Junker Posted January 19, 2006 Posted January 19, 2006 May anyone of you know how to read the *.meg and *.dat files of the demo? At the moment I am reading the 'CreditsText_English.dat' It is like in the old C&C days. Everyone of Petroglyph thank his friends, brothers, sisters and so on. Also the Community fanpages and boards are named in the Credits. I use UltraEdit-32 but it is very difficult to read with it. I hope someone of you know a better tool for this. http://www.sw-eaw.de/jpg/banner6.jpg
Ghostly_Substance Posted January 19, 2006 Posted January 19, 2006 Only way I know how to read it is to use notepad, post it on this forums then try and skim through it easier. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Junker Posted January 19, 2006 Author Posted January 19, 2006 .dat is not working with wordpad. http://www.sw-eaw.de/jpg/banner6.jpg
Ghostly_Substance Posted January 19, 2006 Posted January 19, 2006 .dat is not working with wordpad. Well I opened up the credits file easily and it may look like garble but look at me and Cain in General Chat .meg on the other hand lagged the crap outta my computer with notepad since I blindly opened it. edit: C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData\DataClick on the notepads and you can see the ships names AllectoAvengerBasiliskChimaeraConquestDeath’s HeadDevastatorImplacableJudicatorMathayusRelentlessStalkerThunderflareTyrannicTyrantValorousVehementVengeanceVisage edit: Damn you emoticons, work. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Ghostly_Substance Posted January 19, 2006 Posted January 19, 2006 test -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Junker Posted January 19, 2006 Author Posted January 19, 2006 Ehrmmm... this are simple .txt files. Look at CreditsText_ENGLISH.dat and tell me the whole text in this file. http://www.sw-eaw.de/jpg/banner6.jpg
Ghostly_Substance Posted January 19, 2006 Posted January 19, 2006 (edited) Credits:http://pff.swrebellion.com/index.php?topic=1899.0 and the other one i'ma try now. Its way to big to just post here (its over 9 000). I put it in my wordpad so if you want it MSN or Xfire ? I emailed it to you Junker, damn its so damn huge. Edited January 19, 2006 by Ghostly_Substance -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Junker Posted January 19, 2006 Author Posted January 19, 2006 Thank you. But I just found a way to read the files. I use the XCC-Mixer from Olaf. Maybe you know him. Maybe there is a map in the files which is not playable in the demo. Or you can change some data to play with other units. http://www.sw-eaw.de/jpg/banner6.jpg
Teradyn_pff Posted January 19, 2006 Posted January 19, 2006 Use the Options.meg file to modify the starting units in the Demo Campaign. I had a fleet of 4 Mon Cal Cruisers to start with and set my starting tech to level 4 so I could build Assault Frigates and A-Wings. It looks like they disabled things for the demo for the tech you were at, but not higher things. I haven't had time to find out how they do the disable though, once I figure that out, it is all over. By they way, if you change the reveal adjacent planets (or something like that) to TRUE you can jump to different ones. I would recommend making the changes to the .meg file with a hex editor as it seems that modifying the .meg file in notepad caused the game to crash. I don't know if there is a file size check or I inadvertently did something, but more testing will tell. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Stellar_Magic Posted January 19, 2006 Posted January 19, 2006 Behold, the XML for the AT-AT walker... 2 75.0, 50.0 Generic_Shadow TEXT_UNIT_AT_AT_WALKER T4B_Tank T2B_Tank UC_Rebel_Buildable_Anti_Vehicle_Turret Snowspeeder Plex_Soldier TEXT_TOOLTIP_ATAT TEXT_ENCYCLOPEDIA_CLASS_HEAVY_WALKER EV_AT-AT.ALO i_button_atat.tga SELECTABLE ABILITY_COUNTDOWN, DEPLOY_TROOPERS, WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,TURRET,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,STUNNABLE,DAMAGE_TRACKING,SQUASH,AFFECTED_BY_SHIELD 5 No Yes IsSupercrusher 450 Yes Yes 1.0 yes yes 2,1 1.75 0.1366 0.5 0.50 1.5 1 Yes yes .1 Land Giant Vehicle 28.0 10.0 Solo 100 5.0 8.0 1, 0.66, 0.33 0, 1, 2 null,SFX_Grenade_Detonation, SFX_Grenade_Detonation Walk Yes No Empire 0 150 Armor_ATAT 100 1000 999 999 400.0 400.0 90.0 MISSILE_TARGET00, MISSILE_TARGET01, MISSILE_TARGET02 1 4 2 3 55 60 B_Turret 3.0 2 1 Infantry, 30.0 Vehicle, 3.0 Air, 10.0 Structure, 1.0 50.0 Proj_Ground_Laser_Cannon_Red_ATAT 1.5 4 0.2 Unit_AT_AT_Death_SFX Unit_Select_AT_AT Unit_Move_AT_AT Unit_Fleet_Move_AT_AT Unit_Attack_AT_AT Unit_Guard_AT_AT Unit_AT_AT_Fire Unit_Assist_Move_AT_AT Unit_Assist_Attack_AT_AT EHD_ATAT_Destroyed EHD_Reinforcements_En_Route EHD_Reinforcements_Available EHD_Reinforcements_Cancelled Vehicle | AntiInfantry | AntiVehicle | AntiStructure | AntiAir LargeWalker 1x1 yes 1 1 Yes No Yes 60.0 0.0 Yes 600 75 3.0f 2 0.5 0.0 200.0 150.0 5.0 ATATAntiEverything 100.0 LargeWalker Damage_Cable_Attack, AT_AT_Walker_Cable_Attack_Death_Clone Damage_Normal, AT_AT_Walker_Death_Clone_00 Damage_Normal, AT_AT_Walker_Death_Clone_01 Damage_Normal, AT_AT_Walker_Death_Clone_02 1000 False AT_AT_Walker_Captured Shield_Penetration_Effect_Particle DEPLOY_TROOPERS 20 Veers_Deployed_Imperial_Stormtrooper_Squad 2 B_Trooper_00, B_Trooper_01, B_Trooper_02 Unit_Deploy_AT_AT No Take_Damage 0.0 0.15 360.0 30.0 No Infantry | LandHero | Vehicle | Air | Structure Unit_Lightsaber_Projectile_Block No Take_Damage 0.0 0.30 360.0 30.0 No Infantry | LandHero | Vehicle | Air | Structure Unit_Lightsaber_Projectile_Block AT_AT_Walker AT_AT_Walker i_button_chewbacca_atat.tga ABILITY_COUNTDOWN, WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,TURRET,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,STUNNABLE,DAMAGE_TRACKING,SQUASH EJECT_VEHICLE_THIEF 10 AT_AT_Walker CA_DIE yes HIDE_WHEN_FOGGED,IMPOSING_PRESENCE 15.0 47.0 10.0 15 Huge_Explosion_Land Unit_Corvette_Death_SFX true 200.0 AT_AT_Walker 0 yes HIDE_WHEN_FOGGED,IMPOSING_PRESENCE CAM_ATAT_Death_01.tec, CAM_ATAT_Death_02.tec, CAM_ATAT_Death_03.tec 15.0 47.0 10.0 Medium_Explosion_Land 15 Huge_Explosion_Land Unit_Corvette_Death_SFX true 200.0 AT_AT_Walker 1 yes HIDE_WHEN_FOGGED,IMPOSING_PRESENCE CAM_ATAT_Death_01.tec, CAM_ATAT_Death_02.tec, CAM_ATAT_Death_03.tec -24.0 8.0 33.0 31.0 Medium_Explosion_Land 15 Huge_Explosion_Land Unit_Corvette_Death_SFX true 200.0 AT_AT_Walker 2 yes HIDE_WHEN_FOGGED,IMPOSING_PRESENCE CAM_ATAT_Death_01.tec, CAM_ATAT_Death_02.tec, CAM_ATAT_Death_03.tec 21.0 8.0 33.0 36.0 Medium_Explosion_Land 15 Huge_Explosion_Land Unit_Corvette_Death_SFX true 200.0 Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Teradyn_pff Posted January 19, 2006 Posted January 19, 2006 Heh, I wonder... Imperial walkers that can drop troopers every 5 seconds and can capture reinforcement points. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Stellar_Magic Posted January 19, 2006 Posted January 19, 2006 Which hex editor would you recommend? I'm really interested in modding some stuff right off the bat. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Teradyn_pff Posted January 19, 2006 Posted January 19, 2006 Hex Workshop is a good one. I would find things in notepad and then do the editing with a Hex Ed. Different files of course. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Foshjedi2004 Posted January 19, 2006 Posted January 19, 2006 Do you have a link to that HEX editor? http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Stellar_Magic Posted January 19, 2006 Posted January 19, 2006 hmm... I wonder. *Digs through his collection of cds for the Game Programming kit.* I wonder if C++ will work for this. You can open most everything with it. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Foshjedi2004 Posted January 20, 2006 Posted January 20, 2006 We need to find out what this modder is using to open the files. You know what? I think it's actually Delphi doing the mods http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Teradyn_pff Posted January 20, 2006 Posted January 20, 2006 Someone has posted a good .meg extractor here:http://pff.swrebellion.com/index.php?topic=1938.0 My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Little.B Posted January 20, 2006 Posted January 20, 2006 Short explanation of MEG files can be found here:http://www.tibed.net/editing/empireatwar/megafiles http://www.pexsus.com/~littleb/eaw/banner_eaw.jpgFeel the ForceIRC (QuakeNet): #empireatwar
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