swgbex Posted January 26, 2006 Posted January 26, 2006 (edited) Just finished moddin generals .. so i moved on to EAW .. nice and easy to learn but any more experienced modders know if you could have hardpoints in buildings or ground units.. per say.. attacking an at at's neck with missiles? Edited January 26, 2006 by Cain http://www.swgbex.com/sig.jpgHehe IA 2 venator
Little.B Posted January 26, 2006 Posted January 26, 2006 Mh, could be possibe but this would also require a lot more hitpoints for ground units. And a new model for every ground unit I think... http://www.pexsus.com/~littleb/eaw/banner_eaw.jpgFeel the ForceIRC (QuakeNet): #empireatwar
DragonShadow Posted January 26, 2006 Posted January 26, 2006 Probably could be done, if you're willing to take the time to do all that work. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Necro Posted January 26, 2006 Posted January 26, 2006 i was thinking about vehicles only, not worth it for infantry but like at-at's and stuff!
swgbex Posted January 26, 2006 Author Posted January 26, 2006 well buildings.... . :/ but think about it.. taking out the treads or legs of vehicles http://www.swgbex.com/sig.jpgHehe IA 2 venator
Darth Plagueis Posted January 26, 2006 Posted January 26, 2006 but think about it.. taking out the treads or legs of vehicles It begins... "Kool-aid is a pathway to some abilities many would consider to be... unnatural"
Stellar_Magic Posted January 27, 2006 Posted January 27, 2006 *Stellar Smirks* Actually the turreted ground vehicles already use hardpointing, its just not damagable. They work the same way that the hardpoints on the Corellian Corvettes work. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted January 27, 2006 Author Posted January 27, 2006 wait.. does this game make every turret a hard point.. and the source of the engine as hard points.. in generals u defined stuff like that with a small diamond shaped bone. whos name corresponded to its use... normally . if so.. hardpoints might not be hard at all to make.. ... just enabling it to show it on ground battles.. hmm http://www.swgbex.com/sig.jpgHehe IA 2 venator
SirNuke Posted January 27, 2006 Posted January 27, 2006 You need a model for each hitpoint plus the overall unit. I think the unit entries are generic enough that they can be applied to ground units. I am also fairly certain that if the Corvettes use hard points, they are defined in a completely different way than large capital ships. Zing!
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