Guest Posted January 5, 2006 Posted January 5, 2006 That would be a cool feature. Let me explain: A SD and a fish stick (mon cal crusier) are side by side guns blasing at each other. I rotate my SD 90 degrees on it's horizantal axis and blow the crap out of the mon cal because it is now exposed to all 8 heavy turbolasers instead just 4.
noian Posted January 5, 2006 Posted January 5, 2006 Wouldn't the other person be trying to do the same thing too? What if reinforcements come and attack the back of your ISD? There are too many variables mainly because, this strategy is too basic and doesn't need to be applied. http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
Guest Posted January 5, 2006 Posted January 5, 2006 I don't think the AI can do something like that on their own......
noian Posted January 6, 2006 Posted January 6, 2006 If they can't do something as simple as that I'm redoing the Ai, I won't care how long it takes. Also, I BELIEVE that Delphi stated that the revamped maps made it that the ai can and will go around you. http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
Grand Admiral Thrawn 889 Posted January 6, 2006 Posted January 6, 2006 I hope that AI can do simple counters because some games i have played have serious AI prob;lems they are stupid as hell. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
noian Posted January 6, 2006 Posted January 6, 2006 I hope that AI can do simple counters because some games i have played have serious AI prob;lems they are stupid as hell.Agreed.Stupid Ai. Look at Bf2's. Though some chimpmunks(newbs) are just as bad. Easy kills for me. http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
Grand Admiral Thrawn 889 Posted January 6, 2006 Posted January 6, 2006 Lol they maybe Easy kills god knows everyone is when they first start but you can gain experience unlike the AI. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Dorkthehunter Posted January 7, 2006 Posted January 7, 2006 It is better to be "broadsiding" someone that attacking them straight on. You really have more guns because not all guns can rotate and shoot that direction because they are in gun banks. Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
Teradyn_pff Posted January 8, 2006 Posted January 8, 2006 Um, why does C-3PO tell Han what the odds of surviving a direct frontal assault on a Star Destroyer are? How exactly did we go from that, to having a Star Destroyer more powerful in a broadside? My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Stellar_Magic Posted January 8, 2006 Posted January 8, 2006 It is better to be "broadsiding" someone that attacking them straight on. You really have more guns because not all guns can rotate and shoot that direction because they are in gun banks. Not true. One of the major improvements that came with the Imperator Class compared to the Venator was its remote control for turbolaser batteries which enabled the gun batteries to rotate much more. Almost every single gun on an ISD can shoot a target directly in front of the vessel, its won of the designs primary elements. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Teradyn_pff Posted January 8, 2006 Posted January 8, 2006 Exactly, and what in the world is the cheese wedge shape for if not to allow all weapons to bear on the forward vector? My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Grand Admiral Thrawn 889 Posted January 9, 2006 Posted January 9, 2006 The Wedge shape was because it was easy to model and they thought it would strike fear into people hearts it has no real tactical value as they never had time to think about that sort of thing. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Teradyn_pff Posted January 9, 2006 Posted January 9, 2006 Um, easy for who to model? My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Guest Posted January 11, 2006 Posted January 11, 2006 pointy triangular=cool I don't reall think there is a hape that has tactival value, but I thinkt he only weakness to the general shape of the SD is the bridge that sticks out. But SD's look sleek and sexy compared the hideous mon cal cruisers.
Teradyn_pff Posted January 11, 2006 Posted January 11, 2006 Think about it. What is better than a broadside? Two at once. The shape of the Star Destroyers allows them to bring all of their weapons to bear on a single target in front of them... My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Guest Posted February 7, 2006 Posted February 7, 2006 Wouldn't the other person be trying to do the same thing too? What if reinforcements come and attack the back of your ISD? There are too many variables mainly because, this strategy is too basic and doesn't need to be applied. too basic?!?!?! that's a pretty lame excuse, if anything basic manuvers should be more valued than needlessly complex ones
Teradyn_pff Posted February 7, 2006 Posted February 7, 2006 Actually, attacking the Imperial ships from behind is a very valid tactic in the game. If you can bring your Mon Cal behind the ISD and try to stay back there, you can inflict alot of damage while taking very little or none in return while the ISD tries to turn around. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Guest Posted February 7, 2006 Posted February 7, 2006 ummm... I don't think rotating the SD 90 degrees on it's horizantal axis would expose it's back, the back (the area with all the engines) would be in the same place but up on it's side so it could blast it with all the guns instead of on just one side
Megajames Posted February 8, 2006 Posted February 8, 2006 rotation is relly usfull, i use it all the time Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Joebwan Posted February 14, 2006 Posted February 14, 2006 ummm... I don't think rotating the SD 90 degrees on it's horizontal axis would expose it's back, the back (the area with all the engines) would be in the same place but up on it's side so it could blast it with all the guns instead of on just one side Has it been determined that the weapon batteries mounted along the edge "trench" of a Star Destroyer can fire directly "upward" or "downward"? If the firing point of the trench weapons is recessed, even a little bit, then the firing angle would likely be restricted such that rotating so the top of the Star Destroyer to face the target won't necessarily allow the side guns of both sides to fire on the target. It seems reasonable that the weapon turrets located along the top of the body near the superstructure could fire directly "upwards", but then, as indicated above, the side weapon batteries would likely no longer be able to target the enemy, so it could result in less firepower overall. This tactic wasn't performed to my recollection in any movie space battle sequences which could be further evidence that this tactic doesn't work. Petroglyph Lead DesignerLas Vegas. Nevada, USA
Cain Posted February 15, 2006 Posted February 15, 2006 Playing EAW I fell the need of turning my ships 180' - It feels really needed to have such an option. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Megajames Posted February 15, 2006 Posted February 15, 2006 You can rotate by holding down the right mouse button and moving the mouse, it then shows you what direction the ship will face (If you do not understand that tell me and I will explain better) Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Cain Posted February 15, 2006 Posted February 15, 2006 You can rotate by holding down the right mouse button and moving the mouse, it then shows you what direction the ship will face (If you do not understand that tell me and I will explain better) Thanks Joebwan : It seems reasonable that the weapon turrets located along the top of the body near the superstructure could fire directly "upwards", but then, as indicated above, the side weapon batteries would likely no longer be able to target the enemy, so it could result in less firepower overall. This tactic wasn't performed to my recollection in any movie space battle sequences which could be further evidence that this tactic doesn't work Is it me or sometimes the ISD's left weapons fire almost to the oposite direction ? - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
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