paws1111 Posted September 22, 2006 Posted September 22, 2006 (edited) (i know its an old topc but i don care want to share myt thoughts ) I think experiance COULD be posible through lua to an extent.....itd be hard even if it is posible. from looks of it eaw dosint keep track of kills per unit. Only kills per player but i couild be wrong i still need to look more.....though i have a small inifisant idea in my head(to get around posible problem) but i dout il do it cause its too buggy ... even in my head but..... it cam be easily posible to BUY upgrades for individual units (as an upgrade on per unit base's) that would be intresting [edit] Mater of fact jsut thought of where i can put in a script so that heros could have a type of experiance system based on kills il probly work on it tomarow Edited September 22, 2006 by paws1111
Grand Admiral Thrawn 889 Posted September 22, 2006 Posted September 22, 2006 1) please go back over that and use the SpellCheck function. 2)Unit Experience would only be useful on heros as most of the other units don't live long enough to be able to justify the complecation. Also as the Units come in groups of 4+ (except the AT-AT) you can't just upgrade that unit. if you want units to become more advanced as youplay then your best hope would be to capture the Mecenary Outfitter on the map and purchase the general upgrades there. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Mikan Cyclone Posted September 22, 2006 Posted September 22, 2006 It shouldn't be hero only. Heck, it shouldn't even be for heroes at all, they're already generally overpowered. I think this would be a great thing to have. Make units stronger when they kill people...That way they last longer...be more specialized in more than that one area... Also, Civ IV doesn't have single unit upgrades. It's Multi-unit there. It could work. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Controller Posted September 22, 2006 Posted September 22, 2006 what grt means(i think......i hope) is that when you move a rebel squad to the planet you get 3 squads not one if you only got one then yeah if it works yayy but not when the on the galaltic map there classed as one unit then on the map there 3 or more units http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
paws1111 Posted September 23, 2006 Posted September 23, 2006 OK iv been busy working on unit experience and at the end of this post there will be a link to what i have so far (Yes its not done 1 or 2 major errors but it kinda works in a test environment )the only reason why I'm posting it is because I'm going to work soon and its possible i wont Babel to work on it again tell Monday any how first of all Also as the Units come in groups of 4+ (except the AT-AT) you can't just upgrade that unit. if you want units to become more advanced as youplay then your best hope would be to capture the Mercenary Outfitter on the map and purchase the general upgrades there. I Disagree with this state meant...... dint doubt the power of lua ;D though I'm thinking of a way that would mostly work in missions i believe there is a way to do this in a multiplayer environment though I'm much not as sure.so the most part your right. But...... The real reason i was posting is to show my incomplete level up system. Currently the system detects kills around the unit (has to be around the unit eaw dosint seem to keep track of individual kills. so think of the warcraft 3 exp system) and after a set amount of kills (in the video 2) the unit "levels up". Acutely what happens is the unit is removed once kills are met and is replaced by a whole new unit from XML and heath dosint transfer (tho i could make it if people wanted me to just takes more work). each unitlevel must be a new unit because its much more flexible that way. it dosint seem like muchbut its a start Once i release the source code it is planed to come with 5 slots for herolevels so all you have to do is replace it with you units and the first hero with 3 levels allready set as an example Hear is the video enjoy in its primitive way(mod should beable to use this script In a good way) the quality is low but you will see what going on http://video.google.com/videoplay?docid=7567932918678530087(if u cant see the "switching" u can look at the command bar :) hopfuly i will fix the glitches (not shown in vidio) and it will be out soon for any one attemp to fiddle with Oh 1 more thing....look for a post in the future about a release of a primitive chronospher script (its basics are done but big glitches when infantry teleport)and souled be out before foc. Still deciding if il add recharge time to it yet.... depends how i feel ps i used spell check this time
plokoon9619 Posted September 23, 2006 Posted September 23, 2006 My system involves the upgrades. Level 1 turbolasers, level 2 etc. Need research station to buy them.
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