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non-ending games due to refineries


kuertee
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hullo, all. (am new here.)

 

2 questions:

1. anyway to get the ships to attack the refineries? heard it was a known bug. just wondering if there was an easy fix to it - other than waiting for next delivery or disabling resourcing.

 

2. can the galactic conquest java app be used in single-play? if not, anyone ever thought of doing something like that but for single-play? it can be as simple as no building, research, resourcing in hw2. these 3 handled outside by this app. each system simply gives varying degrees of bonuses/penalties to both research and/or resourcing. rate of building is then derived from that. (sounds easier than it is/will be, ofcourse. just a thought, anyway.)

 

thanks, guys.

 

(excellent mod, by the way, evil jedi and others. way better than eaw space battles.)

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  • SWR Staff - Executive

1) It will have to be fixed in the next release

 

2) You'd have to ask the GCO guys

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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A few work arounds for the refineries exist. The Bothan Assault Cruiser will attack them with only a few of its turbolasers, but they're enough to do the job if you're patient. If you're not, wait until a large group of miners docks, and band box attack (ctrl+hold left mouse button and drag) the group of them. The refinery should 'shield' the miners by intercepting most of the turbolaser fire and take the resulting hits.

 

All ships produced at the X-7 fighter factory will attack the refinery without any added coaxing. That means the entire vette/gunship group will, and the Alliance has some good ones. (I reccomend the Warrior Gunship. Mmm...)

~Resident Warlords Curmudgeon
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