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Posted
They are a lot of dummy units and notes in the xml's - I have no clue what they exactly do  ??? Didn't have time to test this.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted

I believe it is for the demo only..delphi said somewhere that the ai was turned down, it could be possible that that is the line they added.

 

Nope I don't think this is the case. I can enable the AI quite easly.

 

Ahhh If I could only knew what enables the retreat from space and land - it is also in the xmls.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted
So why I can retreat from a land battle imp or reb / in the warlord mod? I must have done something in the xmls that enable it.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted
its not in the .exe

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted
yes I didn't - but how come I enabled the ground one?!?!

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted
Well, remember that in the tutorials you used the retreat option on the ground, so they wouldn't have disabled it in the exe or by faction.  However, you are not supposed to use the space retreat function so this could have been purposefully disabled without affecting the demo in any way.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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