Naja Posted November 21, 2005 Posted November 21, 2005 Will EaW come with a utility device to build ground and space maps?
Ghostly_Substance Posted November 21, 2005 Posted November 21, 2005 yes they said they would release a tool but I forgot when they said they would release it. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Megajames Posted November 21, 2005 Posted November 21, 2005 They are so fun to use, EE, II, had one, AoE I,II,III, SWGB so fun must have it. Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Dorkthehunter Posted November 21, 2005 Posted November 21, 2005 The worldbuilder in BFME was horrible! It was so confusing to use! If Petro would change it back to AOE style, I would be fine. Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
Garbageben Posted November 21, 2005 Posted November 21, 2005 The worldbuilder in BFME was horrible! It was so confusing to use! If Petro would change it back to AOE style, I would be fine.I agree. The BFME worldbuilder was rotten. There was so much stuff and no documentation to help either. I once thought I'd try to make a map and messed for 5 minutes and gave up. I think Petro will give us a good editor. http://miniprofile.xfire.com/bg/sh/type/0/garbageben.png
Juggernaut1985 Posted November 21, 2005 Posted November 21, 2005 Not to mention its slow as hell and sucks RAM.
Darkmark Posted November 21, 2005 Posted November 21, 2005 I managed to make a map out of it, but it really did take a whole load of time and was slow in parts. I have 2gig ram here, I hate to think what it was like on slower cpus. I never found the trigger stuff. I found very little in the way of tutorials so I just gave up. Hell, I stayed on the warcraft 3 editor longer than I did the BFME one, and I never really had the slightest clue what I was doing with the W3 editor. "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
Naja Posted November 21, 2005 Author Posted November 21, 2005 At least the Orcs of Warcraft 3 stood a chance of staying alive.
Bigedmond Posted November 22, 2005 Posted November 22, 2005 Not to mention its slow as hell and sucks RAM. All editor will suck up more ram then the game. Simply because the program has to load more stuff, IE textures, models... Some programs like ueditor handle the ram requirement well, but i can crash that thing all day on1 of my maps that is has to much detail. Like a fat kid playing dodge ball, im out
Delphi-PG Posted November 25, 2005 Posted November 25, 2005 There will be an editor with the game and yes it does share some similarities to WB. I should know since I have now designed games with both. Our editor is much easier to use for making maps as it is faster, more flexible and allows you to import textures and objects on the fly. Our editor does not support an embedded scripting system like WB (I rather liked it). We use Lua which is far more powerful (and complicated). Each one has its pros and cons; I can say that we'll do our best to give you guys the info needed to get started. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Darth Vader Posted November 25, 2005 Posted November 25, 2005 I hope it will allow to personalize units... - I have you now! - Obi-wan never told you what happened to your father... - If you only knew the power of the Dark Side... - Evacuate?In Our Moment of Triumph?*BOOM*"Visit Spriters Resource at their new home!"
Delphi-PG Posted November 25, 2005 Posted November 25, 2005 I hope it will allow to personalize units... Sure, just edit the XML data. Keep in mind, XML is not done through the editor. The editor is used to build the sets, not manipulate data. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Darth Vader Posted November 25, 2005 Posted November 25, 2005 I hope it will allow to personalize units... Sure, just edit the XML data. Keep in mind, XML is not done through the editor. The editor is used to build the sets, not manipulate data. what do you mean? - I have you now! - Obi-wan never told you what happened to your father... - If you only knew the power of the Dark Side... - Evacuate?In Our Moment of Triumph?*BOOM*"Visit Spriters Resource at their new home!"
Juggernaut1985 Posted November 25, 2005 Posted November 25, 2005 He means that they are not giving out an XML Editor becuase we all have Notepad.
Zer_Teron Posted November 26, 2005 Posted November 26, 2005 Dont worry, someone will release a Game editor that uses the XMLs and allows you to edit them without a lot of opening up one at a time, within 2 weeks of release http://img20.imageshack.us/img20/3488/zersigef1.jpg
Grand Admiral Thrawn 889 Posted November 27, 2005 Posted November 27, 2005 this sounds cool always had fun making my maps on AOE but on the civilisations its well confusing. hope this ones gunna be better than them i might have to go back on AOE and practice. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
noian Posted December 19, 2005 Posted December 19, 2005 AOE map editor I found was very easy though it took me some time to figure out the trigger system. I'm happy there is one for EAW. I wish you could change a unit without affecting the entire game though(ex: only have that change for that custom level, not everything else) so you can create new heros/normal troops(ex. a admiral or commander, more health than trooper, more damage, area effect, special name(ex. admiral daala), same looks, weapon, and such as one though)I agree, Cilivazations was very confusing.Editors do slow down when you add more stuff. AOE's editor froze once when I was trying to make a level that reanacted a real battle. (800+ units for each side).I hope they make a easy to make cinematic tool with it. AOM's was too complicated for me(though, I am 13, that may be why). http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
Grand Admiral Thrawn 889 Posted December 19, 2005 Posted December 19, 2005 i thought that the answer to this was no at first but they may produce editors after production. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Teradyn_pff Posted December 19, 2005 Posted December 19, 2005 This is what alot of us are complaining about with the different direction this game seems to be going. I smell LEC's hand in all of this. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Grand Admiral Thrawn 889 Posted December 19, 2005 Posted December 19, 2005 don't we all Teradyn? http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Sigma Posted December 19, 2005 Posted December 19, 2005 don't worry, the modders will straighten things out when the game comes out and hopefully, before long we will see Realism mods of different eras for Starwars. (not that starwars is realistic, ) I strike again!
Teradyn_pff Posted December 19, 2005 Posted December 19, 2005 Meh, according to canon you mean, maybe? Anyway, the modders have more time now to work on models... 2 weeks extra actually. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Darth Tyrant Posted December 19, 2005 Posted December 19, 2005 This is what alot of us are complaining about with the different direction this game seems to be going. I smell LEC's hand in all of this. I totaly agree.
Popcorn2008 Posted December 19, 2005 Posted December 19, 2005 Personally I thought the Worldbuilder was one of the best map editors made, it allowed more customization than I had ever seen in a map editor. Granted, your willing to download and read the manual. I personally like the more difficult editors, it gives me more of a challenge and I know it will be worth it. I like the fact that they have the scripting system use an actual programming language because this means that the maps and missions will be highly customizable in their scripting. I didnt like the AOE editor because it didnt have a good layout, thats what i thought. It was also built into the game, I prefer stand alone editors. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
Hadoken13 Posted December 20, 2005 Posted December 20, 2005 my favorite editor was star craft's but then i love everything about that game! hey petro wanna make star craft 2?
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