dw333 Posted January 26, 2006 Posted January 26, 2006 does anyone know what program is used to create the ones in game, and is 3dsmax compatable? Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
MajorPayne Posted January 26, 2006 Posted January 26, 2006 Simple answer currently is "no". Just be patient until the tools are released.
Necro Posted January 26, 2006 Posted January 26, 2006 i'm willing the bet there will be tools released for all the big 3d modeling packages, 3dsmax,lightwave etc.
chr0n1x Posted January 26, 2006 Posted January 26, 2006 If they do not give support for the big packages then there will be problems, unless they make their own modeller. (Not likely) http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
Teradyn_pff Posted January 26, 2006 Posted January 26, 2006 They have said that 3DSMax was used to create the models so I would think they already have an exporter for it. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Necro Posted January 26, 2006 Posted January 26, 2006 im curious on the polycounts on the ships/vehicles
swgbex Posted January 27, 2006 Posted January 27, 2006 personally i think its pretty low.. some look suprizingly lowthat bump mapping and the shaders (the bloom makes it look cool) http://www.swgbex.com/sig.jpgHehe IA 2 venator
dw333 Posted January 27, 2006 Author Posted January 27, 2006 great, then i can keep my current ones and create new ones! without learning a new program! Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
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