Stellar_Magic Posted September 1, 2005 Author Posted September 1, 2005 Well, I was actually planning on keeping all the new units for the game and adding some additional ships. As for who gets what ship... I'm thinking about making it so that ship types aren't linked to factions but are linked to worlds. So, if you're the rebellion and you capture Kuat you could build KDY facilities and perhaps even eventually ISDs. I'm also thinking that I'll make it so that any unit below Destroyer class can be purchased on the "Black Market" at highly inflated prices or you can capture the planet where the corporation that produces the unit is based (Corellia for CEC units, Kuat for KDY units, and Fondor for Rendili StarDrive units), construct some corporate buildings from KDY or CEC (Enabled by the possession of each world) and start churning them out yourself (A much cheaper option). Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
plokoon9619 Posted September 3, 2005 Posted September 3, 2005 Then theres no point in Lancer frigate or VSD1.
Stellar_Magic Posted September 3, 2005 Author Posted September 3, 2005 Excuse me, the VSD I and Lancer frigate remain important units. The VSD 1 is the ultimate in orbital bombardment and missile assaults. Nothing can come close to the Lancer as a dedicated antistarfighter platform... Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Guest JediIgor Posted September 3, 2005 Posted September 3, 2005 Not bad, don't bother making a list of ground vehicles because I'm going to put up a list I already made here (with links to pics/descriptions ) once I get the time! Wouldn't it make more sense to just find the d20 stats for whatever is already in the game though?
Stellar_Magic Posted September 4, 2005 Author Posted September 4, 2005 Wouldn't it make more sense to just find the d20 stats for whatever is already in the game though? It would JI, if they had the stats... Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Guest JediIgor Posted September 4, 2005 Posted September 4, 2005 Certainly there aren't d20 stats for everything out there, but there are for most of the the things that aren't invented from scratch by Petroglyph..! That would pretty much be the majority of the vehicles/ships in the game then .
sool Posted October 16, 2005 Posted October 16, 2005 That's a great idea, it's the companies of that faction that made those units. Also it would make planets evan more important - brilliant idea When I heard about taking companies I wondered how you would do it but doing it by taking planets is great. 1. Will there be bonus units for having 2 or more companies e.g. having Kamino and Mon Call give a special drop capital ship.
Stellar_Magic Posted October 16, 2005 Author Posted October 16, 2005 Well I'm thinking of making it so that some of the really huge ships require possession of multiple worlds. For example, I think I'll make it so you're required to possess both Fondor and Kuat to be able to construct Super Star Destroyers. Since the possibility that hardpoints will be customizable it means that another layer of companies may come into play. Say possession of Taim & Bak facilities will be required to select certain types of hardpoints. The same may even be true of construction of ground facilities, like the KDY Ion Cannon the rebels use and the LNR series made by Golan Arms (I think its a Golan design) may be available on the black market, but I'd think possession of Kuat and the Golan corporation would drastically cut construction costs for those units. Other units will require possession of two or more corporations. Clone Stormtroopers equipped with Blastech E-11s will need both Kamino and a Blastech facility. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
sool Posted October 19, 2005 Posted October 19, 2005 That's a great idea it stops 1 player from ortimatically dominating the game if they take 1 planet. I was wondering if you a team recruited and a website, I haven't seen it posted yet?I'd really like to see more on the mod.
Stellar_Magic Posted November 4, 2005 Author Posted November 4, 2005 Well, here's something I've been thinking about. If starships have destructable hardpoints, can ground vehicles? If they can it'd be awesome if we could make it so that you could take out the weapons on a walker, or its power generator... More tactical options, the better. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Stellar_Magic Posted November 10, 2005 Author Posted November 10, 2005 We're waiting to get a look at the game's file system before jumping in and launching the mod. Even then I know we'll have to recruit, hopefully we'll be able to get access to EvilleJedi's excellent ship models for Homeworld 2 and convert them to something we can use in EAW. I've also compiled a list of known ships and their manufacturing corporations. I've found that if we do the mod as I've suggested the possession of three worlds will be of extreme strategic and military importance for the production of starships: Kuat, Corellia, and Mon Calamari. At game start (If the starting locations aren't random) I'd advocate utilizing the historical affiliation of each. Mon Calamari (Rebel), Corellia (Neutral), and Kuat (Imperial). This will promote the historical production and use of vessels by both sides at the start of the game but it will not exclude the possession of vehicles to one side or another. You'll also notice a number of smaller manufacturers such as SoroSuub and Sienar Fleet Systems which produce products besides capital ships (Like TIEs and Blasters) as well as secondary manufacturers like Loronar Consolidated Shipworks, Republic Engineering Corporation, and Rendili Stardrive which produce only a few types of ships, but these few types are highly useful and therefore prized. Starship Manufactures and their products: Single Company Ventures: Alderaanian ShipwrightsThranta Class War Frigate Byss Core YardsWorld Devestator Bothan ShipwrightsBothan Assault Cruiser Corellian Engineering CorporationAction V FreighterAction VI FreighterArmada Class Star BattleshipCC-7700 Class FrigateCC-9600 Class FrigateCR80 Class CorvetteCR90 Class CorvetteCR90a Class CorvetteDP20 Class GunshipDP50 Class GunshipPB-950 Class PatrolshipStrident Class Star DefenderUnnamed Heavy FrigateUnnamed Heavy Missile FrigateUnnamed Light FrigateUnnamed Light GunshipUnnamed Medium FrigateVengeance Class Star Dreadnaught Damorian ManufacturingCarrack Class Cruiser Hapes ConsortiumBattle Dragon ClassNova Cruiser Kuat Drive YardsAdz Class Patrol DestroyerAllegiance Class Star DestroyerBayonet Class Light CruiserCorona Class FrigateEF-76B Nebulon B Class FrigateEF-76B2 Nebulon B2 Class FrigateEidolon Class Strike CruiserEscort CarrierHarrow Class Star DestroyerImperial I Class Star DestroyerImperial II Class Star DestroyerImperial III Class Star DestroyerLancer FrigateMandator Class Star DreadnaughtMandator II Class Star DreadnaughtPraetor Class BattlecruiserProcurator Heavy CruiserTitan Class BattlecruiserVenator Star Destroyer Loronar Consolidated ShipworksBelarus Class Strike CruiserLoronar Class Strike CruiserTorpedo sphere Mon Calamari ShipyardsIndependence Class CruiserMC-40 Lusla Class FrigateMC-60 Class FrigateMC-80 Liberty Class DestroyerMC-80 Maria Class DestroyerMC-80 Maximus Class DestroyerMC-80a Naritus Class DestroyerMC-80b Mon Remonda Class CruiserMC-90 Defiance Class DestroyerMediator Class BattlecruiserViscount Class Star Defender Rendili StarDriveDreadnaught Class Star FrigateNeutron StarClass Bulk CruiserVainglorious Class CruiserVictory I Class Star DestroyerVictory II Class Star Destroyer Republic Engineering CorporationDefender Class Assault CarrierHajen Class Fleet TenderMajestic Class CruiserRanger Class GunshipSacheen Class Frigate Republic Sienar SystemsMarauder Class Corvette Rothana Heavy IndustriesAcclamator Class Assault ShipAcclamator II Class Star Frigate Sienar Fleet SystemsArcher Class CorvetteEnforcer Class Light CruiserGuardian Class Light CruiserImmobilzer 418 Class InterdictorImmobilzer 419 Class InterdictorPursuit Class Light CruiserVindicator Class Light Cruiser SoroSuubLiberator Class CruiserQuasar Fire Class Carrier Tagge Industries Shipyards LtdModular Taskforce Cruiser Trans Gal MegBulwark Class Battlecruiser Joint Ventures: Byss Core Yards and Kuat Drive YardsImplacable Class BattlecruiserSovereign Class Star DreadnaughtEclipse Class Star Dreadnaught Corellian Engineering Corporation, Fondor Contract Shipworks, and Kuat Drive YardsDominator Class Star Destroyer Corellian Engineering Corporation, Fondor Contract Shipworks, Kuat Drive Yards, and Republic Engineering CorporationEndurance Class Fleet CarrierNebula Class Star DestroyerRejuvenator Class Star Destroyer Corellian Engineering Corporation and Kuat Drive YardsExecutor Star Dreadnought Corellian Engineering Corporation and Republic Engineering CorporationAgrave Class Picket ship Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
JediKnightNathan Posted November 11, 2005 Posted November 11, 2005 i read some where that home one falls under the class of MC 85.
Stellar_Magic Posted November 11, 2005 Author Posted November 11, 2005 Home One is an Independence Class Cruiser. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Swiftdraw Posted November 11, 2005 Posted November 11, 2005 Star Dreadnought, I find that is a much better term than super star destroyer. I also find it intresting that in the Star Wars universe, destroyers tend to be bigger than cruisers which seems odd to me. I think the ISD threw the whole thing off. Who was it that built the rebel carrier that appeared in Truce at Bukra? It was the ship that the Carrack class cruiser blew up. I'm now teh lurker.http://miniprofile.xfire.com/bg/bg/type/2/swiftdraw.png
Stellar_Magic Posted November 12, 2005 Author Posted November 12, 2005 You're talking about the Quasar Fire Class Carrier Flurry. They're built by SoroSuub which is based out of Sullust. Star Dreadnought, I find that is a much better term than super star destroyer. I also find it intresting that in the Star Wars universe, destroyers tend to be bigger than cruisers which seems odd to me. Yeah, I agree. Super Star Destroyer seems more like a slang term for the larger ships then anything else. Of course LEC's lack of guidance on naming conventions has only helped muddy the waters. Here's another partial list, this time for ships smaller then capital ships. Atmospheric Fighter, Starfighter, and Shuttle Manufacturers Alliance Engineering CorporationRZ-1 A-wingRZ-1B A-wing Mark II Corellian Engineering CorporationHLAF-500LAF-250Mynock Assault Boat Cygnus SpaceworksEscort ShuttleXG-1 Assault Gunboat FreiTekE-wing AE-wing B Hapes ConsortiumHentinir Assault Bomber Incom CorporationI-7 HowlrunnerT-16 SkyhopperT-47 Combat SpeederT-65A X-wingT-65A1 B X-wingT-65A2 C X-wingT-65A3 D X-wingT-65R X-wingT-65XJ X-wingZ-95 AF1Z-95 AF2Z-95 AF3Z-95 AF4 Z-95 Mark IZ-95 Mark IIZ-95M Koensayr BTL-A4 Y-wing BTL-S3 Y-wingLongprobe Y-wing Kuat Drive YardsA-9 Vigilance InterceptorFirespray Patrol ShipV-wing Kuat Systems EngineeringCloakshape Starfighter Rendili StarDrivepKatarn Boarding Shuttle Republic Engineering CorporationFerret ScoutK-wing Republic Sienar SystemsAetherspriteKappa Class ShuttleProwler Scout Rothana Heavy IndustriesLAAT Sienar Fleet SystemsGAT-12h Skipray BlastboatGAT-12i Skipray Blastboat GAT-12j Skipray BlastboatLambda ShuttleTIE Advanced x1TIE Advanced x2 "Avenger"TIE BomberTIE DefenderTIE Experimental 1 TIE Experimental 2 TIE Experimental 3 TIE Experimental 4TIE Experimental 5TIE Fighter TIE Interceptor Mark ITIE Interceptor Mark 2TIE ScimitarTIE ScoutTIE VanguardTIE/DTIE/gt Bomber TIE/ln FighterTIE/rc Fighter Slayn & Korpil B-wing B-wing/E B-wing/E2 V-wing Airspeeder Telgorn CorporationAT-AT Barge Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Guest JediIgor Posted November 12, 2005 Posted November 12, 2005 If there's going to be variants, I hope we can make it so once a new variant is researched all previous ones can either be upgraded instantly or for a small price (but without the older ones being buildable anymore..?). Otherwise there will be too many X-Wings to build with only slight differences .
Stellar_Magic Posted November 12, 2005 Author Posted November 12, 2005 I agree with your assesment JI, but once again I'd like to see how much room to maneuver we're given in the game's coding before deciding anything. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
AT-AP Posted November 13, 2005 Posted November 13, 2005 Star Dreadnought, I find that is a much better term than super star destroyer.Super Star Destroyer, although a nice nickname for bigger Imperial vessels, doesn't really describe what type of ship the Executor and its design-siblings are. Now, 'Dreadnought ('Dreadnaught' for Yanks) is basically used for describing battleships with the heaviest armor, who are armed only with the biggest guns. Both of which match the Executor-class quite well. In addition, since it can carry large amounts of vehicles and ships, it can also be described as a 'carrier'. Since it can operate independently, it can also be described as a 'battlecruiser' (and was described as that in the old Marvel comics). Since these are more secondary abilities, and the Executors are more often aided by other ships rather than go alone, the term 'Star Dreadnought' seems more appropriate, and it was decided upon in last years ITW:OT. I also find it intresting that in the Star Wars universe, destroyers tend to be bigger than cruisers which seems odd to me.It seems that dagger-shaped Republic/Imperial ships have a scale of their own, slightly bigger and more powerful compared to other factions/species (who have different classification-issues of their own). I like to call this scale the "Imperial Star-scale". Other factions use the 'Star' prefix in classifying their ships (the Mon Cals, the Separatists etc.), so this isn't unique to the Republic/Empire, but the size and scale involved are somewhat different. Using strictly Republic/Imperial examples, we have: Corvettes (possibly Star Corvettes also, though I've never seen a canon source use this) (CR90 corvettes, Broadside cruisers)Star Frigates (Acclamators)Star Destroyers (Victorys, Venators, Imperators, Tectors)Star Cruisers (Allegiance - conjecture, since it's only slightly bigger than Imperators and the SSD-range was said to start with Imperial Star Cruisers)Star Battlecruisers (Praetors, Procurators. Vengeance - conjecture, since it's got loads of engines and little surface area for many guns and historical battlecruisers were known for sacrificing armor and guns for increased speed)Star Battleships (Giel's flagship from Marvel SW)Star Dreadnoughts (i.e Star Battleships with big guns. Executors. Sovereigns, Eclipses - conjecture, based on their heavy armor and firepower, which easily eclipses the Executor-class.) An interesting sidenote is that Imperators can perform roles similar to cruisers, i.e operate independently. Combined with its carrier-capability, its more of a mix of carrier/cruiser/destroyer, than the strict destroyer-term. The Tector would actually be a better example of a 'pure' destroyer, having no main hangars. http://i12.photobucket.com/albums/a242/CptK/StarCruiser.jpg
Nevets Posted November 13, 2005 Posted November 13, 2005 I've also compiled a list of known ships and their manufacturing corporations. I've found that if we do the mod as I've suggested the possession of three worlds will be of extreme strategic and military importance for the production of starships: Kuat, Corellia, and Mon Calamari. At game start (If the starting locations aren't random) I'd advocate utilizing the historical affiliation of each. Mon Calamari (Rebel), Corellia (Neutral), and Kuat (Imperial). This will promote the historical production and use of vessels by both sides at the start of the game but it will not exclude the possession of vehicles to one side or another. You'll also notice a number of smaller manufacturers such as SoroSuub and Sienar Fleet Systems which produce products besides capital ships (Like TIEs and Blasters) as well as secondary manufacturers like Loronar Consolidated Shipworks, Republic Engineering Corporation, and Rendili Stardrive which produce only a few types of ships, but these few types are highly useful and therefore prized. You could also add Geonosis. It would be similar to the Mon Cals, The imps enslaved them, the rebels could come and liberate them. I am sure the geonosians would be pissed at sidious, so they could help the rebel's manufacture some of their techology.
Stellar_Magic Posted November 13, 2005 Author Posted November 13, 2005 I've been considering it, but I'd want it to be a difficult bunch of technology to use and almost prohibitively expensive. Of course once you got the factories built... "Activate the droids..." Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Avaris Posted November 13, 2005 Posted November 13, 2005 I know this has been vehicle focused so far, but some obvious gameplay fixes: Squardon size = 12 ISD's (etc) cant build fighters Unit verterans Heros Die Capital Ships dont die too quickly, move a bit slower too (They seem to rotate fairly quickly in the videos) Fighter move a bit slower as well (Can fighter AI be tweaked?) Shield Power Core goes inside sield Capital Ships can bombard Cap ships can carry troops
Ghostly_Substance Posted November 13, 2005 Posted November 13, 2005 You do know the videos that the units weren't themselves. They moved quickly to show off the game unless you really want to sit infront of the screen for 20 min watching a ship die. Should be slowed down a tad bit. I agree with the rest. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Stellar_Magic Posted November 13, 2005 Author Posted November 13, 2005 Well for a first release: (Probably within just a few weeks after the game comes out) I could do the following. V 0.01 12 Fighters in a squadron Highly Trained, Trained, and Untrain versions of every unit. Canonically accurate weapon ranges and unit sizes on the ground. Canonically accurate weapon ranges and unit sizes for space combat. Killable Heroes Capital ships carry ground troops. Delphi has led me to believe that there is no means of tracking a unit's experience, unfortunately this means that we will be unable to have seasoned veteran formations. However as an alternative I've proposed giving the player three levels of training for each unit. Each is exponentially more effective, time consuming to construct, and expensive then the last. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
JediKnightNathan Posted November 13, 2005 Posted November 13, 2005 so what your saying is like a 3 level unit system. a bit like the one we had in Glactic Battleground. please tell me if im wrong.
Stellar_Magic Posted November 13, 2005 Author Posted November 13, 2005 Not really, since we can't track the number of kills a formation of units has we can't have a traditional level up system for experience, instead our only choice is to make it so you can build better trained or lesser trained troops as you so desire. For example: (This isn't based on anything except off the top of my head) You want to build a stormtrooper platoon, so you go to the build menu and you see this... Untrained Stormtrooper Platoon: 80 Credits 7 Day to Build Maximum Range 100 meters Accuracy 3% Hits to shots fired Trained Stormtrooper Platoon: 640 Credits 49 Days to Build Maximum Range 150 meters Accuracy 9% Hits to shots fired Highly Trained Stormtrooper Platoon 512,000 Credits 343 Days to Build Maximum Range 200 meters Accuracy 27% Hits to shots fired Heroic Stormtrooper Platoon 40,960,000 2,401 Days to Build Maximum Range 200 meters Accuracy 81% Hits to shots fired Here's the question, which unit would you build? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
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