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Hunting for the EAW Game Engine Limits...


Stellar_Magic
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Well I just conducted an experiment using my copy of the Demo to try and find out just how large a formation of units the game can handle...

 

I modified my Ground Company Rebel XML file so that a formation of Rebel Infantry was enormous... just how big.

 

3 "Squads" of 120 men... I had fraps running and I ended up with having a mere 2 Frames a second when the cinematic camera watched the formation... but that was with FRAPS actually recording and Graphics to full!

 

HOLY S*** This engine can easily support much larger battles then what it shipped with!

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http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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Don't let the rebels gather like, two hundred transports on max graphics settings, you'll get like, 3 fps or less.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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