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fastest imperial ship?


Verdex
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ok, I probably could look this up in the manual - but this is probably much faster:

 

I'd like to transport some of my main imperial characters as fast as possible through the galaxy (or within systems) - especially at the beginning of the game. Which ship should I choose for that task?

Asteroids do not concern me...
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Carrack Cruiser and Victory Destroyer remain the fastest starting Imperial ships with a hyperdrive of 60:60. Carrack is faster to build and replace.

 

Fastest ship *period* in Rebellion is the Assault Transport with 50:50. Again, as previously stated requires a lot of research and resources.

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Thank you, guys! :)

 

Another question (I don't want to open another thread just for that one): What do you use Palpatine for?

 

I mean - I let him do all the recruiting and then let him sit on Coruscant to have the 'Seat of Power'-bonus. But I am starting to rethink that tactic. What would you suggest Palpi could do other than that?

Asteroids do not concern me...
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You could use him to do diplomacy in Seswenna sector. If all planets are under your control, you can place back on Coruscant, to give that 50% leadership bonus.

 

But after my opinion, is better to have him all time in Coruscant.

Why ?

You go and attack a planet with 3 troops. Lets tell, that u have an ISD -3 troops, and 2 Galleon with 2x2 troops, total 7 troops.

You arrive at the planet. You create a new fleet with the ISD. Attack the planet with the ISD 3 troops, the result is uprising. You put - lets tell three characters with high leadership rating to subdue uprising.

You will notice, that the needed troop number is 12.

Your 3 man subdue that to 2,3 or 4 required troop number.

You subdue the uprising, popular suppor grow a little.

Lets tell, that the uprising will stop with 3 troops. Now you put back 1 troop to ISD, a new uprising begin, needed troops 6.

Put again that 3 man to subdue. They subdue to 2 needed troops.

You subdue the uprising, popular suppor grow a little.

Now you put again 1 troop to the ISD. A new uprising, needed troops 4.

Now you have 1 troop in the planet, and 6 on the ships. Put your 3 man to subdue. Place that 6 troops near the 1 troop in the planet.

The need is 4, but u have 7 troops, the uprising is over.

You subdue the uprising, popular support now maybe is balanced to your side, needed garrison troops : 0.

3 events, 3 successfull subdue mission - (+3) leadership to your mans, maybe the time needed is : 4-7 days x 3 events = max 21 days, and the popular support bar is nearly full.

In 21 days u cannot do with a diplomat :) only with 3 leader :)

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I agree with leaving Palpi in Coruscant Sector. His bonus is just too much of an advantage to let go of. Antonius is exactly right about those bonuses, just amazing. I have never run it three times in a row though. That is a pretty neat trick. I will be trying that shortly.
His mishappen head, lidless eyes and twisted, hunched back distanced him even further from what the Masters had wanted. It was obvious from the get-go that Exedore Formo would never be a warrior. But they did need a lawgiver…
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