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Population Caps


jedi mike
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now dont get me wrong this game will be awsome but im dissapointed with the population cap being so low hopefully because theirs only a 20 pop cap sd will only count as 1 but most likely it will count as 3 or something.Im just worried you wont have enough units to fight a galatic war with such a small force what do u think

 

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We got to remember that the Pop Cap depends on how many planets you have, the normal Pop Cap is 20, and let's say that each planet, adds 5, there are +43 planets in the game, and you have control of 20, then it should be 100, plus 20, it would be 120, also, there might be a Limit Pop Cap, but we know that 20 osn't all, you just have to take over planets, and build stations.

 

This is just expeculation, also I'm talking about the Galactic mode, in that mode, there will be a lot of hudge battles, in skirmish the Pop Cap also increase by the reinforcements points you have, so the Pop Cap CAN be a lot bigger.

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thats not really that low if you think about it thats per planet/fleet yeah? if you have a fleet of 10 mon cal's 3 assault frigates mk. 2 and 2 Corvettes plus fighters thats a pretty powerful fleet. so if you have that per planet that you own and you own 15 planets thats alot of ships. 100+

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This reminds me of Battle for Middle Earth. Lotsa hype about relive the starwars battles and you think of the battle of Endor where there were way more than 20 star destroyers waiting for the rebels. Then you find out that actually the biggest space battle that there will be will have at most 40 ships, none of which will be able to be a SD or Mon Cal unless you want less than 40 ships in the battle. I hope the pop cap limits are accessible in XML and not locked away somewhere.

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Nope, there will be pop caps in all levels. Anyone remember when Delphi said that there would be a pop cap for the first time? Remember when he said that it would be so high we wouldn't notice? Um, I can still count to 20... I am pretty sure, yep... got there alright, and pretty damn fast as well.

 

Anyone who has played Rebellion will probably remember going almost deaf when their entire fleet of 100+ ships dropped into the 3-d battle. So the ships are more detailed.. so what.. if we wanted a StarWars capital ship simulator, ala bridge commander, we wouldn't be worried about the RTS portion of this game.

 

I am truely worried because the more we find out, the worse this game is getting. It will still probably be the best Star Wars RTS in existence, but that doesn't tell you much when you consider the competition, Force Commander anyone?

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The pop cap is for the tactical mode btw, not the Galactic Map. Also, this could be balanced if they used the TW system that limited you to 16 "units" per battle...but each unit was more than one man.

 

Example, 1 "unit" of Neb Bs could be 2-3 ships.

 

We'll just have to wait and see.

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That 20 Unit max in space combat and a 10 unit max if you're defending your base against ground assault sure seems absurdly small. I mean, we should at least ahave a max for space and ground battles in the hundreds not tens. I really hope the unit cap is moddable.

 

Also the thing with having more planets affects strategic mode's cap not the ground battles as far as I can tell.

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Guest JediIgor

I would also like some clarification on this. Does the 20 unit cap mean 20 units during space battles in skirmish, or 20 units during any space battle even in Galactic Map?

 

I would certainly like to bring 100 units to a space battle :).

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From whats been said I think 20 Units is the maximum size of a fleet in space combat and galactic mode, each fleet can be comprised of 20 vessels, not more.

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they meant 20 in a fleet, more in the galaxy, I mean, you can have let's say 100 units, but each fleet has the max Pop Cap in 20 units, cause' it would be ridicoulus to capture planets to rise the Pop Cap, if this is set at a max of 20....
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Very unlikely that any capital ship will cost less than 1 point. Fighters may be free, if they are attached to a ship, but that is a big question mark as well.

 

And no one thinks that 20 ships are all you can have in the Galactic mode, but 20 is all you can use in a space battle, which is pretty low IMO.

 

The biggest problem with this is going to be people designing the "perfect full fleet", "perfect invasion fleet", "perfect defensive fleet". You will be able to look online for the best fleet configuration to use for a specific scenario, and since there is such a small cap, the builds will be pretty static. It will be something like Starcraft's build orders. Not a very open and progressive RTS IMO.

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the reason i think its low is because i really dont think capital ships will only be 1 on the pop cap i think it will be 3 or 4 so i dont think u could have 20 sd in a fleet more like 5 and thats without any support ships or transports and dont forget that u have to take ur troops so that like 5 transport ships right their 5 pop cap but, i still believe that this will be the best starwars rts but i think it might be the best rts out their by far :D

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Yeah well if it was set to one popcap per capital ship I wouldn't be so worried about it, after all at Endor the Empire only used something on the order of 26 capital ships. (24 Imperial I & II Class Star Destroyers, 1 Executor Class Star Dreadnaught, 1 Communications Ship).

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Imagine this scenerio:

 

You have 500 capital ships and the enemy is down to just 20 sitting at their base.

 

Their base has several ground based weapons and they have a level 5 space station.

 

Plus, it was said long ago that "Any ships that make it through the battle will be automatically healed" (ie. damage is not persistent).

 

How many groups of 20 ships will the attacking force have to send in before they can take out the enemy? 5? 10?

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That scenario is one we all are afraid of. I don't think ships are healed immediately, though. I think it happens over time. But if they are near a lvl 5 station, I think it will be quicker than if not. We are not 100% sure on this aspect as of yet.

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Kinda strange considering Delphi said
I promise you this, it will be barely noticeable

 

Maybe SDs are 1-2 points each, and cost loads of credits, so even if you wanted to, you realistically couldn't afford much more than 3 SDs per fleet, making the cap barely noticeable. :):D

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well we don't know what the 20 pop limit means! it could mean 20 capitals plus however many fighters it could mean 20 shipos in all it could mean anything really! so it isn't like delphi lied people are just worrying that the game won't live up to expectations.(personally i don't care how it turns out(i love gbg and i know it sux)) :wink:
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I wouldn't suggest that Delphi lied about anything. I think that the more likely scenario is that any contradiction that has emerged has been news to him as well. May he be thrown to the Sarlacc otherwise.

 

The issue is the suits screwing with the product, a combination anyone who has worked in the business world knows is a bad idea, at least for the consumer.

 

But, 20 is extremely noticable to me. I operate a type of blizkrieg type of offensive where I scout out my territories to make sure there are no immediate dangers, then if safe, I start wiping out my opponents defenses with my full force one by one. I usually stop if I suffer enough casualties to get close to being vulnerable to a counter attack, or if not, I blast through for the win. With this game, a blitzkrieg style (one that would fit the Empire's methods) may not be possible. If it is, it will be kind of contrived. Where we hit them with waves, fleet of 20, fleet of 20, fleet of 20 till we win. I wouldn't call that "depth of gameplay" very much.

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If only capital ships count as one point each,(two for bigger ones) (and 3or more for spacestations) then I would be fine with it.

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Well, logic says you can bring a fleet mouch greater than 20 into a system. However, you can only put 20 units on the board at once, the rest stay in your reinforcement box. Trying to win a battle may turn into whoever can twitch new units from the box quicker.
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