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Possible Trouble with mods


Garbageben
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Now I'd be the first to admit that I'd like to try out some of the excellent mods being made for this game. However from what I've heard about making heroes die when they're supposed to, there could be a large problem resulting from one scenario that could cripple the game.

 

So I know that LoW is going to have the DS2 (correct me if I am wrong). This goes for either DS really. We now know that Red Squadron (a hero) is the only counter currently to the DS. In the mod (especially with the DS2) when Red Squadron dies then there would be no way that the DS could ever be destroyed! In the case of DS2 it could destroy whole Rebel fleets with impunity.

 

I trust that you all have thought on this and I hope that you can somehow allow for a balancing. I'm not trying to insinuate that you have all forgotten about this. Just voicing some concerns. :) Finally thank you for devoting your time to making mods to enhance the great experience that will be Empire at War.

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The DS2 also would've been invincible when completed, so......

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OR make both the Death Stars normal units that can be destroyed by mass capital ship assault. Theoretically that would have been possible. I may also be possible to assign the Trench Run Abilty to any Starfighter Squadron through modding thus enabling you to launch a massed starfighter attack, at least on the DS1 anyway.

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  • 2 weeks later...

Umm, how about we follow the movie, aaaaand:

 

Give the Millennium Falcon (Han and Chewie) hero the ability to destroy the DS (just copy the code from the Red Squadron hero). Throw in Wedge if you're a perfectionist.

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Good point. What about a lambda shuttle unit that carries an infiltration team in to detonate the thing? Just coming up with ideas here.

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