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Mods for EaW demo out.


chr0n1x
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I found this one at rage3d... http://www.rage3d.com/board/showthread.php?t=33842444

 

1.5 Zip:

http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20R1.5.zip

1.5 Rar:

http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20R1.5.rar

 

This is Release 1 of Bryants Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way.

 

Features (All meaning all that are in the demo):

Full Universe

All Buildings

All Fighters

Imperial AI

Trade Routs

Heros

Aggresive Imperials who ATTACK YOU. (For Some Reason only they only do it on hardmode)

Whats New?:

No More Death Star

New Rebel Units

Empire Unlocked

All Empire Tech

Realistic EaW Campain

Pirate Fleets

 

Please give all credit to Bryant Malaski (Bryant.Malaski@gmail.com)

 

To Instal:

 

Copy the XML Folder that is in the RAR or Zip to your Star Wars Empire at War Demo\Gamedata\Data\ Folder

 

To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Play as Empire Full Tech\ and past them into the XML Folder.

To Play the Level 1 Tech Campaign Copy the Files From ...Demo\Gamedata\Data\XML\Demo Campaign Level 1 Tech Start\ and past them into the XML Folder.

To Go Back to the Original Version Copy the Files From ...Demo\Gamedata\Data\XML\Default Rebel Files Backup\ into the XML folder.

 

Known Bugs:

 

Imperial Space Stations Final 4% can only be destroyed by fighters

Invisible Buildings

Rebel AI Not Working

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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Empire Mod v1.1

by Chr0n1x

 

Features:

Play as the Empire!

Access the empires arsenal!

Fight the full force of teh Rebellion!

Build the Venator!

Build Captain Piett's Star Destroyer

Use Mara Jade and her force abilities

Hire Smugglers

Take Control of more planets.

Use Boba Fett, and his ship Slave 1

Fight Han and Chewie, he does steal your vehicles!

Rebel AI (Works very well now!)

 

All releases after 1.0 will come in patch form requiring the 1.0 swmod.exe executable to be installed, since it never changes.

To install the patch, keep/get the 1.0 .exe file, and overwrite your xml folder with the one contained in the patch archive.

 

D/L v1.0 Full: http://files.filefront.com/empiremodrar/;4649118;;/fileinfo.html

 

D/L v1.1 Patch: http://files.filefront.com/empiremod10_11patchrar/;4649193;;/fileinfo.html

 

Contact:

Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0

Email: chr0n1x@clonetrooper.com

 

Since I have not posted 1.0 here before, there is the link, download that then the patch, and follow instructions.

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Empire Mod v1.1.1

by Chr0n1x

 

Hotfix for version 1.1

 

Changelog:

<--v1.1.1-->

Changed starting credits to 15,000 for better gameplay

Fixed Coruscant map bug

Set starting tech to a low level, so you can build up.

 

D/L: http://files.filefront.com/empiremod10_111patchrar/;4649741;;/fileinfo.html

 

Contact:

Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0

Email: chr0n1x@clonetrooper.com

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Nice mod chr0n1x... more stable than Bryant's, I can't fight more than one battle before the game crashes. I fought about 4 before your's crashed, I had moved the fleet from Coruscant and when the rebs arrived and initiated a ground battle... poof... exception error, but by far the most playable of the mods I found yet.

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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chr0n1x, what were the changes to the swmod.exe ? I ask because I used ur modified XML files with the sweaw.exe and didn't find any noticeable changes.

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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Ah... your right. I assumed it was tech level lockout. I found most of the crashes in land/space combat are from characters that have icon/abilities in the demo but don't have the associated model. Bryant's mod has Palpatine/MonMothma in it which gives each teams homeworld a 25% production discount, can you tell me how to modify the XML in your mod to test those characters?

 

And any chance of using your six planet layout as rebels?

 

Pic from my game earlier... Rebel AI is a bit tarded in this demo: A space station, home one, and oh... 80+ transports? I got a pretty high-end system and things were crawling, in fact the screenshot got some matrix motion to it :P

 

http://mywebpages.comcast.net/mmoldavan/images/eaw_rebel_transports_small.jpg

 

(1280x1024) http://mywebpages.comcast.net/mmoldavan/images/eaw_rebel_transports_small.jpg

Edited by budious

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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Cinema view is especially sweet! To everyone complaining about the graphics, they are as good as you can get with as many ships in combat. The jpg compression takes away some of the image quality of the attached shot, but here is the game at 1920x1200 from a nVidia 7800GTX Go powered laptop with chr0n1x's mod in play.

 

http://mywebpages.comcast.net/mmoldavan/images/eaw_ps_5.jpg

 

full size 1920x1200: http://mywebpages.comcast.net/mmoldavan/images/eaw_1920_1200_5.jpg

Edited by budious

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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Put the swmod.exe in the Star Wars Empire at War\GameData folder.

 

The rest should go in ...\Data\XML folder

 

run swmod.exe to play

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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Empire Mod v1.1.2

by Chr0n1x

 

Changelog:

<--v1.1.2-->

Removed Ion Cannons

Fixed bug where AI would "build" any hero

Reduced AI agressiveness

Fixed Hardpoint issue with space stations higher than lvl 2

 

D/L: http://files.filefront.com/empiremod10_112rar/;4658962;;/fileinfo.html

 

Contact:

Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0

Email: chr0n1x@clonetrooper.com

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