be the Empire, while the other player would continue on to be the rebels.

 

Yes, I understand I might be reaching here, but I think if it could be done, would be really fun.

 

Devs Roles

 

1. More up front:

 

This final "feature" I would like to see is the Dev's starting to be more open and honest about what is happening with the game. I have read every single post from every mod on here and other forums and it always seems like thier idea of "keeping us in the loop" is by making beat around the bush jokes and simply not giving information.

 

A perfect example is that of the replay option. When the players questioned why this wasn't working, the response was almost, "Oh ya, we turned that off...sorry!" these are the types of things I want to know as a consumer before I spend my money, and when I do spend my money and find out after the fact...it causes me to develop mistrust in the company.

 

I would like to see the Dev's start coming here on a regular basis and keeping us in the loop as to what they are doing as far as future plans and patches. This allows us as players and consumers to know where the game is headed and what we need to accept, and where the modders can start to focus thier energy.

 

Release Date

 

Of course there are a bunch of little things I would like to see addressed currently, but I truly would like to see this game break out of the pigeon hole that it is forming and grow into one of the biggest, more immersive Star Wars games to date. I personally think the code, the idea, and the fun is already there, but this game needs to take the next step into making it as fun, and complete as it can be.

 

When would I like to see these things happen? Now, I have the game on my PC and I have barley touched it in days because I’m simply bored of the same repetitive things, and the bugs. I think that Petro and LA should get a second wind and go after this game, balls out.

 

I also want to add that I really like this post idea! As well, I think you should all check out my other post. Someone really should tackle this idea. http://pff.swrebellion.com/index.php?topic=2664.0

Edited by crazylegsmurphy
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This is what I want to see...

 

1. Customizeable fleets for multiplayer or singleplayer:

Ability to customize color scheme, symbol, fleet name, ship names, ship hardpoints ect...

 

The fleets are carried over into other battles with the experience from the last one (maybe only multiplayer to prevent HUGE experience gains in singleplayer) Any lost ships are replaced EXACTLY but with NO experience. Balance hardpoints (you put TONS of powerful guns on ISD than it has less manuverability and shields

 

2. Player stats: ships lost, ships destroyed ect, planets taken, credits gathered...

 

3. Better battle AI (ground and space) ships moving around, engaging in tactical manuvers, infantry charges  ;D

 

And two of crazylegsmurphy's ideas

 

4.   Population Cap:

 

Ground caps really need to be addressed as it looks very bare at times. It might make more sense to break down the caps by units. For example the troops have a 200 pop cap, where as the AT-AT’s only have a 10 pop cap. This would allow for bigger looking battles, but not allow for only strong units. This could also go for space combat as well, where only a certain amount of Star Destroyers were allowed, but smaller ships would have I higher cap.

 

5.   Galactic Pop Cap/Planet Cap:

 

Something needs to be done about the overall population cap. As many have said, near the end, the armies can be stretched pretty thin. But more importantly, troops should not sit in space when the planet is full and be sitting ducks for any space combat.

 

Time: When it's ready

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1. What you desire to get in the EAW Addon (1,2,3,4,5,6...).

Gameplay wise...

-I'd like to have the ability to choose which units I bring into battle or Fleet engagements, it would make things a little more fun and tactical, plus I would be able to pair ground troops and Spacecraft together without worrying about having to get stuck with 3 transport shuttles against a fleet of Imperial Star Destroyers.

-I'd also like the ability to withdraw certain units of my choosing from the battlefield. Say I have my pop. count maxed out and I need artillery to bring the final blow to my enemy. If I could withdraw a Stormtrooper company in order to to do this, that would be super, Like I said, it's always more fun when you have complete strategic control over your forces like that.

-Some more unit commands for ships in space, like fire from port, starboard, fire alongside, etc etc. I hate how my Frigates and Star Destroyers will move in to intercept a target, but will make a stupid ship move that only exposes thier backside to the opposing force while turning around mid-fight to make a stupid manuever, this costs me shield strength and hard points all because my ship decided this would be a good time to make a u-turn.

-Nameable ships and space stations. It's a small touch, but it's something I loved to do in Rebellion every time I built a new captial ship, Christen it with an awsome Name.

-If new missions are presented, how about either something post-Revenge of the Sith or post Empire Strikes Back. I'd love to be able to command some of the older Clone or Trade Federation units.

-New Side, Yzung Vong(I think I got that right, help me out here), Pirates, Black Sun, The Corporate sector. Maybe this isn't the best thought out plan, but it'd be kinda cool to throw a new, netural, yet hostile party in the mix.

-Some kind of Veteran system for diffrent units. I'm not saying give the more expereienced units super powers, but if a Imperial Star Destroyer has been in 6 engagments winning everytime, don't you think the crew get's a little better from that?

Unit Wise...

-Kyle Katarn is in the game, but no Dark Troopers, what gives? I'd really love to see these guys and I think they would be the perfect counter or opposite unit for the Rebel Infiltrator. Not to mention, if you had to have a special ship to launch them from orbit onto the battlefield, that would make my day.

-Tie Interceptors, Tie Defenders, etc etc. I'd really like to see some more variations on the Tie Fighter put into the game.

-Super Star Destroyer. I realize many people might say this will imbalance the game, but I feel that if it were really expensive or there was a limit on how many a player could build or have per a fleet, I think it would make it well worth it. I mean who hasn't dreamed of commanding thier very own Super Star Destoyer.

-A Bothan spy unit for the Alliance would be a really nice intelligence bonus.

-As Well as some Noghri Commandos for the Empire.

-The Alliance needs the B-wing, enough said.

-Also, Mon Calmari Cruisers have pretty sizeable hangers, why not give them an X-Wing or an A-Wing or squadron or two. This could help off the sizeable advantage of the SSD.

-More Hero's/Minor hero's, why not include Dash Rendar, Lando Calrissian, 501'st Legion, IG-88, Dengar, etc etc. There are many Original Trilogy characters and EU characters to choose from, possibilites are endless.

 

3. When you will like to see the addon? (summer, autumn, winter).

I'd love to have it for summer since college will be out, but I'd rather wait until you guys feel it's ready to go and doesn't have problems that keep me and everyone else from enjoying.

 

The Game is great so far though, I can't wait to see where you guys go with it.

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I feel obligated to post some stuff.  Though don't rush to release the game, release it when it's done.  The world doesn't need another Battlefield 2: Special Forces.

 

All of these are quick brainstormed ideas (aka they sound cool/nice/fun/etc now), and are pretty much in random order.  Personally, as long as it covers a lot more territory, I don't care what the time line is.  I also claim no control/copyright on these ideas/thoughts.

 

I think the key thing that can (and should) be done better for the expansion is making each battle much less repetitive.

On that note:

 

1. Larger maps with more units.  Much, much larger maps.

 

2. Decrease advantages of certain units over certain other units.  One of the current problems is that there is very little variation in what a powerful fleet/force is (the combination of units).

 

3. The ability to change ship's hard points (ex: make a 'special' anti starfighter Mon Calamari with all concussion missiles and lasers, for example).  This would probably work best as the ability to make new 'lines' of ships, rather than customizing individual ships.  Though I could see this being detrimental to game balance.

 

4. Better yet, the ability to make flag ships, special, customizable, nameable star ships that are unique to players (and boost the power of other ships in the fleet).

 

5. Much more interaction between the environment and units.  For example, the ability to send infantry into buildings, or have them hide in a jungle to try to surprise the enemy.  In particular, you could give this ability to Rebels and decrease the strength of their units to make the game more "out powered, yet cunning rebels vs mighty Imperials".

 

6. More overlap between the units.  There are too many units that are both vital to winning battles yet lack any alternative.  I never thought I would be recommending this for an RTS (which tend to have too much overlap, and therefore make entire units nearly worthless).

 

7. More build sites, which would give the player the ability to kind of plan out defenses.

 

8. Have units produced on different planets have certain advantages/disadvantages, plus skin the units to slightly match their home planet.  Such as, if you produce a squad of troopers on Bothawui have it be a squad of Bothans, who can sense enemy units a little further away than regular units because of their spy like tendencies (or something).

 

 

Other ideas:

 

9. Greater interaction between the space and ground battles.  I suggested before something where the ground and land battles occur at the same time, and with the option of send units into the atmosphere.  The ability to send certain weaker capital ships into low orbit to either A: attack ground units or B: attempt to stop enemy units from landing would be a very unique and interesting concept.

 

10. Faster paced games, particularly for ground battles (ex: make units move faster and do more damage).  It seems to me that land skirmish battles bog down quite a bit.  Speed is what makes Dawn of War and Starcraft so much fun.

 

11. Be able to choose the first wave of ships in a space combat battle (and the formation of the ships, I'm tired of having my starfighters hyperspace in at the front of the fleet, only to have the Imperial fleet rush its tartens and destroy most of them).  This would also allow you to plan waves.

 

12. On the same note, the ability to retreat certain ships/units (assuming they are over a certain health, so you can't just retreat and instantly repair almost dead ships/units), so you can 'progress' battles (start with a lot of anti-starfighters, then send some of them away and bring in bombers and capital ships).

 

13. Increase the movement speeds between friendly planets, but decrease it between friendly and enemy planets.  Make it more difficult to go rampaging through the enemy's planets after breaking through the stronger outer planets, and easier for the defender to reinforce his planets.  I hate waiting for a ship to reach the front lines because it has to go through three planets with no hyperspace lanes between them.  Randomly forming hyperspace routes would also be a minor but interesting change.

 

14. A variation on campaigns focusing on a few (perhaps only one) planets, but have multiple bases on each planet.  You can then engage the player on different spots on land and space.  I think this would work well with multiple players as well (assuming even teams).

 

15. Ability to divert a percentage of credit product to speeding production.

 

And finally:

 

An 'ignore' feature on the Multiplayer chat room.  Please, it's getting worse everyday.

 

 

I know a lot of people having been complaining/begging about this, but I don't think persistent damage would work well with how the game is currently balanced (though you probably already know this from testing).  Though permanent experience would be a nice touch to help personalize the ships.

Zing!
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