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Posted

I've been messing around a lot with the projectile and particle files, as well as textures... Ended up replacing nearly every single space explosion and laser/weapons FX in the demo and adding a bunch of new ones. Only ones I can't find are the Y-wing ion torpedo files.

 

I have increased the length of most heavy turbolasers since these pictures were taken. You may also recognize the XvT style of projectiles.

 

Anyways.. pictures:

 

Fighter explosion FX

http://members.shaw.ca/nertea/images/EaW/tiexplode.jpg

http://members.shaw.ca/nertea/images/EaW/tiexplode2.jpg

 

Light laser cannon FX

http://members.shaw.ca/nertea/images/EaW/tartanfire.jpg

 

TIE bomber heavy rocket special ability

http://members.shaw.ca/nertea/images/EaW/rockets.jpg

 

Proton Torpedoes

http://members.shaw.ca/nertea/images/EaW/protons.jpg

 

Twin laser cannons (and Imperial Modified Corvette ;))

http://members.shaw.ca/nertea/images/EaW/modvette.jpg

http://members.shaw.ca/nertea/images/EaW/modvette2.jpg

 

Exploding Marauder corvette

http://members.shaw.ca/nertea/images/EaW/marauderexplode.jpg

 

ISD gun batteries (I think the ion cannons need to be more defined - they're the faint blue ones)

http://members.shaw.ca/nertea/images/EaW/isdguns2.jpg

http://members.shaw.ca/nertea/images/EaW/isdguns.jpg

 

ISD exploding (as soon as I figure out how to get rid of the blue....)

http://members.shaw.ca/nertea/images/EaW/isdexplode.jpg

 

..something blowing up

http://members.shaw.ca/nertea/images/EaW/explosion.jpg

I just like this shot :P

http://members.shaw.ca/nertea/images/EaW/corvflyby.jpg

 

Something on the Acclamator blowing up

http://members.shaw.ca/nertea/images/EaW/acclamatorxplode.jpg

 

 

So... should I continue in this and release it once full EaW comes out and I edit more stuff? I still have the ground stuff to revise too.

Posted
Great work! I hope for a complete fx mod as soon as the game gets released. IMO Petroglyphs FX are great but don't catch the feel of the other SW games. XvT or XWA graphics are much better
Posted
these efects are bomb! what would be really awesome would be if you shared your fx mod with warlords and taste of rebellion... but yeah that prolly only in my dreams.. so right on with the new effects keep em coming there kickas
Posted
Capstani, nice work... those heavy space bombs made me wax nostalgic :).  Do you think that the weapons for the capital ships could be replaced by beam weapons?  Think Star Trek phaser banks, or better yet, Freespace2 :).  I was thinking that the mechanics for Pietts special ability with replaced by different graphics is all we need to build beam weaponry, but I am half-colorblind and have no artistic talent at all, so I can't make the alternate graphics.  What do you think?

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

Posted

Glad you all like it... I've decided I may release it once I have a version for the full game.

 

 

@Teradyn: I have yet to look at how the graphics for Piett's special are defined... abilities are very hard to work with at the moment (took me ages to code the TIE bomber's rocket special). It should be possible though.

 

Anyone know how animated textures work either? I'd like to mess around with animated projectiles.

Also: opinion - should I stay with the modelled concussion missiles for smaller craft (ie A-wings, T/Avengers), or should I switch to XvT style reddish-orange thingys?

Posted

Wow. Those Effects are awsome...Cant wait retail to see them  :'( :'( :'( :'(

Awsome Job.

http://i35.photobucket.com/albums/d195/Xm4st3r/wolverine2.png
Posted
cinematic camera mode; just push the spacebar

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted

Well, a combination of the camera rotating key and the "roll the mouse wheel" was used... I haven't changed any zoom settings.

 

I'll have updates tomorrow, and hopefully stuff like X-Wings with proton torps as an ability... its harder to code than it at first seems.

Posted
How did you change all the fx anyway? I'm looking to do that for a third faction I plan to build, but I'm not sure what files to modify.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted
If you're adding a new faction you may do better to wait until mod tools are released. At the moment all I'm doing is replacing things, and if actually want new SFX you have to edit the models, which we can't yet. Everything weapons-wise I've done is done with the customrender code I posted in your other thread.

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