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Empire at War Patch 1.01 !


Siddus
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As soon as the game was released, devs published a first patch for Empire at War. Fixing some bugs, balancing some unités, here is the patch note :

 

For PC: 1.01 update

Patch Name: EAWUpdate1_1.exe

Platform: PC

Format: CD-ROM

Size: 20.2 MB

Min. Requirements: N/A

Posted: 02/16/06

 

Installation: This is a self extracting exe. Double-clicking on this file installs the patch.

 

This update addresses the following:

 

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General Issues

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--Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.

--Added AI improvements for Land Control games.

--Corrected an issue to count troop transports towards unit cap in space tactical battles.

--Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.

--Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.

--Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.

--Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.

--Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.

--Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.

--Corrected an issue that prevented enemy units from displaying their team color in the mini-map.

--Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.

--Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.

--Disabled Save/Load functionality when in tutorial missions.

--Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.

--Corrected multiple issues with the cinematic camera.

--Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.

--Corrected an issue that prevented multiple units from using the Barrage ability on the same target.

--Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

 

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Performance Issues

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--Corrected performance issues with particle effects.

--Improved path-finding and collision for troop transports in space maps.

--Corrected performance issues caused by ToolTips in tactical battles.

--Improved load times.

 

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Graphics Issues

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--Corrected an issue with the shadow mesh for X-wings.

--Improved accuracy for auto-detection of graphics Detail Level.

--Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.

--Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.

--Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.

--Adjusted the tactical camera for widescreen aspect ratios.

 

------------------

Multiplayer Issues

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--Increased Multiplayer stability for LAN and Internet games.

--Disabled the Fast Forward and Play buttons in Multiplayer games.

--Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.

--Corrected a crash issue caused by clients joining a game without selecting the same map as the host.

--Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.

--Added a message in the lobby to inform clients when they were missing maps for some hosted games.

--Corrected Save/Load issues in Multiplayer Campaign games.

--Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.

--Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.

--Corrected an issue that allowed two players to use the same player color.

--Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.

--Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.

--Corrected an issue that caused custom game names to display incorrectly.

--Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.

--Corrected an issue that allowed too many AI units in Multiplayer games.

 

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Balance Issues

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--Updated Tech Level build times for Command Centers

Tech 2:

Previous Build Time 40 seconds

New Build Time: 60 seconds

Tech 3:

Previous Build Time 50seconds

New Build Time: 85 seconds

--Updated Tech Level 3 costs for Command Centers

Previous Cost: 3800

New Cost: 4000

--Reduced the amount of time that Force Corrupt will affect vehicles.

Previous Time: 120 seconds

New Time: 90 seconds

--Reduced fighter laser damage against capital ship and space station shields.

--Reduced damage caused by AT-ST units against infantry.

--Increased the cost of AT-ST units in Skirmish games.

--Increased the recharge timer for the Millennium Falcon's special ability.

--Reduced Millennium Falcon's shields and health.

--Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.

--Increased the cost of Colonel Veers in Multiplayer games.

--Adjusted the radius and recharge timer for Colonel Veers' special ability.

--Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.

--Increased the amount of shield damage caused by the larger ion cannons.

--Increased the health for Mineral extractors.

--Increased Anti-Aircraft damage against Airspeeders.

--Reduced AT-AA damage against infantry.

--Increased the rotation speed for the turret of AT-AA units.

--Corrected an issue with Fighter damage verses armor.

--Increased the health of Darth Vader's escort fighters.

--Increased the amount of damage Obi-wan does to buildings.

--Increased the cost and build time of missile cruisers.

--Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders.

--Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.

--Increased the recharge timer for Red squadron's lucky shot.

 

 

 

 

Have fun ;)

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