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Dear Mr. Cain, Question


PipfunatUT
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Dear Mr. Cain,

 

                            How did you make a third faction, in your case the good admiral, have a galatic AI and run, like say the Empire and Rebels, Instead of just being like regular pirates?

 

 

Thanks in advance,

 

Xian

hook'em
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You can give any faction AI by modifying ( in campaigns_singleplayer) a little line next to the faction name.

i.e. somewhere in the file you will see something like this

...rebel>SandboxHumanPlayer - I don't remember what goes in the ...

...empire>BasicEmpire

...pirate>None - Replace "None" with basicrebel OR basicempire, depending on how agressive you want it.

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thank you so much friend...  I'm making a lil mod with the coporate sector authority, Hapan, Hutts, Pirates, as well as local planet militias...

 

 

can anyone think of other mini factions to add during this time frame?

hook'em
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...pirate>None - Replace "None" with basicrebel OR basicempire, depending on how agressive you want it.

 

Loll - k - lemme know how it works ;)

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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Worked for me, pirates went on an expansionistic campagin across the galaxy.  ;)

 

Yep - but they never fight Rebels ;) Its actually the Rebel AI controling both of the oposing factions and they can fly true each other's space. (I think)

 

Anyway its one thing to add a faction nd a hole other thing to makeit playable.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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