Foshjedi2004 Posted August 15, 2005 Posted August 15, 2005 Good Afternoon. Welcome to the second lesson. Taking out Mon Cal Cruisers. Straight forward right. Take out the Hard points. They have few weapons so it should be straight forward right?? Wrong!!!1st take out the fighters. Ignore the cruisers, the ISDs can soak up the fire from the Cruisers. The fighters however with the Ion cannons should be primary concerns. Take out the Y-wing Bombers with your bombers and take out the A-wings/X-wings with support craft and Massive groups of TIES.Then Assault the Cruisers with everything you have. Get the Bombers after the shields and weapons. The TIE fighters will take out the hull hardpoints and with anyluck some of the weapons aswell. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Grand Admiral Thrawn 889 Posted August 15, 2005 Posted August 15, 2005 the fighters rnt the problem you have 2 hit the cruiser because they do more damage over all than the fighters. yes the fighters can be dangerous but they arent as big a problem take them out with the TIE's work on the Cruisers with capital ships. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Guest JediIgor Posted August 15, 2005 Posted August 15, 2005 Fosh, are these tactics for Empire at War, or for a simulation of the Star Wars universe? Just wondering because they will be *balancing* the game so what you would do in the universe may not apply in the game.
Foshjedi2004 Posted August 15, 2005 Author Posted August 15, 2005 These are for the SW galaxy as a whole. I will change this after the visitors to Liepzig post how the game plays. For those of you who are confused read this from Filefront.com During the Games Convention in Leipzig/Germany (August 18 to 21) Visitorswill be able to play Empire at War themselves.Our Partner-Site 'World of Star Wars' got this information directly fromActivision Germany. Activision is the european publishing partner forLucasArts Games - just you don't get confused. Quote: It's quite remarkable that no Star Wars Game is listed in the line-upof Activision. For this reason I have contacted the PR department ofActivision and they told me some very interesting news: Besides the 'Fan-Breakfast' for Star Wars Galaxies Fans, all visitors willhave the possibility to play some Empire at War and Battlefront II at theActivision booth (Hall 5, A02 and A12). http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Joshinator Posted August 15, 2005 Posted August 15, 2005 I agree with fosh's battle plan. The alliances strength is the fighers. If those fighters manage to defeat all those ties, I bet capital ships can't hit them worth anything. And the fighters would be happy to fire torps into the SD's hardpoints. The only modifcation i'd make is have the capital ships concentrate on 1 other capital ship target. If there are any lancers, they should also go after fighters. -You seem to have an over developed sence of vengeance. It's going to get you into trouble some day.SWEAW Petroglyph Fan ForumsClick for EaW Countdown Timer!http://i19.photobucket.com/albums/b191/Foshjedi2004/Empire.jpg
Phantom_pff Posted September 9, 2005 Posted September 9, 2005 I think your first plan might work, but with one alterration, have your bombers take out the sheilds then the engens (provided thet you can) and then take you time picking them apart.
Foshjedi2004 Posted September 10, 2005 Author Posted September 10, 2005 Well usually when you go for the engines you take out the shields in that area. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Phantom_pff Posted September 26, 2005 Posted September 26, 2005 sorry what i meant was take out the shield generator then the engines that way no momentum of shields to protect them till reinforcements come (provided there on the way)
Grand Admiral Thrawn 889 Posted September 29, 2005 Posted September 29, 2005 yeha well waht if there arent any reinforcements coming what would you do then? phantom? http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Phantom_pff Posted October 2, 2005 Posted October 2, 2005 well, even if there where no rebel reinforcements coming i would do the same. it's more fun to kill an enemy slowly
PattyWhack7009 Posted October 22, 2005 Posted October 22, 2005 thats kinda a waste of time and resources...i mean if u were out number or somethin ...temperaly paralize a capital ship while u focus on the other light-medium ships and kill the last, heavy ship last...thats the only thing i would do that for Phantom.. http://img315.imageshack.us/img315/6577/patty6zr.gifhttp://img326.imageshack.us/img326/2111/sf1cl.gif
Moriarty101 Posted October 23, 2005 Posted October 23, 2005 I agree with the fighters taking out the fighters first, thats why their there. Use your ties to protect your bombers they are the most vulnerable. I would concentrate on getting those shields down with the bombers. Then use both Bomber and capital ships to take out the guns on the Mon Cal. If it doesn't have weapons than its not a threat. I wouldn't even worry about the engines. If your are using an Interdictor its not going any where. Then move onto your next target that threatens you the most. Then it will be a mop up operation. I intend on using a lot of escorts for my SD's for protection. Fighter screens work well too. All It Takes For Evil To Flourish Is For Good Men To Do Nothing.
PattyWhack7009 Posted October 23, 2005 Posted October 23, 2005 thats what im goin to use..spam fighters and make fighter screens...like in the movies..make tons of ties n bombers http://img315.imageshack.us/img315/6577/patty6zr.gifhttp://img326.imageshack.us/img326/2111/sf1cl.gif
Foshjedi2004 Posted October 23, 2005 Author Posted October 23, 2005 A few Elite Squads, (Rogue, Twin Suns, Blackmoon & Wild Knights) will make short work of that pitiful screen. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Moriarty101 Posted October 23, 2005 Posted October 23, 2005 I would only use fighter screens if I were rebs. Ties are cannon fodder. All It Takes For Evil To Flourish Is For Good Men To Do Nothing.
Foshjedi2004 Posted October 23, 2005 Author Posted October 23, 2005 Thats what he was trying to point out. Mass Screens of Ties will allow them to take out the enemy. There will be lots of losses but that is calculated for. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Moriarty101 Posted October 23, 2005 Posted October 23, 2005 Only if you could afford it. Because the amount of tie's it would take, would be astronomical. X-wing's have alonger life than a tie. There's safety in numbers but how much is it worth. At the end of the day was it worth 5 squad. of ties when 2 squads. of x wings took them out. You can't beat shields. All It Takes For Evil To Flourish Is For Good Men To Do Nothing.
Grand Admiral Thrawn 889 Posted October 26, 2005 Posted October 26, 2005 i agree moriaty101 the cost of loads of TIE's is more than the COst of a Single Squadron of X-Wings as it would take tons of TIE's to take on a hero unit such as the Falcon and the Raven's Crow. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Teradyn_pff Posted October 26, 2005 Posted October 26, 2005 i agree moriaty101 the cost of loads of TIE's is more than the COst of a Single Squadron of X-Wings as it would take tons of TIE's to take on a hero unit such as the Falcon and the Raven's Crow. The point of this though is the fact that if you apply (numbers made up for example purpose) 100 hp damage to a 50 hp tie fighter, that is 50 hp wasted that could have been used to take out vital hard points on an ISD. Multiply that by 100 tie, that is a 5000 hp loss and when you have cap ships fighting, that could be the deciding factor in a space battle. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Grand Admiral Thrawn 889 Posted October 27, 2005 Posted October 27, 2005 yeah but if they do that then they arent really sticking to the way the galaxy is run. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
chewieusma Posted November 29, 2005 Posted November 29, 2005 The point of this though is the fact that if you apply (numbers made up for example purpose) 100 hp damage to a 50 hp tie fighter, that is 50 hp wasted that could have been used to take out vital hard points on an ISD. Multiply that by 100 tie, that is a 5000 hp loss and when you have cap ships fighting, that could be the deciding factor in a space battle. Teradyn, I think you make a great point. I think this is why capital ships will go after capital ships rather than going after fighters. There is too much loss there. I do think that it would be wise to include anti-fighter capital ships like the Correllian Corvette and the Lancer Class so the larger ships can focus on other large ships. Including a couple extra squadrons of fighters is also good because they will occupy the enemy fighters and protect your capital ships from the enemy fighters. If the enemy chooses to go after your capital ships with his fighters rather than attacking your fighters, then the enemy fighters will quickly go to waste as your unopposed fighters quickly take out ship after ship. It is best to use friendly fighters against enemy fighters and enemy bombers and use friendly anti-fighter capital ships to eliminate enemy fighers while using bombers and large capital ships to remove enemy capital ships from the battlefield.
Phantom_pff Posted November 29, 2005 Posted November 29, 2005 welcome chewieusma, /looks at name/by any chance do you go to West Point? any way, to my knowleg the Corellian Corvette and the Tartin Potroil Ship are anti-fighter ships.
Joebwan Posted December 1, 2005 Posted December 1, 2005 If I was an Imperial commander with a Star Destroyer and facing a Mon Cal cruiser with fighter/bomber escort I would probably try the following tactic: Send the TIE fighters to take out the Y-Wings at all cost. Even if it means suicide for the TIE fighters -- I can replace several TIE squadrons from the Star Destroyer's fighter bay. While this is occuring, the Star Destroyer should keep distance from the Mon Cal in order to make sure the Hangar Bay remains intact so replacement fighters can be launched while the Y-Wings are taken care of. Once the Y-Wings are neutralized, the Star Destroyer and TIE bombers with whatever TIE fighters remain flying escort will approach the Cruiser directly. The first priority is to take out the cruiser's ion cannon batteries with the TIE bombers. They will probably only get one shot at this before destruction since the X-wings squadrons would largely still be intact and their priority would definately be to destroy the TIE bombers. If I'm lucky, one or maybe both Ion Cannon batteries will be destroyed. This buys precious time as now the Cruiser cannot easily take down the Star Destroyer's shields. From this point it is a matter of maneuver. The Cruiser will try to flank the Star Destroyer knowing that the Star Destroyer cannot bring all guns to bear at a flanking target and cannot bring any weapons to bear on a target that lies directly behind the Star Destroyer. The Mon Cal cruiser has much more flexible firing angles. I would concentrate on destroying the cruiser's engines so it cannot maneuver well. I would hope the cruiser doesn't concentrate on the Star Destroyer's hangar bay or engines. Destroying the cruiser's shield generator is not an option -- Mon Cal cruiser's shield generators are not centralized and cannot be specifically destroyed. If the Star Destroyer can keep directly facing the Mon Cal cruiser, the Star Destroyer has the upper hand. If the Mon Cal cruiser gets behind the Star Destroyer, it is a whole different ballgame. Petroglyph Lead DesignerLas Vegas. Nevada, USA
Foshjedi2004 Posted December 2, 2005 Author Posted December 2, 2005 Nice to hear from you Joe. How goes the "tweaking" is it finally finished? Well I think we can that that as lore then.....Jobwan knows what he is talking about, i mean..he has actually tested this theory out. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Cain Posted December 2, 2005 Posted December 2, 2005 Wow Joe ! Welcome back ! Its nice to see you here again Also nice new tactic - still I will totally choose a different approach to the issue at hand. You are takeing too much damage to early. In the end its all about firepower time management. I will concentrate to stay out of the MC's range as much as possible and take out the X-Wing first and then the Y-Wings. Also some interviews about PC EAW say that you can you costumize the weapons on your ships - so I will always have a lot of AAs on. So anyway the power of the rebels is in the fighters so i will always try to take them out first. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
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