Necro Posted February 3, 2006 Posted February 3, 2006 (edited) why wont they destroy right away after theyre all gone ...especially the venator...i woulda won that battle morally all i had was my lv 1 station, and i got all the hardpoints down on the enemies venator barely but it wouldnt get destroyed and i didnt have the extra firepower to make it implode so what happens, boom! insta repair D: but my question is the devs said it gets destroyed when all hardpoints are gone...and it was...so why didn't they get destroyed? Edited February 3, 2006 by Cain
Stellar_Magic Posted February 3, 2006 Posted February 3, 2006 Did you mod the unit? Its possible for a unit to loose all its hardpoints without dieing if the Tactical health of the unit is greater then the combined health of all the hardpoints. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
dw333 Posted February 3, 2006 Posted February 3, 2006 ^ thats a big negative, hardpoints = health, not the health score in the unit profile... Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
Stellar_Magic Posted February 3, 2006 Posted February 3, 2006 Actually they don't, its possible for a unit to be destroyed by the loss of a single Hardpoint if they're modded with a really low Tactical Health Value. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
dw333 Posted February 3, 2006 Posted February 3, 2006 ok let me clarify, a health heigher then the total hard points value will do nothing for health, i have tested, and tested, and tested trying to find right amounts for ships. Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
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