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Re: Um, how does someone get out from under a blockade?


Teradyn_pff
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Lets say, by some horrible luck, you end up with all of your planets under blockade.  Meaning the enemy has taken control of all of your space maps but not your ground maps.  You can't build a space station while the enemy is there, and therefore you can't build ships, and if you don't have ships already that you can try to break the blockade with, are you just hosed?

 

Why would anyone need to capture a planet if they can rush blockade their enemy first?  Imagine a rush tactic that involved sending a bunch of the cheapest space unit (Z-95 for Rebel and Tie Scouts for Imp) to any enemy planet in hopes of getting there before they can build a space station.

 

I currently have a demo game going with Cain's 6.0 mod playing the Rebels and the Empire has only 5 planets and I have all of them but one blockaded with a single Y-Wing.  I have left the game going when I went to work and at lunch the Empire hadn't done anything.

 

So what happens in a MP Galactic Mode game?  Can someone just be an (censored) whole and leave you like that until you have to quit?  Speaking of this, is there a surrender option for when the galaxy is for sure lost?

 

What are your thoughts people?

Edited by Cain

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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First of all, a "surrender"-option would wreck the multiplayer. Everyone would just quit if they lose the first battle.

 

Interesting deadlock you discovered. This is why you should be able to garrison space units on the ground. I cant think of any other way to break this lock.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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But if they blockade you with small ships like the Y-Wing, the chance of destroying them with a hipervelocity Gun wouuld be very small, cero, cause' the Y-Wings can easily escape the beam.

 

Edit: So now we must have at least one level 1 Space station over almost every planet, or the one's that are most vurnerable, and have at least a corvette, or a medium capital ship there, also counting the squads that the space station offers...

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I'm not really sure how the HP gun works, but maybe it causes area damage? If it did, it could probably cause a big enough explosion to take out a squadron of fighters.
Outside a dog, a book is man's best friend. Inside a dog, it's too dark to read. - Groucho Marx
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The hypervelocity gun can not target fighters from what I can understand.  That is inconsequential if you can't initiate a space battle to begin with.  If an enemy fleet is parked over your planet and you retain ground control and then build a Hypervelocity gun... or ion canon, how do you instigate space combat?  is it possible to drag a ground unit to a space fleet spot?  I haven't had the computer hold still long enough to test that theory.  If someone knows or can find out, it would be appreciated.

 

It would also help if Delphi could comment on this problem as they should have thought of this one for sure.  How is the game design supposed to deal with this serious issue?

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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there is a very easy answer to this problem

 

 

 

 

 

 

 

 

 

...

 

 

 

 

dont lose control of all your space

 

 

 

at some point folks personal command skill comes into the equasion, it isnt that hard to hold onto space, this is one way the game can more or less end

 

meaning that if you lose all your space you more or less deserve to lose the game, sure make a bitter stand at all planets on the ground level -i would- but at that point its more or less over

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I don't think anyone here will disaggree with the fact that maintaining space control of your planets is critical.  The problem is that a problem may exist where you are forced to quit the game (no surrender option) if your planets are all blockaded and the enemy is toying with you.  This would have an impact on ladders, tournaments, etc.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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wow this is so true i wish i thought of it myself!

 

though what really pisses me off is when ai doesn't even attack you, but rather just reinforces their own planets and goes to unopposed ones you have. (ie you have no forces on a planet and it's dividing their two secors they'll just march over your planet without taking it)

 

but i can seriously see a problem in mp for games where rebels could spam x wings all over the map and make no land forces except for one or two for neutral plant taking.... with no land forces and the better space aiming for the rebles x wings or even worse fighters could maybe even take over the galaxy :-P

 

thanks for pointing this out mate!

 

in the tort they only gave the retreat option when the enemy had no space units above that planet..... makes you think....

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I was thinking about this....don't heros re-spawn after some time? I mean aren't there any heros with a ship that have the firepower stong enough to clear some space?

 

As well...if the AI only has a few fighters couldn't you take your chances with transports? They still have a few guns.

 

I know this isn't the place for it, but this is another instance when ship damage would be cool. You might just have a fighting chance if you could just keep striking the fighers with one or two transports....they wouldn't be able to repair fast enough.

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but i can seriously see a problem in mp for games where rebels could spam x wings all over the map and make no land forces except for one or two for neutral plant taking.... with no land forces and the better space aiming for the rebles x wings or even worse fighters could maybe even take over the galaxy :-P

 

in the tort they only gave the retreat option when the enemy had no space units above that planet..... makes you think....

 

 

true... but a REAL player wouldnt do that... or at least i wouldnt, i would call that cheating, and (when i was younger i LOVED it) cheating seems to take the point out of the game.  id rather watch a huge battle unfold... rather see my self win everytime doing the exac same thing over and over again  wheres the fun in that? (unless you realy hate the ba****d)

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It is not cheating if it is done within the bounds of the game rules.  That is the problem.  This type of severe game design flaw should have been addressed, and maybe it has been, but we don't know right now.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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It is not cheating if it is done within the bounds of the game rules.  That is the problem.  This type of severe game design flaw should have been addressed, and maybe it has been, but we don't know right now.

 

 

true, but in my opinion its cheating, and no fun

 

the only fun in it is that i can lose (and i prolly would)... if the x-wing horde players played with me, id quit

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I think it plain sucks the planets can be blockaded by a single fighter.  :-\

 

You should still be able to leave the planet however. that one Y-wing can be all over the planet at once so what's to stop your transports from leaving on the other side of the planet? Of course that would mean giving up a planet to them because of one fighter. You should need like 3 capital ships or something to blockade a planet. I hope they fixed that in the final version. And since it has already gone gold that means we are offcially screwed if they didn't notice that. :o

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This depends on the character available. Honestly Darth Vader would be able to clear out a single X-wing squadron long enough to get a space station built. Of course if there are  Mon Cals in orbit of your planets then there is the option of the hypervelocity gun. Honestly folks this isnt so much a pain in the ass as people think it is. You just need to adapt to the situation at hand. Besides if MC-80s are blockading all your worlds then you quite frankly f-ing suck for letting them build up to the point of that happening.
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It is not cheating if it is done within the bounds of the game rules.  That is the problem.  This type of severe game design flaw should have been addressed, and maybe it has been, but we don't know right now.

 

LOL the game is not even out yet, how can it have a design flaw already?

 

This is no flaw, there are 43 planets as you exapand if you get swolloed by xwings you suck period, make some anti fighter ships leave them with your startbase's and bam they wasted a ton of credits.

 

Not to even mention to spam xwings you have to have a strong econ and that is gona be middle to late game by then your opent has enough ships+ base's etc.. to hold you off, if he does not then again he sucks and already lost anyway.

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.... no offence rel, but if that where the Nokia phone came from?  spellin similarities

 

Yes, this is where the company originally started. Now its runned in Japan and in Helsinki. (Finnish capital)

 

Looking at the posts I think there is a way to break the lock. IF you can drag your ground forces into the enemy-controlled space, and you have a Hypervelocity gun on the planet, this lock can be broken.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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