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SW Empire at War: Reality of Rebellion Mod


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Well, I was actually planning on keeping all the new units for the game and adding some additional ships.

 

As for who gets what ship... I'm thinking about making it so that ship types aren't linked to factions but are linked to worlds. So, if you're the rebellion and you capture Kuat you could build KDY facilities and perhaps even eventually ISDs. I'm also thinking that I'll make it so that any unit below Destroyer class can be purchased on the "Black Market" at highly inflated prices or you can capture the planet where the corporation that produces the unit is based (Corellia for CEC units, Kuat for KDY units, and Fondor for Rendili StarDrive units), construct some corporate buildings from KDY or CEC (Enabled by the possession of each world) and start churning them out yourself (A much cheaper option).

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Excuse me, the VSD I and Lancer frigate remain important units. The VSD 1 is the ultimate in orbital bombardment and missile assaults. Nothing can come close to the Lancer as a dedicated antistarfighter platform...

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Guest JediIgor
Not bad, don't bother making a list of ground vehicles because I'm going to put up a list I already made here (with links to pics/descriptions ;)) once I get the time! Wouldn't it make more sense to just find the d20 stats for whatever is already in the game though?
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Wouldn't it make more sense to just find the d20 stats for whatever is already in the game though?

 

:lol::lol::lol::lol:

It would JI, if they had the stats...

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Guest JediIgor
Certainly there aren't d20 stats for everything out there, but there are for most of the the things that aren't invented from scratch by Petroglyph..! That would pretty much be the majority of the vehicles/ships in the game then :).
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  • 1 month later...

That's a great idea, it's the companies of that faction that made those units. Also it would make planets evan more important - brilliant idea :D

 

When I heard about taking companies I wondered how you would do it but doing it by taking planets is great.

 

1. Will there be bonus units for having 2 or more companies e.g. having Kamino and Mon Call give a special drop capital ship.

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Well I'm thinking of making it so that some of the really huge ships require possession of multiple worlds. For example, I think I'll make it so you're required to possess both Fondor and Kuat to be able to construct Super Star Destroyers.

 

Since the possibility that hardpoints will be customizable it means that another layer of companies may come into play. Say possession of Taim & Bak facilities will be required to select certain types of hardpoints. The same may even be true of construction of ground facilities, like the KDY Ion Cannon the rebels use and the LNR series made by Golan Arms (I think its a Golan design) may be available on the black market, but I'd think possession of Kuat and the Golan corporation would drastically cut construction costs for those units.

 

Other units will require possession of two or more corporations. Clone Stormtroopers equipped with Blastech E-11s will need both Kamino and a Blastech facility.

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That's a great idea it stops 1 player from ortimatically dominating the game if they take 1 planet.

 

I was wondering if you a team recruited and a website, I haven't seen it posted yet?

I'd really like to see more on the mod.

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  • 3 weeks later...
Well, here's something I've been thinking about. If starships have destructable hardpoints, can ground vehicles? If they can it'd be awesome if we could make it so that you could take out the weapons on a walker, or its power generator... More tactical options, the better.

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We're waiting to get a look at the game's file system before jumping in and launching the mod. Even then I know we'll have to recruit, hopefully we'll be able to get access to EvilleJedi's excellent ship models for Homeworld 2 and convert them to something we can use in EAW.

 

I've also compiled a list of known ships and their manufacturing corporations. I've found that if we do the mod as I've suggested the possession of three worlds will be of extreme strategic and military importance for the production of starships: Kuat, Corellia, and Mon Calamari. At game start (If the starting locations aren't random) I'd advocate utilizing the historical affiliation of each. Mon Calamari (Rebel), Corellia (Neutral), and Kuat (Imperial). This will promote the historical production and use of vessels by both sides at the start of the game but it will not exclude the possession of vehicles to one side or another.

 

You'll also notice a number of smaller manufacturers such as SoroSuub and Sienar Fleet Systems which produce products besides capital ships (Like TIEs and Blasters) as well as secondary manufacturers like Loronar Consolidated Shipworks, Republic Engineering Corporation, and Rendili Stardrive which produce only a few types of ships, but these few types are highly useful and therefore prized.

 

Starship Manufactures and their products:

 

Single Company Ventures:

 

Alderaanian Shipwrights

Thranta Class War Frigate

 

Byss Core Yards

World Devestator

 

Bothan Shipwrights

Bothan Assault Cruiser

 

Corellian Engineering Corporation

Action V Freighter

Action VI Freighter

Armada Class Star Battleship

CC-7700 Class Frigate

CC-9600 Class Frigate

CR80 Class Corvette

CR90 Class Corvette

CR90a Class Corvette

DP20 Class Gunship

DP50 Class Gunship

PB-950 Class Patrolship

Strident Class Star Defender

Unnamed Heavy Frigate

Unnamed Heavy Missile Frigate

Unnamed Light Frigate

Unnamed Light Gunship

Unnamed Medium Frigate

Vengeance Class Star Dreadnaught

 

Damorian Manufacturing

Carrack Class Cruiser

 

Hapes Consortium

Battle Dragon Class

Nova Cruiser

 

Kuat Drive Yards

Adz Class Patrol Destroyer

Allegiance Class Star Destroyer

Bayonet Class Light Cruiser

Corona Class Frigate

EF-76B Nebulon B Class Frigate

EF-76B2 Nebulon B2 Class Frigate

Eidolon Class Strike Cruiser

Escort Carrier

Harrow Class Star Destroyer

Imperial I Class Star Destroyer

Imperial II Class Star Destroyer

Imperial III Class Star Destroyer

Lancer Frigate

Mandator Class Star Dreadnaught

Mandator II Class Star Dreadnaught

Praetor Class Battlecruiser

Procurator Heavy Cruiser

Titan Class Battlecruiser

Venator Star Destroyer

 

Loronar Consolidated Shipworks

Belarus Class Strike Cruiser

Loronar Class Strike Cruiser

Torpedo sphere

 

Mon Calamari Shipyards

Independence Class Cruiser

MC-40 Lusla Class Frigate

MC-60 Class Frigate

MC-80 Liberty Class Destroyer

MC-80 Maria Class Destroyer

MC-80 Maximus Class Destroyer

MC-80a Naritus Class Destroyer

MC-80b Mon Remonda Class Cruiser

MC-90 Defiance Class Destroyer

Mediator Class Battlecruiser

Viscount Class Star Defender

 

Rendili StarDrive

Dreadnaught Class Star Frigate

Neutron StarClass Bulk Cruiser

Vainglorious Class Cruiser

Victory I Class Star Destroyer

Victory II Class Star Destroyer

 

Republic Engineering Corporation

Defender Class Assault Carrier

Hajen Class Fleet Tender

Majestic Class Cruiser

Ranger Class Gunship

Sacheen Class Frigate

 

Republic Sienar Systems

Marauder Class Corvette

 

Rothana Heavy Industries

Acclamator Class Assault Ship

Acclamator II Class Star Frigate

 

Sienar Fleet Systems

Archer Class Corvette

Enforcer Class Light Cruiser

Guardian Class Light Cruiser

Immobilzer 418 Class Interdictor

Immobilzer 419 Class Interdictor

Pursuit Class Light Cruiser

Vindicator Class Light Cruiser

 

SoroSuub

Liberator Class Cruiser

Quasar Fire Class Carrier

 

Tagge Industries Shipyards Ltd

Modular Taskforce Cruiser

 

Trans Gal Meg

Bulwark Class Battlecruiser

 

Joint Ventures:

 

Byss Core Yards and Kuat Drive Yards

Implacable Class Battlecruiser

Sovereign Class Star Dreadnaught

Eclipse Class Star Dreadnaught

 

Corellian Engineering Corporation, Fondor Contract Shipworks, and Kuat Drive Yards

Dominator Class Star Destroyer

 

Corellian Engineering Corporation, Fondor Contract Shipworks, Kuat Drive Yards, and Republic Engineering Corporation

Endurance Class Fleet Carrier

Nebula Class Star Destroyer

Rejuvenator Class Star Destroyer

 

Corellian Engineering Corporation and Kuat Drive Yards

Executor Star Dreadnought

 

Corellian Engineering Corporation and Republic Engineering Corporation

Agrave Class Picket ship

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Home One is an Independence Class Cruiser.

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Star Dreadnought, I find that is a much better term than super star destroyer. I also find it intresting that in the Star Wars universe, destroyers tend to be bigger than cruisers which seems odd to me. I think the ISD threw the whole thing off. Who was it that built the rebel carrier that appeared in Truce at Bukra? It was the ship that the Carrack class cruiser blew up.
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You're talking about the Quasar Fire Class Carrier Flurry. They're built by SoroSuub which is based out of Sullust.

 

Star Dreadnought, I find that is a much better term than super star destroyer. I also find it intresting that in the Star Wars universe, destroyers tend to be bigger than cruisers which seems odd to me.

 

Yeah, I agree. Super Star Destroyer seems more like a slang term for the larger ships then anything else. Of course LEC's lack of guidance on naming conventions has only helped muddy the waters.

 

Here's another partial list, this time for ships smaller then capital ships.

 

Atmospheric Fighter, Starfighter, and Shuttle Manufacturers

 

Alliance Engineering Corporation

RZ-1 A-wing

RZ-1B A-wing Mark II

 

Corellian Engineering Corporation

HLAF-500

LAF-250

Mynock Assault Boat

 

Cygnus Spaceworks

Escort Shuttle

XG-1 Assault Gunboat

 

FreiTek

E-wing A

E-wing B

 

Hapes Consortium

Hentinir Assault Bomber

 

Incom Corporation

I-7 Howlrunner

T-16 Skyhopper

T-47 Combat Speeder

T-65A X-wing

T-65A1 B X-wing

T-65A2 C X-wing

T-65A3 D X-wing

T-65R X-wing

T-65XJ X-wing

Z-95 AF1

Z-95 AF2

Z-95 AF3

Z-95 AF4

Z-95 Mark I

Z-95 Mark II

Z-95M

 

Koensayr

BTL-A4 Y-wing

BTL-S3 Y-wing

Longprobe Y-wing

 

Kuat Drive Yards

A-9 Vigilance Interceptor

Firespray Patrol Ship

V-wing

 

Kuat Systems Engineering

Cloakshape Starfighter

 

Rendili StarDrivep

Katarn Boarding Shuttle

 

Republic Engineering Corporation

Ferret Scout

K-wing

 

Republic Sienar Systems

Aethersprite

Kappa Class Shuttle

Prowler Scout

 

Rothana Heavy Industries

LAAT

 

Sienar Fleet Systems

GAT-12h Skipray Blastboat

GAT-12i Skipray Blastboat

GAT-12j Skipray Blastboat

Lambda Shuttle

TIE Advanced x1

TIE Advanced x2 "Avenger"

TIE Bomber

TIE Defender

TIE Experimental 1

TIE Experimental 2

TIE Experimental 3

TIE Experimental 4

TIE Experimental 5

TIE Fighter

TIE Interceptor Mark I

TIE Interceptor Mark 2

TIE Scimitar

TIE Scout

TIE Vanguard

TIE/D

TIE/gt Bomber

TIE/ln Fighter

TIE/rc Fighter

 

Slayn & Korpil

B-wing

B-wing/E

B-wing/E2

V-wing Airspeeder

 

Telgorn Corporation

AT-AT Barge

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Guest JediIgor
If there's going to be variants, I hope we can make it so once a new variant is researched all previous ones can either be upgraded instantly or for a small price (but without the older ones being buildable anymore..?). Otherwise there will be too many X-Wings to build with only slight differences :P.
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I agree with your assesment JI, but once again I'd like to see how much room to maneuver we're given in the game's coding before deciding anything.

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Star Dreadnought, I find that is a much better term than super star destroyer.

Super Star Destroyer, although a nice nickname for bigger Imperial vessels, doesn't really describe what type of ship the Executor and its design-siblings are.

Now, 'Dreadnought ('Dreadnaught' for Yanks) is basically used for describing battleships with the heaviest armor, who are armed only with the biggest guns. Both of which match the Executor-class quite well.

 

In addition, since it can carry large amounts of vehicles and ships, it can also be described as a 'carrier'. Since it can operate independently, it can also be described as a 'battlecruiser' (and was described as that in the old Marvel comics).

 

Since these are more secondary abilities, and the Executors are more often aided by other ships rather than go alone, the term 'Star Dreadnought' seems more appropriate, and it was decided upon in last years ITW:OT.

 

I also find it intresting that in the Star Wars universe, destroyers tend to be bigger than cruisers which seems odd to me.

It seems that dagger-shaped Republic/Imperial ships have a scale of their own, slightly bigger and more powerful compared to other factions/species (who have different classification-issues of their own).

 

I like to call this scale the "Imperial Star-scale". Other factions use the 'Star' prefix in classifying their ships (the Mon Cals, the Separatists etc.), so this isn't unique to the Republic/Empire, but the size and scale involved are somewhat different.

 

Using strictly Republic/Imperial examples, we have:

 

Corvettes (possibly Star Corvettes also, though I've never seen a canon source use this) (CR90 corvettes, Broadside cruisers)

Star Frigates (Acclamators)

Star Destroyers (Victorys, Venators, Imperators, Tectors)

Star Cruisers (Allegiance - conjecture, since it's only slightly bigger than Imperators and the SSD-range was said to start with Imperial Star Cruisers)

Star Battlecruisers (Praetors, Procurators. Vengeance - conjecture, since it's got loads of engines and little surface area for many guns and historical battlecruisers were known for sacrificing armor and guns for increased speed)

Star Battleships (Giel's flagship from Marvel SW)

Star Dreadnoughts (i.e Star Battleships with big guns. Executors. Sovereigns, Eclipses - conjecture, based on their heavy armor and firepower, which easily eclipses the Executor-class.)

 

An interesting sidenote is that Imperators can perform roles similar to cruisers, i.e operate independently. Combined with its carrier-capability, its more of a mix of carrier/cruiser/destroyer, than the strict destroyer-term. The Tector would actually be a better example of a 'pure' destroyer, having no main hangars.

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I've also compiled a list of known ships and their manufacturing corporations. I've found that if we do the mod as I've suggested the possession of three worlds will be of extreme strategic and military importance for the production of starships: Kuat, Corellia, and Mon Calamari. At game start (If the starting locations aren't random) I'd advocate utilizing the historical affiliation of each. Mon Calamari (Rebel), Corellia (Neutral), and Kuat (Imperial). This will promote the historical production and use of vessels by both sides at the start of the game but it will not exclude the possession of vehicles to one side or another.

 

You'll also notice a number of smaller manufacturers such as SoroSuub and Sienar Fleet Systems which produce products besides capital ships (Like TIEs and Blasters) as well as secondary manufacturers like Loronar Consolidated Shipworks, Republic Engineering Corporation, and Rendili Stardrive which produce only a few types of ships, but these few types are highly useful and therefore prized.

 

 

You could also add Geonosis. It would be similar to the Mon Cals, The imps enslaved them, the rebels could come and liberate them. I am sure the geonosians would be pissed at sidious, so they could help the rebel's manufacture some of their techology.

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I've been considering it, but I'd want it to be a difficult bunch of technology to use and almost prohibitively expensive. Of course once you got the factories built...

 

"Activate the droids..." :twisted:

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I know this has been vehicle focused so far, but some obvious gameplay fixes:

 

:arrow: Squardon size = 12

:arrow: ISD's (etc) cant build fighters

:arrow: Unit verterans

:arrow: Heros Die

:arrow: Capital Ships dont die too quickly, move a bit slower too (They seem to rotate fairly quickly in the videos)

:arrow: Fighter move a bit slower as well (Can fighter AI be tweaked?)

:arrow: Shield Power Core goes inside sield

:arrow: Capital Ships can bombard

:arrow: Cap ships can carry troops

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You do know the videos that the units weren't themselves. They moved quickly to show off the game unless you really want to sit infront of the screen for 20 min watching a ship die. Should be slowed down a tad bit. I agree with the rest.
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Well for a first release: (Probably within just a few weeks after the game comes out) I could do the following.

 

V 0.01

:arrow: 12 Fighters in a squadron

:arrow: Highly Trained, Trained, and Untrain versions of every unit.

:arrow: Canonically accurate weapon ranges and unit sizes on the ground.

:arrow: Canonically accurate weapon ranges and unit sizes for space combat.

:arrow: Killable Heroes

:arrow: Capital ships carry ground troops.

 

Delphi has led me to believe that there is no means of tracking a unit's experience, unfortunately this means that we will be unable to have seasoned veteran formations. However as an alternative I've proposed giving the player three levels of training for each unit. Each is exponentially more effective, time consuming to construct, and expensive then the last.

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Not really, since we can't track the number of kills a formation of units has we can't have a traditional level up system for experience, instead our only choice is to make it so you can build better trained or lesser trained troops as you so desire.

 

For example: (This isn't based on anything except off the top of my head)

 

You want to build a stormtrooper platoon, so you go to the build menu and you see this...

 

Untrained Stormtrooper Platoon:

:arrow: 80 Credits

:arrow: 7 Day to Build

:arrow: Maximum Range 100 meters

:arrow: Accuracy 3% Hits to shots fired

 

Trained Stormtrooper Platoon:

:arrow: 640 Credits

:arrow: 49 Days to Build

:arrow: Maximum Range 150 meters

:arrow: Accuracy 9% Hits to shots fired

 

Highly Trained Stormtrooper Platoon

:arrow: 512,000 Credits

:arrow: 343 Days to Build

:arrow: Maximum Range 200 meters

:arrow: Accuracy 27% Hits to shots fired

 

Heroic Stormtrooper Platoon

:arrow: 40,960,000

:arrow: 2,401 Days to Build

:arrow: Maximum Range 200 meters

:arrow: Accuracy 81% Hits to shots fired

 

Here's the question, which unit would you build?

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