Xyvik Posted December 27, 2005 Posted December 27, 2005 After a very long slumber, The Sith War has awoken with a vengeance, and with quite an excellent model from Rifter! Click on the thumbnail to gain a larger picture. http://sithwar.xyvik.com/renders/SithStationT.jpg Enter the Sith Arcane Station! This construct is for the development, and eventual release, of vacuum-ready alchemal creatures of terrible power, completely under the control of the Sith Casters. This station can be upgraded to accommodate the later Sith metal-based starships. Stay tuned for more models coming soon at The Sith War! http://www.xyvik.com/arcaniartslogo.JPGArcani Arts: 3D Computer Art on various Gifts and Products!http://members.cox.net/d.a.xyvik/sithwarbase9.jpg What Would Fett Do?
Juggernaut1985 Posted December 29, 2005 Posted December 29, 2005 I'm looking forward to this mod. I've always liked Mandos.
Foshjedi2004 Posted December 29, 2005 Posted December 29, 2005 For those who don't know the Sith War read this: The Sith War is a Total Conversion for the PC Real Time Strategy game Star Wars: Empire At War, aiming to bring to life epic infantry and Jedi battles in an era of Star Wars made famous by the recent Knights of the Old Republic, the time long before the Clone Wars and the rise of the Empire. With an independant storyline and proposed campaign, three completely unique sides, and giant battles, The Sith War will bring alive the destructive times when the Dark Side reigned supreme! At the core of The Sith War is a heightened focus on infantry and their roles in battle. Gone are the "only four types of infantry and rarely more" days of early RTS games. Instead, the Mandalorian Clans alone have six different infantry types, the Sith have eight, and the Republic a sheer eleven different types of infantry! Each infantry unit is specially tailored to fill a role for that particular side that is both unique and vital. More often than not, a player will find themselves using all the infantry at their disposal in order to gain the most complete victory. While the infantry are a diverse and important part of the gameplay, so are the vehicles. Aircraft will play a vital role in the carrying out of missions and tactics to suplement the powerful ground vehicles that will come into play. From the weak-yet-quick Republic Police Skiff to the Turbolaser-on-wheels Mandalorian Stormer, every unit has a place and a purpose. Interested in the Republic go here: http://sithwar.xyvik.com/republic.phpInterested in the Sith Empire go here: http://sithwar.xyvik.com/sith.phpInterested in the Mandalorian Warriors go here: http://sithwar.xyvik.com/mandalorians.php You can discuss the Mod Further on the Sith War Forums: http://sithwar.xyvik.com/phpBB2/index.php http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Garbageben Posted December 29, 2005 Posted December 29, 2005 Wow this looks like another mod worth looking into. Looks good. http://miniprofile.xfire.com/bg/sh/type/0/garbageben.png
Xyvik Posted December 29, 2005 Author Posted December 29, 2005 Glad you find it interesting, Garbageben! We'll be releasing the Fleet info fairly soon, just got the Sith side hammered out and now working on the Mandalorians. http://www.xyvik.com/arcaniartslogo.JPGArcani Arts: 3D Computer Art on various Gifts and Products!http://members.cox.net/d.a.xyvik/sithwarbase9.jpg What Would Fett Do?
Xyvik Posted December 31, 2005 Author Posted December 31, 2005 Indeed I have, which is why I felt it was necassary to do my own little...rewrite I happen to be a fan of the Sith, so I had to put my own story in there where they actually didn't get defeated just because they are the so-called "bad guys"... The Sith War is what would really happen in a contest between the Jedi and the Sith, without having LucasArts or Lucas' approval. http://www.xyvik.com/arcaniartslogo.JPGArcani Arts: 3D Computer Art on various Gifts and Products!http://members.cox.net/d.a.xyvik/sithwarbase9.jpg What Would Fett Do?
The Relentless Posted December 31, 2005 Posted December 31, 2005 I'm interested. I like Mandalorians, that's why. You're re-writing the story? Hopefully you wont ruin the mod by making the Sith too dominant. Go Leafs go!
Xyvik Posted December 31, 2005 Author Posted December 31, 2005 Actually, to make sure that everybody gets their own way, there will be three seperate campaigns with different outcomes for each side (kind of like the good/bad campaigns in BFME). The -true- story of TSW is the one involving the Sith and the outcome that occurs there, and if there is ever a sequal the storyline will pick up based on that. However, just because I like the Sith does not mean they will be the dominant forces in the Galaxy. Each side has their own particular strategic backing, and based on a one-to-one unit ration, the Mandalorians are by far the most powerful. However, they have the least amount of units(the least diversity) are the slowest and cost the most. On the flip side of the coin is the Republic who has a vast array of infantry types to call upon to fit any situation, and due to mass production their units are all cheap and fast. However, they are extremely weak, and I have a few other things up my sleeves as well. The Sith sit in the middle and are probably the most well-rounded civilization, they have cloaking units, have alchemy units that can slowly heal over time, but are neither fast nor slow, and neither cheap nor expensive. I'm planning a few other things so as to not make them overly powerful. So yes, your Mandalorians will be powerhouse killers, just as it should be http://www.xyvik.com/arcaniartslogo.JPGArcani Arts: 3D Computer Art on various Gifts and Products!http://members.cox.net/d.a.xyvik/sithwarbase9.jpg What Would Fett Do?
DragonShadow Posted February 25, 2006 Posted February 25, 2006 Anyone ever wonder what would happen if a Sith Lord got Mandalorian combat training? ;D http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
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