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CLONEWARS MOD CTD PLZ HELP !!!!!!!!!!!!!!!!!!!!!!


caprera
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Hi everyone, my first post...Very Happy

I got a problem CLONEWARS MOD. It starts, then i see the menu on skirmish settings i choose republic, separatists for AI ,then i leave all the other settings as it gets. The mod starts loading but at the end it CTD... I've done everything right i think, infact Warlords 0.45 works fine! I have here the log file:

 

Tue Feb 14 12:44:03 2006

UTIL -- filepath failure, path doesn't exists 'C:\Programmi\Sierra\Homeworld2\data\locale\English'

Uing ..profiles\ for profiles folder

Changing from a 32 bit colour depth in winNT (5.1 build 2600),

Using ATI Technologies Inc.'s 2.0.5469 WinXP Release RADEON X800 XL x86/MMX/3DNow!/SSE2 renderer (Suspected driver is atioglxx.dll 6.14.10.5469)

SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created

SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created

Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte

Built by : mrbuild

Data path : C:\Programmi\Sierra\Homeworld2\data

No mapping for font 'GenericSubtitleFont' - using 'default'

Resetting fp control word.

CmdLine: -mod CLONEWARS0.91.Big -luatrace

Creating new profile name:caprera folder:..\PROFILES\Profile1\

GAME -- Using player profile caprera

binding for hotkeyId:9 not found

binding for hotkeyId:19 not found

UTIL -- filepath failure, path doesn't exists 'C:\Programmi\Sierra\Homeworld2\data\locale\English'

Uing ..profiles\ for profiles folder

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo(I) over(I)

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo(I) over(I)

KeyBinding: binding keycombo(I) over(I)

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(T) over(T)

KeyBinding: binding keycombo(T) over(T)

KeyBinding: binding keycombo(T) over(T)

KeyBinding: binding keycombo(T) over(T)

KeyBinding: binding keycombo(T) over(T)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(I) over(I)

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo(I) over(I)

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(G) over(G)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(F) over(F)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo® over®

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(D) over(D)

KeyBinding: binding keycombo(A) over(A)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo(V) over(V)

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo(O) over(O)

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(I) over(I)

KeyBinding: binding keycombo(M) over(M)

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(P) over(P)

KeyBinding: binding keycombo(S) over(S)

KeyBinding: binding keycombo© over©

KeyBinding: binding keycombo(E) over(E)

KeyBinding: binding keycombo(E) over(E)

GAME -- Using player profile caprera

Changing from a 32 bit colour depth in winNT (5.1 build 2600),

Using ATI Technologies Inc.'s 2.0.5469 WinXP Release RADEON X800 XL x86/MMX/3DNow!/SSE2 renderer (Suspected driver is atioglxx.dll 6.14.10.5469)

SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created

SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created

Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte

Built by : mrbuild

Data path : C:\Programmi\Sierra\Homeworld2\data

No mapping for font 'GenericSubtitleFont' - using 'default'

Starting Level: data:LevelData\Multiplayer\Deathmatch\CIVILWAR2.LEVEL

EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.

EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.

CPU: CLASSDEF LOADED

LOADING CPU MILITARY

RUN MP RESTRICT

ENABLE ALL RESEARCH

ENABLE HYPERSPACE

BUILD LIMIT RULE

GAMETYPES=====================================

INJECTIONS=====================================

WIN CONDITIONS================================

Destroy All win condition enabled

STARTING FLEETS=========================================

Setting up Reinforcements battle

parameter: attempt to call global `SetStartFleetSuffix' (a nil value)

stack traceback:

1: function `OnInit' at line 414 [string ""]

SCAR ERROR: could not find OnInit function in rule file (data:LevelData\Multiplayer\SKIRMISH.LUA) -- FATAL EXIT -- scar/223:! --stack trace-- 0x0062519F: getLibraryID

 

Can u help me ?

http://img104.imageshack.us/img104/7394/play6ao.gif

http://img104.imageshack.us/img104/1507/ffuser5gx.jpg

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Here again... i found clonewars 8.0 and after having removed 9.1 i tried... This one works but i get a ctd error from windowsXP after a minute or so.

I haven't found out yet what's the problem.

Also this one works because i copied English.big into a folder that i named "locale" and reanmed it as "English'.big" as in HW.log file the program said it wasn't found even if no one said me to create it.

I keep waiting for support :?

http://img104.imageshack.us/img104/7394/play6ao.gif

http://img104.imageshack.us/img104/1507/ffuser5gx.jpg

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  • SWR Staff - Executive

Using HW 1.1 Patch? Created a new player profile? Updated your video drivers?

 

 

Not much else you can do. Have to wait til 0.50 comes out, then Clone Wars will be obsolete

Evaders99

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http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Yes : 1.1 ,then New profile, reinstalled everything and updated video drivers... Btw what u mean with CW will be obsolete ? Warlords will include it in 0.50 ???

http://img104.imageshack.us/img104/7394/play6ao.gif

http://img104.imageshack.us/img104/1507/ffuser5gx.jpg

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