Cain Posted August 10, 2005 Posted August 10, 2005 I remember that Joe said they didn't know yet if the will add tractor beams - so what do you think are they required ? What about escape pods ? Will they be able to save more than characters ? For example the crew of that ships and by this you will still have their experience level to add it to a new ship ?! That will be cool. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Swiftdraw Posted August 10, 2005 Posted August 10, 2005 Tractor beams I only see a use for if they have a capturing system in the game. Other than that I really see now pratical use, or maybe to guide ships into repair docks. Escape pods would be good for rescuing hero units. Again, outside of that I see little in the way of usefull applications. Maybe if they had an experience system to gain veteran status you could pick up pods to gain exp., but I don't know if a unit promotion system has been confirmed yet. I'm now teh lurker.http://miniprofile.xfire.com/bg/bg/type/2/swiftdraw.png
The Relentless Posted August 10, 2005 Posted August 10, 2005 If they enable capturing of ships, then there must be tractor beams. If not, then perhaps there's no need for tractor beams. Has an experience-based system for the units been confirmed? If it is, then great, and escape pods are needed. If not, then not. Go Leafs go!
Foshjedi2004 Posted August 10, 2005 Posted August 10, 2005 Tractor beams could be good to bring in disabled ships to help them keep up with the fleet. Escape Pods, hmmm Would be cool to watch an ISD breaking up and then suddenly a series of lights erupt and the waves upon waves of Pods blast away from the ship. The teams can then battle over characters. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Ghostly_Substance Posted August 10, 2005 Posted August 10, 2005 lifepods, would be nice then having more crew on your other ships Hey how about have one small Lance pick up anybody that left the damaged capital ship then that ship with the crew returns to the closest Imperial base to get a new ship currently being built or turn them into Stormtroopers Keep in mind just a thought. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Juggernaut1985 Posted August 10, 2005 Posted August 10, 2005 Could be an easy way to transfer combat experience.
Joshinator Posted August 11, 2005 Posted August 11, 2005 What about tractor beams scooping up fighters? Lancers equipt with special tractor beams could really decimate rebel fighters, or corettes vs ties -You seem to have an over developed sence of vengeance. It's going to get you into trouble some day.SWEAW Petroglyph Fan ForumsClick for EaW Countdown Timer!http://i19.photobucket.com/albums/b191/Foshjedi2004/Empire.jpg
Foshjedi2004 Posted August 11, 2005 Posted August 11, 2005 Lancers don't have tractor beams. Only ISDs and Large Capital ships do. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Guest JediIgor Posted August 11, 2005 Posted August 11, 2005 Tractor beams should be in, but they should be automatic. Tractor beams can be used for boarding smaller vessels, and for scooping up your own fighters to make them return to dock faster. Aside from that, there is really nothing special tractor beams would do in a game (although in real life you could pull off some tactics like holding a ship in place while your bombers pull runs).
Imp High Admiral Posted August 15, 2005 Posted August 15, 2005 i think tractor beams should be in but only to capture smaller ships and the escape pods for crews to escape from the ship, like in ANH. As the imp high admiral i will rule the empire with an Iron Fist
Foshjedi2004 Posted August 15, 2005 Posted August 15, 2005 In ANH the Empire blew all the pods with life out of space as they didn't want news of the Tantive IV's plight to get back to the Senate. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Vader89 Posted August 15, 2005 Posted August 15, 2005 Escpae pods sound good for characters. THe only problem is youd have to be careful they do not fall into the hands of your opponent. http://i38.photobucket.com/albums/e144/theairsniper/TAS-Userbar.jpghttp://miniprofile.xfire.com/bg/bg/type/2/Sharpshooter89720.pngYou Don't Know the Power of the Dark Side!Click for an EaW Countdown Timer!
Havok9120 Posted August 16, 2005 Posted August 16, 2005 If I remember correctly one of the resources in the ST Armada games was Crew....always made me mad when i lost a starbase with a ton of crew on board. Now, if crew is a resource, then escape pods make perfect sense. Especially for somthing with as much crew as an ISD...You could recover both some exp and a certain number of crew.
Vader89 Posted August 17, 2005 Posted August 17, 2005 I think if you could just get the exp from the crew, how did Crew work as a resource? http://i38.photobucket.com/albums/e144/theairsniper/TAS-Userbar.jpghttp://miniprofile.xfire.com/bg/bg/type/2/Sharpshooter89720.pngYou Don't Know the Power of the Dark Side!Click for an EaW Countdown Timer!
Foshjedi2004 Posted August 17, 2005 Posted August 17, 2005 You could only construct ships if you had enough Crew in the crew pool. Basically acted as a cap to ensure that you didn't just build loads of Sovereign and Galazy ships. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Vader89 Posted August 17, 2005 Posted August 17, 2005 Oh ok. BTW: I HATE CAPS!!! http://i38.photobucket.com/albums/e144/theairsniper/TAS-Userbar.jpghttp://miniprofile.xfire.com/bg/bg/type/2/Sharpshooter89720.pngYou Don't Know the Power of the Dark Side!Click for an EaW Countdown Timer!
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