paladinmatt5 Posted January 25, 2006 Posted January 25, 2006 (edited) Gentlemen, I present to you a tactical challenge for your amusement. At the beginning of Heir to the Empire, A small Imperial fleet is attacked by a New Republic Task force. Due to Grand Admiral Thrawn's tactical brilliance, the Republic fleet was completely crushed, while the only known imperial causality was a single sentry ship. With his unparalleled understanding of Alien art and psychology, Thrawn was able to defeat a numerically superior force with a simple naval maneuver. In Star Wars: Empire at War, there will be no alien minds to crack, simply a cold and aggressive AI. So gentlemen, I present you with this challenge. What are your orders? Imperial forces:1 ISD - Chimaera*Standard complement of fighters: 3 TIE Squadrons, 1 Interceptor Squadron, 1 Bomber Squadron, 1 Scout squadron3 Sentry ships Republic forces:4 Assault Frigates3 Wings of X-Wings*In Star Wars, 1 Wing = 4 Squadrons. 1 Squadron = 12 Fighters. So, 3 Wings = 12 Squadrons or 144 fighters. Challenge:(Both theoretically, and in game once it becomes available.)As Imperials:How would deal with the enemies overwhelming numerical superiority without retreat or withdrawing. As Republic:(in game once it becomes available.)How would you deal with a tactically superior opponent without losing any or all of your fleet? With say, AI set to hard, a couple of special or command units, etc. Thanks to Stellar Magic for pointing out a few mistakes Edited January 26, 2006 by paladinmatt5 Outside a dog, a book is man's best friend. Inside a dog, it's too dark to read. - Groucho Marx
Bel_Iblis Posted January 25, 2006 Posted January 25, 2006 (edited) *edited to due TAB key being uncouth* As a big Garm Iblis fan, I base all my strategies off of his tactics, and allot of his better ones can be learned thru the NJO but some you only get from comics, and this situation is very similar to allot of his positions, except he rarely had that big a fleet, so let me begin my starting strategy. Iblis: Alright men I want Squadron 1-12 to lock S-Foils into attack position and prepare to target bombers first, Squadron 13-18 Are to set shields to full front and divert all weapons to engines. When those Ties start coming, Charge full speed at them and Do not, I repeat, Do NOT show any signs of moving. 1-6 are to follow in their Visual slipscreen with shields full front and weapons 75% engines 25%. When you reach 100 M from Ties squadron 13-18 are to act disarrayed and split in multiple directions, Squadron 1-6 are to fire as soon as soon as Squad 13 Point pulls back. The three Frigates are to Follow in behind Squad 1-6 and 7-12 providing shield coverage. As soon as Squad 1-6 Engage they are to preform the flowering roll so as to clear a sector for the Frigates to fire thru the Ties into the IDS broadside. After the initial volley all squadrons are to engages and lock S-Foils At all times attempt to keep the ties between them and the IDS. Also At every (insert full weapon readiness recharge time for this class of frigates here) all squadrons are to flower roll it out to allow for a full fire volley from the frigates. Now its someone from the imperials side to tell me why this wouldn't work because I find few to no faults with this strategy Edited January 25, 2006 by Bel_Iblis
Stellar_Magic Posted January 26, 2006 Posted January 26, 2006 Uh... The challenge is to find a wining strategy from the Imperial Side. Actually the 6 Squadron count per wing is wrong, theres a difference in the number of fighters allotted to a wing between the sides of the conflict. A New Republic/Rebel Alliance Starfighter Wing is made up of four squadrons, an Imperial Wing is made up of six squadrons. Despire your error the correlation of forces is adverse in the extreme for the Imperials, partually because you miscounted the number of frigates involved in the engagement (Six Assault Frigates, not four). The Assault Frigates may lack the punch they need to kill the Chimaera, but they've got 192 X-wings with a full load of six proton torpedoes a piece. If you're not Thrawn, you're pretty well screwed. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
paladinmatt5 Posted January 26, 2006 Author Posted January 26, 2006 Stellar Magic - You're right. I made some dang rookie mistakes there. You may kick me now. As far as the Republic Challenge - I’m sure with the difficulty set high enough this would not be a cake walk. In theory, yes this should be a no brainer, but in game I just wonder if it will be as easy. Especially if you give the Imperials a couple of special or command units. That's what I’m interested in finding out. Oh, and uh...how did you get 192 X-Wings? I got 12 fighters X 4 Squadrons X 3 Wings = 144 fighters. Did I miss something again? Outside a dog, a book is man's best friend. Inside a dog, it's too dark to read. - Groucho Marx
Bel_Iblis Posted January 26, 2006 Posted January 26, 2006 Gentlemen, I present to you a tactical challenge for your amusement. At the beginning of Heir to the Empire, A small Imperial fleet is attacked by a New Republic Task force. Due to Grand Admiral Thrawn's tactical brilliance, the Republic fleet was completely crushed, while the only known imperial causality was a single sentry ship. With his unparalleled understanding of Alien art and psychology, Thrawn was able to defeat a numerically superior force with a simple naval maneuver. In Star Wars: Empire at War, there will be no alien minds to crack, simply a cold and aggressive AI. So gentlemen, I present you with this challenge. What are your orders? Imperial forces:1 ISD - Chimaera*Standard complement of fighters: 3 TIE Squadrons, 1 Interceptor Squadron, 1 Bomber Squadron, 1 Scout squadron3 Sentry ships Republic forces:4 Assault Frigates3 Wings of X-Wings*In Star Wars, 1 Wing = 4 Squadrons. 1 Squadron = 12 Fighters. So, 3 Wings = 12 Squadrons or 144 fighters. Challenge:(Both theoretically, and in game once it becomes available.)As Imperials:How would deal with the enemies overwhelming numerical superiority without retreat or withdrawing. As Republic:(in game once it becomes available.)How would you deal with a tactically superior opponent without losing any or all of your fleet? With say, AI set to hard, a couple of special or command units, etc. Thanks to Stellar Magic for pointing out a few mistakes So as you can see there was a challange issued from republic side.and as to the misscount, I just rolled with what was given
paladinmatt5 Posted January 26, 2006 Author Posted January 26, 2006 *edited to due TAB key being uncouth* As a big Garm Iblis fan, I base all my strategies off of his tactics, and allot of his better ones can be learned thru the NJO but some you only get from comics, and this situation is very similar to allot of his positions, except he rarely had that big a fleet, so let me begin my starting strategy. Iblis: Alright men I want Squadron 1-12 to lock S-Foils into attack position and prepare to target bombers first, Squadron 13-18 Are to set shields to full front and divert all weapons to engines. When those Ties start coming, Charge full speed at them and Do not, I repeat, Do NOT show any signs of moving. 1-6 are to follow in their Visual slipscreen with shields full front and weapons 75% engines 25%. When you reach 100 M from Ties squadron 13-18 are to act disarrayed and split in multiple directions, Squadron 1-6 are to fire as soon as soon as Squad 13 Point pulls back. The three Frigates are to Follow in behind Squad 1-6 and 7-12 providing shield coverage. As soon as Squad 1-6 Engage they are to preform the flowering roll so as to clear a sector for the Frigates to fire thru the Ties into the IDS broadside. After the initial volley all squadrons are to engages and lock S-Foils At all times attempt to keep the ties between them and the IDS. Also At every (insert full weapon readiness recharge time for this class of frigates here) all squadrons are to flower roll it out to allow for a full fire volley from the frigates. Now its someone from the imperials side to tell me why this wouldn't work because I find few to no faults with this strategy I like this strategy. Playing as the republic will mean a lot of micromanaging of fighters. This is probably the best way to keep them all under control. I plan on trying as soon as I get my hands on the game. Just have to adjust some of the numbers to deal with my little goofup. Outside a dog, a book is man's best friend. Inside a dog, it's too dark to read. - Groucho Marx
Recommended Posts