Jump to content

Recommended Posts

Posted

I've heard conflicting claims about the two being possible to mod in:

 

Do we know if friendly fire and persistent damage to capital ships can be added in by modding?

Posted

PD = Persistant damage, not DOT (damage over time).

As in when you destroy all the hardpoints on a ship except one they will main tain that damage for a little while.

Posted

I feel confident in saying that friendly fire would be quite difficult, if not impossible, from looking extensively at projectile xml.

 

Persistent damage is also unlikely, you'd have to get it to 'save' damage on the galactic map after every battle, and I see no reference to anything in the code that can do this.

Posted
But does persistent damage really make sense? With the Empire's resources, they're going to repair any damage before the redeploy a ship. Even the rebels with their lack of easily accessible supplies are unlikely to send a damaged ship into combat except in an emergency.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted
But does persistent damage really make sense? With the Empire's resources, they're going to repair any damage before the redeploy a ship. Even the rebels with their lack of easily accessible supplies are unlikely to send a damaged ship into combat except in an emergency.

 

Exactly, as it is now you can send your ship back into battle right away, no down time. The ships should have to sit out for awhile to be repaired.

Posted
That would be cool if we could make it so damaged vessels become unusable temporarily due to repair needs. The game already has maintenance costs on the ships (a percentage of the original cost, I think), and I think it deducts credits from your credit pool when ships take damage in a battle and survive.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted

That would be cool if we could make it so damaged vessels become unusable temporarily due to repair needs. The game already has maintenance costs on the ships (a percentage of the original cost, I think), and I think it deducts credits from your credit pool when ships take damage in a battle and survive.

 

Maintainence costs? I don't think it has that. Perhaps you're thinking of the population points a ship takes up? To my knowledge, building a ship is a one time cost.

 

It would be cool if there was an automatic deduction each time a damaged ship survived a battle, but what would you do if the player had no money left? Would the ship be destroyed? Stay damaged? If it stayed damaged in the absence of funds, wouldn't you run into the same problems as in having to program persistent damage?

Posted

Almost all the buildings have similar abilities like this one:

 

Skirmish_Automatic

0.0

0.025

0.0

5.0

Yes

ROOT

Color_Flash

1.2, 1.2, 1.2

0.6

1

 

I don't know what with happen if we start to mess with this.

 

As for frendly fire - maybe we can use this code:

 

1.0

150

200

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted

Every unit and building has a line of code. Not sure what it does, and it could be disabled in the demo.

 

As for the Cain's friendly fire idea, I don't think it would work. All that code applies to Slave I's bombs, and just for fun, I tried detonating one on the bridge of a Star Destroyer: didn't do a thing, not even lower the shields. Killed most of the X-Wings in that area though... So, apparently even friendly splash damage doesn't hurt friendly units.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted

Anyone think there's a way to make it so ships can't fire through each other (friendly fire) or through ships and space stations when targeting a hardpoint?

 

Seriously, it's annoying when a I see missile go right through a space station and blow up on a hardpoint on the opposite side...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted (edited)

Anyone think there's a way to make it so ships can't fire through each other (friendly fire) or through ships and space stations when targeting a hardpoint?

 

Seriously, it's annoying when a I see missile go right through a space station and blow up on a hardpoint on the opposite side...

 

I agree.  I was playing a battle in an asteroid field and my Victory Class was shooting through a huge rock and hitting a rebel crusier.  Very lame!

Edited by Darthscharnhorst2
Posted
I think deep space battles on a large map would be pretty sweet...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...