Naja Posted February 10, 2006 Posted February 10, 2006 I've heard conflicting claims about the two being possible to mod in: Do we know if friendly fire and persistent damage to capital ships can be added in by modding?
Iamme Posted February 10, 2006 Posted February 10, 2006 Friendly fire: seems possible.Persistent damage: not so much. It eally depends if they're even a mechanism for PD.
Lucius Posted February 10, 2006 Posted February 10, 2006 may i ask what PD is? i have an idea... like a unit gets caught on fire and takes damage over a period of time?
Iamme Posted February 10, 2006 Posted February 10, 2006 PD = Persistant damage, not DOT (damage over time).As in when you destroy all the hardpoints on a ship except one they will main tain that damage for a little while.
Lucius Posted February 10, 2006 Posted February 10, 2006 you mean when the batles over they wont instantly repair?
Capstani Posted February 10, 2006 Posted February 10, 2006 I feel confident in saying that friendly fire would be quite difficult, if not impossible, from looking extensively at projectile xml. Persistent damage is also unlikely, you'd have to get it to 'save' damage on the galactic map after every battle, and I see no reference to anything in the code that can do this.
Teradyn_pff Posted February 10, 2006 Posted February 10, 2006 The only way I can see persistent damage as being inplemented without messing with the executable is through LUA. Whether this would work or not is difficult to determine yet. Another problem is how to get it to work with multiplayer, while keeping cheating from occuring. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
DragonShadow Posted February 10, 2006 Posted February 10, 2006 But does persistent damage really make sense? With the Empire's resources, they're going to repair any damage before the redeploy a ship. Even the rebels with their lack of easily accessible supplies are unlikely to send a damaged ship into combat except in an emergency. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Nevets Posted February 10, 2006 Posted February 10, 2006 But does persistent damage really make sense? With the Empire's resources, they're going to repair any damage before the redeploy a ship. Even the rebels with their lack of easily accessible supplies are unlikely to send a damaged ship into combat except in an emergency. Exactly, as it is now you can send your ship back into battle right away, no down time. The ships should have to sit out for awhile to be repaired.
DragonShadow Posted February 10, 2006 Posted February 10, 2006 That would be cool if we could make it so damaged vessels become unusable temporarily due to repair needs. The game already has maintenance costs on the ships (a percentage of the original cost, I think), and I think it deducts credits from your credit pool when ships take damage in a battle and survive. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Naja Posted February 10, 2006 Author Posted February 10, 2006 That would be cool if we could make it so damaged vessels become unusable temporarily due to repair needs. The game already has maintenance costs on the ships (a percentage of the original cost, I think), and I think it deducts credits from your credit pool when ships take damage in a battle and survive. Maintainence costs? I don't think it has that. Perhaps you're thinking of the population points a ship takes up? To my knowledge, building a ship is a one time cost. It would be cool if there was an automatic deduction each time a damaged ship survived a battle, but what would you do if the player had no money left? Would the ship be destroyed? Stay damaged? If it stayed damaged in the absence of funds, wouldn't you run into the same problems as in having to program persistent damage?
Cain Posted February 10, 2006 Posted February 10, 2006 Almost all the buildings have similar abilities like this one: Skirmish_Automatic 0.0 0.025 0.0 5.0 Yes ROOT Color_Flash 1.2, 1.2, 1.2 0.6 1 I don't know what with happen if we start to mess with this. As for frendly fire - maybe we can use this code: 1.0 150 200 - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
DragonShadow Posted February 16, 2006 Posted February 16, 2006 Every unit and building has a line of code. Not sure what it does, and it could be disabled in the demo. As for the Cain's friendly fire idea, I don't think it would work. All that code applies to Slave I's bombs, and just for fun, I tried detonating one on the bridge of a Star Destroyer: didn't do a thing, not even lower the shields. Killed most of the X-Wings in that area though... So, apparently even friendly splash damage doesn't hurt friendly units. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Necro Posted February 16, 2006 Posted February 16, 2006 well retails out...get cracking! we want our persistant damage!
DragonShadow Posted February 16, 2006 Posted February 16, 2006 Anyone think there's a way to make it so ships can't fire through each other (friendly fire) or through ships and space stations when targeting a hardpoint? Seriously, it's annoying when a I see missile go right through a space station and blow up on a hardpoint on the opposite side... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Capstani Posted February 16, 2006 Posted February 16, 2006 There is nothing involving collision detection in any of the projectile code, so I think you'd need to go to scripting if you could do it at all.
Darthscharnhorst2 Posted February 16, 2006 Posted February 16, 2006 (edited) Anyone think there's a way to make it so ships can't fire through each other (friendly fire) or through ships and space stations when targeting a hardpoint? Seriously, it's annoying when a I see missile go right through a space station and blow up on a hardpoint on the opposite side... I agree. I was playing a battle in an asteroid field and my Victory Class was shooting through a huge rock and hitting a rebel crusier. Very lame! Edited February 17, 2006 by Darthscharnhorst2
Lucius Posted February 16, 2006 Posted February 16, 2006 well.... that takes the tactics out of the game huh....
kingdark Posted February 16, 2006 Posted February 16, 2006 perhpaps in any case i have faith in the devs for patches to fix this kinda stuffs http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Darthscharnhorst2 Posted February 17, 2006 Posted February 17, 2006 perhpaps in any case i have faith in the devs for patches to fix this kinda stuffs I'm not so sure. I mean, in their eyes the asteroids and such may just be there for aesthetics.
kingdark Posted February 17, 2006 Posted February 17, 2006 you mean for giving the game that 'extra'? because i could imaginie a space battle without astroids, and always fighting above planet will be repitive... (did anyone try to remove all but space? so you play on a empty map? should be cool for some larger battles... don you think? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
DragonShadow Posted February 17, 2006 Posted February 17, 2006 I think deep space battles on a large map would be pretty sweet... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
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