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Posted
I have looked around the forum, and i haven't seen this anywhere so here is my question. Will the bodies fade away into the ground like in SWGB? Or will they be like some other RTS's where they just vanish, or will they stay there?
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Guest JediIgor
Posted
It should be a graphical option. Even old games like Total War have had bodies stay indefinitely, so there's no reason why they should fade away.
Posted

I think that they'll stay there. At least in the campaign.

 

Keep in mind, the units aren't being PRODUCED during battles, so there's a limited amount of units that can be killed, or structures that can be destroyed.

Posted
Space vessels that were destroyed stay as part of the scenery don't they? If they do then it's very likely that the bodies and tracks will remain.

"And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarf

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Posted
It should be a graphical option. Even old games like Total War have had bodies stay indefinitely, so there's no reason why they should fade away.

 

Dawn of War had an option to keep to bodies permently. Just imagine a pile of rebel trooper bodies. :twisted:

http://img99.imageshack.us/img99/4305/cap2073na.png

Time to do some damage.

Posted
Dead units stay for a while but dissapear du to save memory capacity. Perhaps you will be able to set the amount of time dead bodies stay persistent but I doubt it.

 

Where did you learn this from? Or just a theory? :roll:

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Posted

Little.B has played the game demo (A game demo I should say) at one of the german games conventions. Compared to the most of us, his experience of the game is better because of this.

 

Therefore what he says is probably based on his observations from actually playing an early version of it. :wink:

"And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarf

http://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpg

http://www.starwarsforced.co.uk

Posted
Little.B has played the game demo (A game demo I should say) at one of the german games conventions. Compared to the most of us, his experience of the game is better because of this.

 

Therefore what he says is probably based on his observations from actually playing an early version of it. :wink:

 

Ok, thanks for telling me and anyone else who didn't know about that. :D

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Posted

Well, this is strange: the bodies do dissapear in the new footage.

 

BUT

 

In the oldest video footage I know of (the very first release: the one that starts off with the one-on-one ISD vs. Mon Cal, and then goes to Darth Vader hacking away at Jawas :lol: ), there is body persistency. The Jawa bodies that Vader and the 2-M Repulsortanks kill stay dead and lying on the ground, indicating that this option just might possibly be toggleable.

 

I hope that this wasn't an aspect that they just axed. :?

Posted
well it shouldn't matter right? I mean, there's no resurretion magic here that needs a corpse to rise an ally back from the dead...

- I have you now!

- Obi-wan never told you what happened to your father...

- If you only knew the power of the Dark Side...

- Evacuate?In Our Moment of Triumph?*BOOM*

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Posted

Thanks for your wealth of information these days, Delphi! You've had a cloaking device on you for some time. :roll:

 

This may sound like a typical add-on question at this point, but will hulk (I assume this means 'body') persistency be a toggleable option, or a moddable XLM property?

Posted
Maybe depending on the unit we get different time frames for how long the persistency lasts. I mean, every unit has some persistence, whether it be for 5 seconds or 20. Maybe the AT-AT just has a longer time to fade away than the troops etc.

"And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarf

http://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpg

http://www.starwarsforced.co.uk

Guest JediIgor
Posted

I'm not going to be a pessimist here, but I just don't think Petroglyph/LEC has deemed body persistency to be that important. Games like Rome: Total War have shown us that it's possible to have thousands of dead bodies on the ground without affecting performance too much. But I really don't blame them, it would take valuable time to optimize dead bodies that they could definitely spend somewhere else improving the rest of the gameplay.

 

Plus, I am sure some modder here will make a "dead bodies stay" toggle mod now that Delphi has said its possible.

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