Cain Posted August 3, 2005 Share Posted August 3, 2005 I personally have a dream of challenging one day the EAW's game designers to a debate . I think it will be a great fight of opinions if I also can have the PFF members in my team. I think EAW's designers have the experience of makeing RTS games but they lack some of the gamer's perspective. They also lack the moders perspective so I think we will be able to make a good show but not win becouse they invested more time in EAW than me. How cool a "Gamers vs. Game Designers Debate" will be ?! And how much media attention will we get for EAW ?! Alot ! but that's just me ... Anyway here is some of my feedback ideas in the last hour from an EAW's costumer perspective: Player Rewards - In a space battle. 1. We know that we have ship subsystems. When you destroy an enemy ships some of his subsystems should remain floating around for you to ghater and reuse or sell. (*This can be foun in Nexus and was always a great satisfaction to scavange after stuff - KOTOR 1-2 had this stuff also and I've seen all the players very passionate in searching dead bodyes. 2. The ability to capture ships. HW 1-2 had it. In HW 1 it was unlimited and I arrived to finish the game commanding an "enemy" fleet - loll. In HW2 it was limited to a certain number of ships. EAW could also impose a limit of use for enemy ships becouse the player will not have spare parts for them. Ex: you capture in 3 battles 3 ISDs and you can only use one and scrap the two more damaged. Also your captured ISD's subsystems once damaged will not be easly repaired and you will have to use rebel weapons on that slots basically rebalanceing the game. If you want to keep your capture d ships running you will have to keep a steady supply of captured ships and materials. So in the end the capture of ships will be more like a "ego satisfaction" then a real war strategy. 3. Traders and Supply Convois. Ok... who has never dremed of going behind enemy lines and disturbing his supplys and radeing his traders ?! I don't know the full EAW design so I can only say that attacking Supply convois and traders should affect more stuff than only money revenue. Ex: The enemy ships from the reciveing end will repair slower if you took out their supply convoy. buildings on a planet will be constructed slower ...etc. And you get subsystems or tehnologies or a repair bopnus to useit somewere sometime in the future ...etc. Some Enlarged Interactvity 1. I really hope that the Rancor and some other beasts are the only interactivity elements on the land. I also want to see parts of the explodeing heavy units fly around and impacting with soldiers for ex. I also want to see area bombs that will do a great falsh and a big boom afecting many ships in one area and makeing the oponent to think more about massing forces in one small place for increased firepower. (*play Nexus). I want to see an explodeing ship do some damage to the ships to close by. What we know about EAW's interactivity elements in space is that we will have asteriods areas to cut true and... and ... nothing else I think that we know about. Real Human Movement Captures Also I think a "blue studio" will be required to do better soldier and character animations. And animatioons can be added at any moment in development. Someone should look at Code Name : Panzers animations. Its a RTS with similar scale like EAW but the animations look better than in an FPS. Why ?! Becouse they used blue studio technology and they captured quality motions for some movie scenes or soldiers action. Balanceing I bet nobody of yopu has played Close Combat 3. There you could destroy a tank with one shot or fire 10 mshots for the same result. Why ?! it all depended on the fire range , hight location, , gun crew experience, cover of the attacking unit, weapon's caliber and the thank positioning and experience. WOW and it was super ! 1. This system can also be added to EAW and reduce the general feeling of exagerated balance. SW players and even new commers don't expect to play a game that has been exageratly balanced. Of course that in the other case they will also scream that one faction is to strong .... but the unbalanced units can be "fixed" by a combat options balance system on the map and bu general tactical war balance. So everyone will be satisfyed. .... Now I let the others to join in the disscution I've only opened the subject. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager - Link to comment Share on other sites More sharing options...
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