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EAW Community - Second Interview (WIP)


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EAW Community - Second Interview (Work in Progress)

 

 

Hello everyone. I am opening this thread for you to post what questions you would like Mike and the Petroglyph Team when Cain/ Ismael send off the next Interview.

 

1. Can you describe the overall effects of the ground base defenses like the Ion Cannon and Laser Cannons.

 

2. We have seen a general increase of ships appearing in the trailers and Screenshots. Can you reveal any new designs added to the ship lists.

 

3. Can you reveal any more game features and screenshots of the galaxy interface.

 

NOTE(*by Cain) : Not all the questions will makeit in the new Interview & QA (Only 10 questions will be sent). We will vote on the best questions to be sure we will get an answer and LEC's PR aproval. To improve your question chances to be selected try to keep the old style from the first interview.

 

All EAW fan sites and fourms are invited to participate

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-Is that ship the Demolisher, the Liberator, or the Decimator? It's killing us.

-Will there be AT-TE's?

-What percentage, roughly, of the game have been we been shown?

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1) Can you reveal how new units are produce? Example, are there ship yards?

2) If there are production facilities, can you target them?

3) Is there a tech tree? If there is how large is it?

4) Outside of the Death Star, will there be any other WMDs?

5) Can you reveal any new details on the multiplayer? Such as how the server list be set up, will there be a stats system, will there be a quick player match up based off stats (if there is a stats system), and what measures are being taken to prevent cheating?

6) How is base building/exspansion going to be handled?

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1) Will there be a skirmish battle for single player or just campaigns and multiplayer ?

2) Is it possible to show us couple more units or is it top secret till later ?

3) I remember hearing a interview from E3 about recording video from ingame. Exactly how will this work ? Will we be able to record freely or will it just be normally recorded and freeroam in it ?

4) Can the Imperial (and if there is a Rebel scout) Scouts on their bikes get off and snipe or set up traps or are they only scouting types only on bikes ?

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1) How do you plan to address researches in EAW? Will there be the classic research yard, where research affects all existing craft, gaining instant benefit, or the more modern upgrade of individual unit groups by the player's choice as they are needed.

 

2) We've seen ground based heros, and a sample of their power in Darth Vader. What can we expect from space 'hero' units? Will they have abilities of their own, or if existing Heroes can be applied to different spacefaring vessels will it have an effect other than an attribute boost (to damage and accuracy for example)?

 

 

 

 

(I will add more as I come up with more :wink: )

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What is the average length of a battle?

Will the Imperial side have any aircraft to use in ground battles?

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DSL: 26 galatic credits

EaW: 50 galatic credits

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1.) Can multiple Death Stars be Built?

2.) To what extent can capital ships bombard the surface of a world? Can they fire at the ground with their turbolasers, just call in a few tie bombers as we saw at E3, or somewhere inbetween?

3.) Are Super Star Destroyers in the game, and will they be buildable or will they be a hero unit?

4.) What happens when one faction controls the surface of a planet while the other faction controls the space?

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1) Will EaW Make an offical classes of all ships, with offical stats and size. Will petro be working with LA to make an offical cannon of ships and stats?There is great debate everywhere what certain classes of ships look like, armlements, size ect. Especially with more unknown ships like the Mon Cal classes.

 

2) Orbital bombardment ability?

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Guest JediIgor

1) Will there be an artificial population cap/limit?

 

2) Will grand strategy mode have more to it than just building your army/navy up (such as sabotage, espionage, covert ops, etc)?

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Heres my 5:

 

1.) Will large ships be produced out in the open and will we be able to see them slowly be built?

 

2.) Will we be able to capture buildings? (ie: space staions shipyards, etc.)

 

3.) The whole Decimator, liberator, "Debarisher" thing.

 

4.) Can we build more than one death star?

 

5.) can the DS Target capital ships or anything other than planets and what is it classified as (Unit, building, hero or a little buit of all)?

 

Thats it for me.

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Plans on a Beta? Or Multiplayer Demo? (Something we can play before the game is officialy released)

 

Loll - that will be a question for LEC - Lets see what we can do ;)

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Guest JediIgor

 

4.) Can we build more than one death star?

 

5.) can the DS Target capital ships or anything other than planets and what is it classified as (Unit, building, hero or a little buit of all)?

 

Streamlined to one question:

1) Will there be any artificial limitations on the Death Star unit in the game such as being only able to build one of it, not allowing it to target other ships like in the movies, forcing it to be a stationary object during battle, etc?

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:arrow: how will bombing be handled, or, in other words, is there a limit to the number of bombing runs you can have on one ground attack?

 

:arrow: what is the final number of planets that will be in the game?

 

:arrow: will b-wings and tie interceptors be in the game?

 

:arrow: Will the following cam view be available for fighters since its used for cap. ships?

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-Will there be a "recall" ability for fighter sqaudrons during space combat, to recall them back into the hangar of your starship/s? This would be for situations where you would only want your starships to fight, for example, when victory is assured with only your capital ships and you wouldn't want to risk losing some of your fighters.

 

- What will a ground battle on Coruscant (Imperial Center) look like? Will it live up to all our wildest Star Wars expectations and be a multi-leveled, planet-spanning megalopolis?

 

- TIE Interceptors and B-Wings after lengthy research?

 

- Super Star Destroyers: hero unit, or possible to build after research?

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What kind of map editor can we expect and can we use it to create our own planets and campaigns?

 

Will you be using any EU sources (such as the Thrawn Trilogy) to create material for the game.

 

How will planets like Coruscant and Bespin work in the game?

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Welcome to the forum. Enjoy your stay.

 

I have another Question:

 

Will there be a strengths and weakness' point table. IE ISD > Nebulon Frigate > TIE Fighter however ISD < TIE Bombers

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Urgh :/

 

All of this represent a lot a questions, I hope it wouldn't be too difficult to choose :)

 

 

:arrow: Do you plan to create a community website ? Forums ? Before or after the release ?

 

:arrow: What do you think of critics about the graphic engine toward for example the AOE 3's ?

 

:arrow: (funny one :D) Sleep with to love or love to sleep with ?

I love this one lol

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after you have post a lot of question we should collect them and try to make from 2 or more question only 1 question.

 

like Question 1 "will there bee SSD?" Question 2 "Will there be counter.. against SSD?"

 

new Question: "Teh community ask herself will be SSD in the Game and how can we counter this powerfull ships?" <- bad english i know but we will be became 2 answeres instead of 1 ^^ maybe we will get no answer because this is strongly secret ^^

Why is English one of the most speaken languages? German is more better, it sounds better and i did unterstandt it ^^ but for you i will spoke english too, not good but you should unterstand me ^^

 

"Der Preis der Freiheit, ist ewige Wachsamkeit" Col. Blair Herz des Tigers

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