Capstani Posted February 7, 2006 Posted February 7, 2006 I've been messing around a lot with the projectile and particle files, as well as textures... Ended up replacing nearly every single space explosion and laser/weapons FX in the demo and adding a bunch of new ones. Only ones I can't find are the Y-wing ion torpedo files. I have increased the length of most heavy turbolasers since these pictures were taken. You may also recognize the XvT style of projectiles. Anyways.. pictures: Fighter explosion FXhttp://members.shaw.ca/nertea/images/EaW/tiexplode.jpghttp://members.shaw.ca/nertea/images/EaW/tiexplode2.jpg Light laser cannon FXhttp://members.shaw.ca/nertea/images/EaW/tartanfire.jpg TIE bomber heavy rocket special abilityhttp://members.shaw.ca/nertea/images/EaW/rockets.jpg Proton Torpedoeshttp://members.shaw.ca/nertea/images/EaW/protons.jpg Twin laser cannons (and Imperial Modified Corvette )http://members.shaw.ca/nertea/images/EaW/modvette.jpghttp://members.shaw.ca/nertea/images/EaW/modvette2.jpg Exploding Marauder corvettehttp://members.shaw.ca/nertea/images/EaW/marauderexplode.jpg ISD gun batteries (I think the ion cannons need to be more defined - they're the faint blue ones)http://members.shaw.ca/nertea/images/EaW/isdguns2.jpghttp://members.shaw.ca/nertea/images/EaW/isdguns.jpg ISD exploding (as soon as I figure out how to get rid of the blue....)http://members.shaw.ca/nertea/images/EaW/isdexplode.jpg ..something blowing uphttp://members.shaw.ca/nertea/images/EaW/explosion.jpgI just like this shot http://members.shaw.ca/nertea/images/EaW/corvflyby.jpg Something on the Acclamator blowing uphttp://members.shaw.ca/nertea/images/EaW/acclamatorxplode.jpg So... should I continue in this and release it once full EaW comes out and I edit more stuff? I still have the ground stuff to revise too.
Samheyn Posted February 7, 2006 Posted February 7, 2006 Great work! I hope for a complete fx mod as soon as the game gets released. IMO Petroglyphs FX are great but don't catch the feel of the other SW games. XvT or XWA graphics are much better
reddogzl Posted February 7, 2006 Posted February 7, 2006 these efects are bomb! what would be really awesome would be if you shared your fx mod with warlords and taste of rebellion... but yeah that prolly only in my dreams.. so right on with the new effects keep em coming there kickas
Teradyn_pff Posted February 7, 2006 Posted February 7, 2006 Capstani, nice work... those heavy space bombs made me wax nostalgic . Do you think that the weapons for the capital ships could be replaced by beam weapons? Think Star Trek phaser banks, or better yet, Freespace2 . I was thinking that the mechanics for Pietts special ability with replaced by different graphics is all we need to build beam weaponry, but I am half-colorblind and have no artistic talent at all, so I can't make the alternate graphics. What do you think? My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Megajames Posted February 7, 2006 Posted February 7, 2006 that is kick, share it with cain and steller please Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Capstani Posted February 7, 2006 Author Posted February 7, 2006 Glad you all like it... I've decided I may release it once I have a version for the full game. @Teradyn: I have yet to look at how the graphics for Piett's special are defined... abilities are very hard to work with at the moment (took me ages to code the TIE bomber's rocket special). It should be possible though. Anyone know how animated textures work either? I'd like to mess around with animated projectiles.Also: opinion - should I stay with the modelled concussion missiles for smaller craft (ie A-wings, T/Avengers), or should I switch to XvT style reddish-orange thingys?
Megajames Posted February 7, 2006 Posted February 7, 2006 Like your dision, as there in only a few days left. Make sure it is nice a polished for the release Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
NOT Hadoken13 Posted February 8, 2006 Posted February 8, 2006 i like the missle looking missles more than the orange blobs personally my EAW online screen name [PFF]HAdoken13
Teradyn_pff Posted February 8, 2006 Posted February 8, 2006 I dunno, I don't like seeing earth-like missiles in this game... it impacts the suspension of disbelief. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Xmaster Posted February 9, 2006 Posted February 9, 2006 Wow. Those Effects are awsome...Cant wait retail to see them :'( :'( :'( :'(Awsome Job. http://i35.photobucket.com/albums/d195/Xm4st3r/wolverine2.png
Andy1 Posted February 9, 2006 Posted February 9, 2006 mmm, Nice, but....How do u make it so you can see so close in like that??
DragonShadow Posted February 9, 2006 Posted February 9, 2006 cinematic camera mode; just push the spacebar http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Andy1 Posted February 9, 2006 Posted February 9, 2006 I know that Duh........But his are like.......Zoomed in and not in the :S
Capstani Posted February 10, 2006 Author Posted February 10, 2006 Well, a combination of the camera rotating key and the "roll the mouse wheel" was used... I haven't changed any zoom settings. I'll have updates tomorrow, and hopefully stuff like X-Wings with proton torps as an ability... its harder to code than it at first seems.
DragonShadow Posted February 16, 2006 Posted February 16, 2006 How did you change all the fx anyway? I'm looking to do that for a third faction I plan to build, but I'm not sure what files to modify. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Capstani Posted February 16, 2006 Author Posted February 16, 2006 If you're adding a new faction you may do better to wait until mod tools are released. At the moment all I'm doing is replacing things, and if actually want new SFX you have to edit the models, which we can't yet. Everything weapons-wise I've done is done with the customrender code I posted in your other thread.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now