plokoon9619 Posted September 20, 2005 Posted September 20, 2005 Why does no one want the defender? Its got shields, protons, and is the most advanced TIE.
Stellar_Magic Posted September 20, 2005 Posted September 20, 2005 Sorry to say, the Tie Defender is not equipped with Proton Torpedoes... It has concussion missile tubes but no torps. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Samheyn Posted September 20, 2005 Posted September 20, 2005 As far as I know every starfighters missile launcher might be refittet for use with all types of starfighter-size missiles (as seen in all SW related space combat simulations) so the defender could easily be changed to use some torpedos instead of concussion missiles. But after all it could be that the Tie Defender isn't in the game at all or might only be researched close to the end of the campaign because the defender got into production shortly before the battle of endor and so at the end of the EaW timeline. Additionaly the Tie Defender never was produced in great numbers. It was much to expensive and the emperor used to concentrate his ressources on rebuildung the TIE MKII factorys that Zaarins forces destroyed...
Foshjedi2004 Posted September 21, 2005 Posted September 21, 2005 Samheyn is correct with his explanation. All of the Arkryd Warhead launchers can be refitted to fire a number of different weapons. That is how the Y-wings can use so many different weapons and why they are such a versatile fighter-bomber. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
General Ackbar Posted September 21, 2005 Posted September 21, 2005 defenders are the best looking TIE imo Its a trap! -Admiral Ackbar
Popcorn2008 Posted September 21, 2005 Posted September 21, 2005 I want the defender!!!! Its my favorite TIE http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
General Ackbar Posted September 21, 2005 Posted September 21, 2005 it would be nice to see a full list of ships soon Its a trap! -Admiral Ackbar
Foshjedi2004 Posted September 22, 2005 Posted September 22, 2005 Would be nice to see a full list of units and characters before the Demo is released. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Darkmark Posted September 22, 2005 Posted September 22, 2005 I doubt we'll get a full list even when the demo is released "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
Foshjedi2004 Posted September 22, 2005 Posted September 22, 2005 Why not?? AOE has a prelim release out with the demo. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Darkmark Posted September 22, 2005 Posted September 22, 2005 This is Lucasarts we're talking about. The ability to save some stuff back for the full game is too good to pass up for them, be it heroes, planets, units, that kind of thing. I bet the demo is only going to be the equivilent to a sneak preview, having only a fraction of the units etc on display. It just seems consistent knowing how Lucasarts deal with these things. To be honest I'm surprised there's a demo at all. "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
Ghostly_Substance Posted September 22, 2005 Posted September 22, 2005 This really aint lucasarts its Petro. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Darkmark Posted September 22, 2005 Posted September 22, 2005 They must have a good deal of control over them. I mean, Petroglyph are not allowed to release new info without the O.K. from Lucasarts, so my point is still valid. It's them that wears the pants... "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
Ghostly_Substance Posted September 22, 2005 Posted September 22, 2005 Point taken and i'll stay quiet about this topic now. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
TSKNF Posted September 22, 2005 Posted September 22, 2005 I'm worrying about the total number of units still Remember when they promised BFME would have 18 units per side? What did we get, around six each? "My doctor says I have a malformed public duty gland and a natural deficiency in moral fibre and am therefore excused from saving universes"-Ford Prefecthttp://img154.imageshack.us/img154/9513/bam7hn.gif
Darkmark Posted September 22, 2005 Posted September 22, 2005 We'll probably get a decent number of units. This isn't EA we're dealing with. I'm sure Petroglyph have done their best putting as many units in game as possible. Consider what we've seen already per team, that's got to be more than BFME has, even at these stages where we aren't seeing everything Petro has up their sleeves. "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
General Ackbar Posted September 22, 2005 Posted September 22, 2005 We'll probably get a decent number of units. This isn't EA we're dealing with. I'm sure Petroglyph have done their best putting as many units in game as possible. Consider what we've seen already per team, that's got to be more than BFME has, even at these stages where we aren't seeing everything Petro has up their sleeves. yea EA has a way of messing things up..... Its a trap! -Admiral Ackbar
Vader89 Posted September 22, 2005 Posted September 22, 2005 As far as I know every starfighters missile launcher might be refittet for use with all types of starfighter-size missiles (as seen in all SW related space combat simulations) so the defender could easily be changed to use some torpedos instead of concussion missiles. But after all it could be that the Tie Defender isn't in the game at all or might only be researched close to the end of the campaign because the defender got into production shortly before the battle of endor and so at the end of the EaW timeline. Additionaly the Tie Defender never was produced in great numbers. It was much to expensive and the emperor used to concentrate his ressources on rebuildung the TIE MKII factorys that Zaarins forces destroyed... I dont think the game stops at Endor, it really doesnt stop anywhere. It starts b/w then End of EPIII and the Beggining of EPIV, i grow tired of sying this, perhaps this should go into the faq... http://i38.photobucket.com/albums/e144/theairsniper/TAS-Userbar.jpghttp://miniprofile.xfire.com/bg/bg/type/2/Sharpshooter89720.pngYou Don't Know the Power of the Dark Side!Click for an EaW Countdown Timer!
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