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Demo: next Wednesday!


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To be more precise, you can't hack something that doesn't exist. It's not like the demo has the entire game, but has an internal switch saying "this is only the demo, don't let them play everything".
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To be more precise, you can't hack something that doesn't exist. It's not like the demo has the entire game, but has an internal switch saying "this is only the demo, don't let them play everything".

 

Not only that, but this may just be something thats stand alone. This maybe a reworking of the demo that was showed off for exhibition. I mean honestly the full game itself is 2.4 GB this demo might just range between 100-200mb, thats ALOT of info thats going to be missing.

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Crap, I was logged off. :roll:

 

Cain, you might want to turn off Guest posting.

 

Done. the Log out issue will be solved by JI - I think.

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I don't know about PFF, but I'm sure it's the same rules here.

 

There will be no talk about haxxoring anything.

 

Hacking refers to gaining access illegaly to a system, terminal, etc. Cracking refers to modifying a file that is meant to be kept secure. The proper term is cracking here.

 

Although, I prefer to think of it as modding. However, no amount of modding will add Imperial missions that aren't there. I think any effort put into messing with the files of the demo should be directed toward learning how everything is stored for use in modding, especially since we don't know as of yet whether or not the full release will be any less locked off than the demo.

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Well we definetely don't want to be promoting hacking, cracking, and any other de-compilation of the demo here. So try not to :o

 

Demo's never coantain the whole game. They may coantain place holders, so for example, the greyed out icons saying this unit is not available are displayed. But they wont coantain the whole games missions and such. That would be a fatal developer mistake.

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Is that zipped or unzipped, Because if thats unziped thats going to take all day to download.(I do have 1meg broadband but still)

Well I will play it till midnight, then the next day i will sleep at school and play the demo till midnight again.

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The demo will have a size of 750 mb. ;)

www.sw-eaw.de

 

That is a big demo for only having 5 tutorial missions and 1 mini campaign mission. That doubly goes so if that size is zipped.

 

I wonder if anyone has an idea of the campaign mode portion of the demo. Is there enough content in the demo to warrant that size, or is there alot of stuff in the demo that is disabled? <--- if this last part is true, that is not very good because it is unnecessarily inflating an already huge file size.

 

By the way, for you 56k'ers, dispair not. Get a download assistant tool and limit it to one connection. This should allow you to resume where you left off, in case of a lost connection, someone needing to use the phone, etc.

 

Also, it would be nice for someone to break the file up into aprox 50mb archives, like zip, rar, etc. That would help out the 56k'ers. I don't have a domain so I can't do this, but hopefully one of the EAW fan sites will consider this.

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Not really, it could end up detracting from the experience as a whole when you think about it. It would mean a larger download, and consider the fact this is not only tutorials but a limited campaign experience. If you do it with both sides you need to have the ability to control those ships, characters so on and so forth, then you need to program the events for them and the missions blah blah blah. Be happy you're even getting the demo now, they could always wait.

 

Couldn't disagree with you more! :lol: Consider this, through a strictly marketing perspective:

 

a. Most polls on EaW sites show that the majority of people following this game are Imperial fans. Why not follow your prime demographic?

 

b. People have already been waiting a long time for the demo; waiting a little longer to include the Imperials wouldn't make much of a difference to those who are already biting their nails in anticipation of such a cool game as this (especially if you considered axeing the tutorial element altogether to save time and file size for the Imperial addition - every RTS fan and their mother knows how to manipulate an RTS interface, and very few people read manuals or play tutorials before trying out a game). Rushing out something people see as unfinished is not a substitute for a completed product; compare EA to Blizzard. Furthermore, this Rebel-only release is not an act of convenience; the demo download size is already immense, considering its contents. You could argue that adding the Imperials would double its already immense proportions, but there are ways around large downloads, even for those without cable modem:

 

By the way, for you 56k'ers, dispair not. Get a download assistant tool and limit it to one connection. This should allow you to resume where you left off, in case of a lost connection, someone needing to use the phone, etc.

 

c. There have been a lot of announcements regarding this game that, to a sizeable amount of people in the core market for it, have found to be very dissapointing. Showing how it feels to play both sides (including the Imperials, which are enjoyed by the majority of Empire at War fans, as we've established :wink: ) will relieve a lot of tension felt in this demographic, and perhaps secure the purchasing of this game by those who were doubtful, and considering not buying it. Withholding the full experience will have the opposite affect from the planned "they'll have a small taste and want more" effect you speak of; those who have been patiently waiting for a full "taste" will get impatient, those who are impatient or dissapointed will feel suspicious and might re-consider whether or not to buy the game, and those who are already 50/50 on it might decide to not risk a $50 purchase altogether.

 

This, I believe, would pose an unnecessary risk for such a miniscule (and wise) change - why run the risk of losing buyers when the alternative would take only a small time longer, with no risk posed to the demand of this product whatsoever? The marketing perspective clearly points to the better business decision. 8)

 

Fin.

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Did i miss where it was offical announced that the conquest mode map is NOT a planet based thing?

 

When i think conquest+ from what the devs have stated in the past the game has sevral conquest maps from small amount of planets to 43 to fight over.

 

So unless it was offical said, i belive the conquest map is gona be 4-8planets we can fight over.

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:arrow: Even if they are 6 planets I still fear that it may be only playeble once.

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Naja, I think from a marketing perspective, the fact that it appears a higher number of people want to play Imperial would prompt them to make this Rebel only. If you already have a hook, work on grabbing the rest. Of course, this may have been done simply because the movies (OT) are from the perspective of the Rebellion and they want to lock in the SW fans who aren't necessarily RTS fans.

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:(

 

It's Wednesday here but.... :/

 

The other side of the planet :P

 

What is your location ? Edit your profile pls.

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