Siddus Posted February 19, 2006 Posted February 19, 2006 As soon as the game was released, devs published a first patch for Empire at War. Fixing some bugs, balancing some unités, here is the patch note : For PC: 1.01 updatePatch Name: EAWUpdate1_1.exePlatform: PCFormat: CD-ROMSize: 20.2 MBMin. Requirements: N/APosted: 02/16/06 Installation: This is a self extracting exe. Double-clicking on this file installs the patch. This update addresses the following: --------------General Issues----------------Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.--Added AI improvements for Land Control games.--Corrected an issue to count troop transports towards unit cap in space tactical battles.--Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.--Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.--Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.--Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.--Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.--Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.--Corrected an issue that prevented enemy units from displaying their team color in the mini-map.--Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.--Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.--Disabled Save/Load functionality when in tutorial missions.--Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.--Corrected multiple issues with the cinematic camera.--Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.--Corrected an issue that prevented multiple units from using the Barrage ability on the same target.--Corrected an issue that allowed the Death Star to fire after a tactical battle completed. ------------------Performance Issues--------------------Corrected performance issues with particle effects.--Improved path-finding and collision for troop transports in space maps.--Corrected performance issues caused by ToolTips in tactical battles.--Improved load times. ---------------Graphics Issues-----------------Corrected an issue with the shadow mesh for X-wings.--Improved accuracy for auto-detection of graphics Detail Level.--Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.--Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.--Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.--Adjusted the tactical camera for widescreen aspect ratios. ------------------Multiplayer Issues--------------------Increased Multiplayer stability for LAN and Internet games.--Disabled the Fast Forward and Play buttons in Multiplayer games.--Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.--Corrected a crash issue caused by clients joining a game without selecting the same map as the host.--Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.--Added a message in the lobby to inform clients when they were missing maps for some hosted games.--Corrected Save/Load issues in Multiplayer Campaign games.--Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.--Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.--Corrected an issue that allowed two players to use the same player color.--Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.--Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.--Corrected an issue that caused custom game names to display incorrectly.--Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.--Corrected an issue that allowed too many AI units in Multiplayer games. --------------Balance Issues----------------Updated Tech Level build times for Command CentersTech 2:Previous Build Time 40 secondsNew Build Time: 60 secondsTech 3:Previous Build Time 50secondsNew Build Time: 85 seconds--Updated Tech Level 3 costs for Command CentersPrevious Cost: 3800New Cost: 4000--Reduced the amount of time that Force Corrupt will affect vehicles.Previous Time: 120 secondsNew Time: 90 seconds--Reduced fighter laser damage against capital ship and space station shields.--Reduced damage caused by AT-ST units against infantry.--Increased the cost of AT-ST units in Skirmish games.--Increased the recharge timer for the Millennium Falcon's special ability.--Reduced Millennium Falcon's shields and health.--Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.--Increased the cost of Colonel Veers in Multiplayer games.--Adjusted the radius and recharge timer for Colonel Veers' special ability.--Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.--Increased the amount of shield damage caused by the larger ion cannons.--Increased the health for Mineral extractors.--Increased Anti-Aircraft damage against Airspeeders.--Reduced AT-AA damage against infantry.--Increased the rotation speed for the turret of AT-AA units.--Corrected an issue with Fighter damage verses armor.--Increased the health of Darth Vader's escort fighters.--Increased the amount of damage Obi-wan does to buildings.--Increased the cost and build time of missile cruisers.--Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders.--Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.--Increased the recharge timer for Red squadron's lucky shot. 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