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Rebel Uprising


DarthTex
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I'm not trying to tell you how to play your game, just offering a suggestion. Grab Luke, give him 2 or 3 Infiltrators, put him on your Farfin Flt. You haven't mentioned any Force growth for him, so I'm assuming he's still a Student. Send your Farfin flt. to Phorliss. Give Luke a Decoy and an Infiltrator squad. Then send him after GenCore's, LNR's, Troops, Generals/Commanders (if present), all the time keeping in mind: the more times he fails and escapes, the better of he will be when he finally meets Vader. After all Imp units/buildings in system are taken care of, rescue Han and Chewie.

Chaos, Panic, Disorder, Destruction.....

My work here is done.

 

Grand AKmiral

Commander-in-Chief of BEAK Forces

(CINCBEAK) BEAK Imperium

"To BEAK is Divine!"

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Thanks for the suggestions.

 

Day 800, current status:

 

The Imperial war machine is making its first steps to galactic conquest. The Imperial navy is finally out in force, details to follow.

 

Sesswenna sector:

 

The LNR II battery that was previously sabotaged, has been replaced … and then sabotaged again (** Sigh **). Luke and Leia have arrived. Leia has brought loyalty to 100% and then has pushed on to neutral systems in the outer rim. Luke has been doing some espionage missions here and there in sector. Some rather disturbing news is the Imperial shipyards at Chandrilla are constructing an interdictor cruiser … number 5! I now have to be very careful with my meager fleets as now I won't be able to escape when caught by a superior force. Luke is failing miserably at sabotage (mostly because all systems are garrisoned by 3 dark troopers and detecting him). His combat rating is in the low 170's and Force growth has been … minimal. I've transferred Sarin Virgilio to Uvena. With him working with Luke, the Gen Cores of Imperial systems are starting to fall. When I have eliminated enough Gen Cores on systems, I'm planning on raiding the sector with my growing fleet on Drall. This will hopefully cause the Imperial war machine to restock lost units (units which would have been used against me elsewhere), and hopefully "pull in" the Imperial fleet from other sectors.

 

Corellian sector:

 

I've completed an escort carrier for my fleet, and have added my other raiding fleet (with no fighters) to create a super raiding fleet (3 escort carriers, 4 Neb-B's, 4 corvettes, 3 gunships). I'm short on fighters (I need eight more for a full complement). When complete, my fighters will consist of 16 X-wings & 10 B-wings. Selonia has joined the Empire (Tralus is the other Imperial system), but other than that, all other systems are still neutral. General Iblis (on Drall with the Sullustan garrison) has been doing a good job of foiling Imperial recon, sabotage, assassination and spy missions. I need to get some of my own spies and infiltrators on system to help with this. Drall has 1 original SY left (all others have been converted to ASY's except 1 under construction). When the ASY's are complete, I'll build another LNR II for Uvena, plus some Gen Gore II's. I've sent some Sullustan troops to Uvena for now (there's nothing to sabotage but mines/refineries). Eventually, I'll also get some Mon Cal troops, infiltrators & spies there.

 

Fakir sector:

 

Apparently the Imperials are using this sector as a staging base for operations against the Farfin and Sluis sectors. Most fleets are staging out of Palanini, as I find them later in other sectors. I need to raid in this sector soon.

 

Sluis sector:

 

The Imperials occasionally send a small raiding fleet through the sector, usually a dreadnaught, or a carrack/lancer fleet. Mon Cal has been hit hard by the Imperials. I've had to re-garrison twice, but on the bright side I now have enough open energy slots to build something I want (5 ACY's, 4 are complete). The Imperials have also raided Sluis Van and took out some SY's (that hurts). I'm in the process of replacing these with ASY's to produce 2 Neb-B's. Bothawui is starting to hum with Imperial activity, there are several espionage and recon droids on the way, and now commandos. I've been taking out some on Sullust (their main target. This is where my ship R&D is located). I'm planning on blockading the system soon to prevent further reinforcements, but I think this will only draw in the Imperial navy to hunt me down. I'll have to coordinate this with my raiding fleet at Drall. The ATF's on Denab have made more spies and infiltrators for Sullust and Orto. Also, I'm producing a lot of infiltrators for the Farfin sector.

 

Farfin sector:

 

There's been a lot of action is this sector lately. Imperial missions to Phraetiss and Firro continue, but not at the previous levels. My spy mission to Kinyen is complete; some garrison troops and droid/commando units are enroute. I send the fleet to Phraetiss. My infiltrators are successful at Wistril as it has gone into uprising. I'm having the ATF's of Firro produce infiltrators to use at Wistril. Also, some spies will be needed to keep info up-to-date for sabotage missions. The Imperial fleet has gone back to Charmath and re-taken the system from me. The fallout from the Charmath bombardment is that Byss and Bilbringi have joined the Alliance, and Khomm has gone neutral. I now have to send some infiltrators to Charmath to start an uprising there. They have failed, so I'm going to send my characters. The war droids are such easy targets (low defense values), and now Charmath is in uprising. The Imperial missions to Phraetiss and Firro are starting to increase, so my infiltrators are being kept busy stopping them. I send my fleet and characters to Wistril to eliminate the Imperial garrison. The fleet has been restocked, but only with 6 X-wings and 1 Y-wing. The wounded Neb-B (no shield generators) has been sent to Sluis Van SY's for repair. I've eliminated the Gen Core at Wistril, but the bombardment has destroyed a mine (which stupid person do I have in charge that can't hit troops? Admiral Jiriss?). Byss and Tanaab are close to uprising against me, so I send some garrison reinforcements. Bilbringi has re-joined the Empire. To prevent further problems, I send my fleet along to Caprionril (with my characters Orrimaarko, Mawshiye, Tura Raftican and Mazer Rackus), and will rely on my infiltrators to free Wistril. I have Talon Karrde enroute to do diplomacy at Byss and Mon Mothma enroute to do diplomacy at Tanaab. While I'm waiting for more infiltrators (I just lost 7 trying to sabotage a dark trooper on Wistril), somebody from the Empire has just got Khomm to re-join. By the time I have enough infiltrators for another sabotage mission on the garrison at Wistril, I get a message there is no target. I then send some spies to see what is happening. There mission is foiled and they failed to return. Karrde has brought loyalty on Byss to 100% and is working on Rishi. Mon Mothma is still working on Tanaab. The Imperial fleet has just shown up over Firro, but my 2 Gen Core II's and 8 garrison troops (2 are Mon Cals) have changed there minds. It's a good thing my fleet is gone, there is an interdictor added to the Imperial fleet (4 Vic ISD's, 1 lancer, 1 escort carrier, 1 interdictor & 1 galleon). They then show up over Phraetiss. Fortunately, Phraetiss is still well defended with General Carlist Rieekan (ESB Hoth base commander), over a half dozen garrison troops (including some Mon Cal troops), 2 Gen Core II's and an LNR II battery. Better think hard Mr. Imperial, and hard he thinks. While in orbit, I send up 8 infiltrators to sabotage the interdictor. The next day the Imperial fleet pulls out. Oh well I tried, and there is a message about the mission. To my surprise, my infiltrators pulled it off and destroyed the interdictor! Karrde has finished on Rishi (100% loyalty), and I send him off to the Sumitra sector. The Imperial fleet has shown up over Byss and assaults the system. I immediately send off some infiltrators to take out one of the Dark Trooper regiments, and start an uprising. My sabotage mission fails, but I discover the Imperial fleet has vacated the system. I know where they are shortly thereafter; they're over Rishi and have just assaulted the system. I'm starting to lose this sector, but I can at least make it a pain for the Empire by trying to get the systems in uprising. I send off some more infiltrators to Rishi. Maintenance is now down to the low 300's.

 

Dolomar sector:

 

My infiltrators have failed to rescue Chewie, but they return. Crix Madine has been captured, and the infiltrators don't return. Leia has arrived to bring loyalty on Caprionril to 100%. All of my spies from Firro have arrived and I send them off to Tangrene first. I'm still foiling Imperial spy, recon, sabotage and assassination missions. I've even managed to capture Villar on a sabotage mission. I send him off to the far reaches of the galactic hyperspace prison. The fleet from Farfin sector arrives, and I immediately send them to Phorliss. The system is well defended with 8 Tie interceptors and 2 Tie fighters. I immediately recall my 1 Y-wing, and let the X-wings mix it up. After about half the X-wings are gone, I recall them and let the fleet handle the remaining Imperial fighters. I send Orrimaarko, Mawshiye, Tura Raftican and Mazer Rackus after Han and they succeed. OK, let's try Chewie (with Han) and again I succeed. I send them again (not Han or Chewie this time) to get Crix Madine. Han and Chewie get to do a spy mission. Han comes back that an Imperial fleet is due the next day (2 Vic ISD's, 2 carracks, 1 escort carrier). I head off to Ketaris to go rescue Page. Crix Madine has been freed, but now Mawshiye has been captured and he is on one of the Vic's. I don't think I'll ever see him again. Ketaris is defended by 8 Tie interceptors and I hardly have the fighters to take them out, so I let the fighters do what they can. They got a couple before being destroyed themselves. The fleet gets the remaining fighters no problem. When the others finally arrive (with Crix Madine), I send them to rescue Page. Han and Chew have already returned from their spy mission with updated info. Page has been rescued! I send all of the characters back to Caprionril, and the fleet is sent to Drall for a fighter restock, and to join up with my other raiding fleet. With the arrival of more infiltrators at Caprionril, I send my characters and infiltrators out in groups sabotaging the Imperial war machine. They're doing quite the job. So far I've eliminated: 3 ASY's on Sarka (I let them keep the 2 older SY's); 2 ATF's on Tangrene; 2 ASY's & 2 ACY's on Balfron; and 2 ATF's on Omwat. Not every mission succeeds, but the majority of them are succeeding. I only have a few infiltrators left, and only 1 spy returned from their latest mission. I need more spy/infiltrator units, but I'll have to use my characters for now.

 

 

Outer Rim:

 

Colonization of the Churba and Moddell sectors are complete, and I'm waiting on more troops for the other sectors. The Namta system in the Atrivis sector has joined the Empire! My diplomat didn't act fast enough.

 

The Imperial Navy has shown up in the outer rim. A small fleet (1 carrack, 1 lancer) has shown up over Hishyim in the Abrion sector and has started bombardment. This is my ACY system for this sector! My nearest ships are at Sluis Van: 2 Neb-B's (1 was repaired from the Farfin sector fleet) and I load them with 4 Y-wings. It's going to take some time to get there though. About every other bombardment is taking out something on system. My garrison was the first to go, then some mines and now the ACY's. The last CY is destroyed 2 days before my Neb-B's arrive. The Imperial fleet disappears. I have the Neb-B's hang around awhile in case the Imperials show up elsewhere in sector. Intelligence shows them enroute to Palanini, so I send my fleet back to Sluis Van.

 

Another Imperial fleet has shown up over Yavin (3 carracks, 1 interdictor). Yavin has some fighters and a Gen Core, so the Imperial fleet destroys the fighters and then push on. They show up and destroy my garrison troops on Boordi and Geedon V. They also bombard Alklellish III, Flax, Kashyyyk, Linuri and Tierfon taking out some mines/refineries/garrison troops. Loyalty has taken a slight dip, so Karrde is on his way to patch things up. 1 carrack is currently blockading Alklellish III, and the rest of the Imperial fleet has disappeared. I don't have any capital ships on this side of the galaxy, so I'm going to have to suck it up for now. My super SY system is almost complete at Chondre (10 out of 14 ASY's). There are 6 X-wings, 12 Y-wings, 6 B-wings and 5 gunships there, with 3 escort carriers under construction. Research has developed the CC-7700 interdictor and the assault frigate, but I haven't had time to build any yet.

 

Maintenance is currently 300+ (and fluctuates +/- 50) as things get built and mines/refineries produced, with all of the raw material points used up. There are more mines than refineries (about a dozen), and the time delay (due to the lack of refined materials) is really getting out of hand. It now takes about 3-4 times longer than normal to get things produced.

 

After the Imperial raids in the outer rim, I have fortified Mantessa (still in the Orus sector) with 3 Gen Core II's and an LNR II battery, and moved Alliance headquarters here. There are only 2 defensive troops (1 Army & 1 Fleet), plus 2 Y-wings and 4 X-wings. I need to get some Mon Cal troops and more fighters for defense.

 

 

Alliance headquarters is now located on the Mantessa system in the Orus sector.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 1000, current status:

 

The Imperial war machine is starting its galactic conquest, but I'm there to slow him down and push him back. There are NO more neutral systems in the outer rim; all have joined the Alliance with the exception of 2 systems.

 

Sesswenna sector:

 

Luke has left the sector for the Farfin sector. Darth Vader has been located (actually he's currently in hyperspace heading for Wistril, which is still in uprising). Luke has a "lay over" at Caprionril, where Han will take him the rest of the way (faster). Sarin Virgilio is now General of Uvena. Mon Cal and Sullustan troops are enroute, and 2 Gen Core II's are under construction (from the ACY's on Ithor). An LNR II battery is next, and then some spy/infiltrator units. Lando is on his way after completing his diplomatic mission at Vjun (there are no more neutral systems in the outer rim to persuade to join). My raider fleet from Drall has arrived at Uvena. I have blockaded Bortras, Sviren, Balmorra, Averam, Chandrilla and Yaga Minor and destroyed 50 Tie interceptors with the loss of 13 fighters (6 X-wing & 7 B-wing). All systems had Gen Cores to protect the Imperial troops (even the ones I previously sabotaged had been replaced) or no troops/Gen Cores. After Ghorman & Corsin, all Imperial systems in the Sesswenna sector will have been targeted, with exception to Coruscant. Coruscant has a large fighter defense (~30 fighters), plus a couple of capital ships (1 ISD, 1 carrack, 1 interdictor), but my info for this is very old.

 

Corellian sector:

 

My fleet is almost ready for departure (2 more X-wings to go). Like I said last time, it now takes forever to get anything produced (lack of refined materials). I have Vanden Willard enroute to Drall. The final X-wing has been delivered to my raider fleet, so the fleet is finally sent off to Uvena. I'm now producing an assault frigate. I've made Willard the system General, so Garm Bel Iblis can conduct sabotage missions on Imperial missions (currently an Imperial sabotage mission). About a dozen spies have arrived at Drall so I send them off to Selonia and Duros (which just joined the Empire). It appears the Imperials are finally getting their diplomats working in this sector.

 

Fakir sector:

 

Intelligence shows 7 ASY's at Halowan, make that 6 now that my infiltrators have destroyed one. The follow up mission for another ASY has been foiled. I have 2 groups of 6 infiltrators operating out of Sullust and Sluis Van to sabotage more facilities.

 

Sluis sector:

 

Another small raiding fleet has hit Denab (1 Sullustan troop destroyed), and then disappeared. Imperial missions to Sullust have all but dried up. General Kaiya Andrimetrum has been injured on Sluis Van. I now have 3 groups of 2 spies constantly at work to uncover Imperial missions there. My small fleet of 2 Neb-B's has been sent to Charmath to eliminate the remaining Imperial troops (the system is in uprising). A Neb-B has launched from Sluis Van and is "cruising" the sector hunting for Imperial raiders. I'm now constructing an assault frigate at Sluis Van. Intelligence has uncovered an Imperial fleet heading for Sullust (1 Vic ISD, 1 ISD, 1 escort carrier, 1 dreadnaught, 2 lancers, 1 interdictor) which will arrive in just over 2 weeks time. It must be another fleet out of the Fakir sector. All troops, fighters and spec forces on Sullust have been relocated to Sluis Van. My ship R&D has also been relocated to Sluis Van. I might have to relocate my ship R&D to the outer rim, but I hate the down time while traveling. I'm already "behind" in research compared to the Empire. The Imperial fleet has arrived to (for appearances sake) an "abandoned" Sullust. They leave shortly thereafter.

 

Farfin sector:

 

I'm not having any luck with starting uprisings on Byss or Rishi. 2 Neb-B's have arrived over Charmath. The battle with the 8 Tie interceptors is finally over. It takes about 5 days to eliminate the remaining Imperial garrison (I only do 1 bombardment per day to avoid "collateral" damage and loyalty hits). Charmath is again part of the Alliance. I then send them to Rishi. One of my sabotage missions has succeeded at Byss and it is in uprising. My fleet arrives at Rishi and eliminates the 8 Tie interceptors. Rishi has a Gen Core, so I send for infiltrators. Instead of just sitting around (the infiltrators are enroute), I proceed to Byss. At Byss the usual skirmish with Tie interceptors is over. One of my Neb-B's has picked up some shield generator damage. Luke, Leia and Han finally arrive. Luke, Han and 4 spies go to Wistril. Intelligence missions have failed to get updated info before Luke arrived, so he'll have to do it. The bombardment of Byss commences, and is over relatively quickly (more war droids than dark troopers on garrison duty). Byss is free again. Mon Mothma has completed her mission on Tanaab, so it's off to Vortex in the Glythe sector (this is the last neutral system in the outer rim). An Imperial fleet has blockaded Firro (5 Vic ISD's 1 ISD, 1 interdictor, 1 escort carrier, 1 galleon), temporarily. Nothing happens and then they move on (Firro has 2 Gen Core II's and good garrison troops). They show up over Tanaab and bombard the system (1 Sullustan troop destroyed). For some reason they leave (it maybe my bombardment at Byss?). It seems every time the Imperials leave Tanaab, I start to construct 2 Gen Core II's for defense. Then before the first is completed, they show up, blockade the system and my ACY's can't deliver. This time I'm constructing ACY's for the outer rim. I send my Neb-B's from Byss to Phraetiss, where they pick up some infiltrators in addition to those that I sent earlier. It's off to Rishi. Once at Rishi it takes about 7 tries before the Gen Core is finally blown up (I've lost half my infiltrators by now). Rishi is bombarded and is cleared of any Imperial troops. I send garrison troops from Firro and Phraetiss to Charmath, Byss and Rishi. I have Leia go to Rishi to bring loyalty back up to 100%. Luke has been captured by Darth Vader! And he's been injured. Han reports the mission has been foiled; yeah I figured that out since Luke was with you! I check on Luke, his combat rating now registers only at 143. Darth Vader's is at 222. Ouch! I'm sending some infiltrators to try and rescue Luke. Meanwhile I send the Neb-B's to Kinyen. Kinyen has 12 Tie interceptors for defense, and loyalty is ~50%. The battle with the Tie interceptors takes longer than usual. My wounded Neb-B is being picked on and the shields are failing fast. The shield generator just went. Once shields are gone, I'm going to have to leave to keep from being seriously damaged. The Tie's are being whittled down, but the shields won't hold for that long. I'm getting reading to retreat when the shield generators come back online (barely)! Shields are starting to increase a little and there's only 2 Tie's left. The last shot by the last Tie takes out the shield generators, but he's too late, I win! I bombard the garrison at Kinyen. Kinyen instantly goes into uprising and them restores order as part of the Alliance! Khomm has declared neutrality and then joins the Alliance in one day! The entire sector supports the Alliance, with exception to Wistril which is under Imperial military control. Maintenance has shot up to 1000+. Well that didn't last long, the Imperial Navy has shown up over Byss (5 Vic ISD's 1 ISD, 1 interdictor, 1 escort carrier, 1 galleon) and assaulted the system. They have a full load of troops, so I think they're going to be going after more systems shortly. A successful intelligence mission from Wistril shows 30+ troops stationed there (some are still enroute). When the Imperial fleet is not in orbit, Wistril is defended by 19 fighters (9 Tie fighters & interceptors, plus 1 Defender). Kinyen has just been assaulted (again) by the Empire. My fleet is enroute to Byss. Rescue efforts to get Luke are constantly failing, but I'll keep trying. At Byss after two days of bombardment, it is free of the Imperial garrison. I have my fleet move to Phraetiss and hopefully soon to Kinyen. I'll just have to keep my Neb-B's away from their fleet and bombard garrisons after they leave. Luke has been rescued by Han and some infiltrators! After arriving back on Khomm, I move them all to Phraetiss. I send several missions of infiltrators to Wistril to abduct Darth Vader (good luck!). I have my Neb-B’s go to Kinyen and destroy the Imperial garrison. The Imperial fleet assaults Khomm. Luke has finally healed and had his “chatâ€

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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If you can do it, the way to level Luke up is to place him on a fleet. Using that fleet, blockade an enemy system. Send Luke after personel (especially Vader & Palpy, as they provide 2 Force Growth oportunities for every failed mission), troops, shields, defensive lasers. If his mission is foiled without Luke getting injured and/or captured he gets Force Growth. Also, Luke has an INCREDIBLY difficult time capturing Vader and Palpy, regardless of combat ratings. One game I sent Luke after Vader about 50 times in a row. Every time I got 4 messages about that mission: 1 mission foiled, 1 Luke encounters Vader and 2 Luke Force Growth. Then I sent a non-Force user after Vader and captured him immediately. I was upset with Luke's failures after that.

Chaos, Panic, Disorder, Destruction.....

My work here is done.

 

Grand AKmiral

Commander-in-Chief of BEAK Forces

(CINCBEAK) BEAK Imperium

"To BEAK is Divine!"

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Day 1100, current status:

 

 

Sesswenna sector:

 

Lando is General on Uvena (the only Alliance system in this sector) with 2 Gen Core II's and an LNR II battery (that should keep the Imperial fleet from taking this system easily). I have two sets of 2 spies constantly spying on Uvena for Imperial missions. Most Imperial missions are recon/spy with some assassination/sabotage missions. Most get foiled before my infiltrators can even target the Imperial units. Darth Vader has (finally) brought Luke to the Emperor for the "Final Battle" and … lost, so he is captured on Coruscant (and injured). More about this later. Borsk Fey'lya is doing spy missions in this sector (he's only so-so, therefore I've sent him to systems without Imperial Generals that I know of). My last mission of 8 infiltrators to rescue Luke has failed with only 2 infiltrators returning. I still have 9 left (3 are always left on system to take out any Imperial covert missions). I also have 2 sets of 5 spys working the sector for info. One group just went to Coruscant and now won't be returning. I have 10 more spies enroute and 12 more infiltrators enroute/ordered. It will be awhile before they arrive.

 

Corellian sector:

 

My fleet has returned for fighter replenishment. The assault frigate has joined the fleet. All damaged fighters have repaired their damage (7 squadrons worth). I'm waiting on my shipyard to finish my new fighters, but procurement is really slow going. Vagran has now joined the Empire. I have 3 groups of 2 spys working on Drall (the only Alliance system in this sector). I also have 5 spies and 11 infiltrators available for missions. I usually keep 3 infiltrators on system to take out any Imperial covert missions. Most missions are recon or assassination missions, and are foiled early on. Garm Bel Iblis has succeeded in a couple of sabotage missions; he's doing about 50-50 so far.

 

Fakir sector:

 

I've taken out another ASY at Halowan with my infiltrators, but two other missions have been foiled (all personnel returning). I've moved my 12 infiltrators to Filve (in the Duflivan sector) because it's the closest Alliance system to this sector. I've added 6 Y-wing probes (3 have yet to arrive) and sent them out into the sector. 12 more infiltrators are being procured for additional missions.

 

Sluis sector:

 

I've completed an assault frigate and have dispatched it to my fleet in the Farfin sector. The ASY's of Sluis Van are producing fighter replacements for Phraetiss (Farfin sector). After a drought of Imperial missions, there are now about a dozen units heading to Bothawui (a mix of recon and spy droids and commandos). I've foiled several spy/assassination missions on Sluis Van. Imperial commandos have sabotaged my LNR II battery on Denab (it has 6 ATF's). I'm frantically trying to replace it before an Imperial fleet arrives to destroy or assault the system. An Imperial raiding fleet is expected to show up in 30 days (1 lancer, 1 carrack) at Bothawui. I've sent a Neb-B and escort carrier from my Farfin fleet at Phraetiss to come scare them off (they should arrive in ~20 days). I have this fleet blockade Bothawui waiting for the Imperial ships. When the time comes, the Imperial fleet consists of 1 interdictor. I'm not sure what happened here, maybe I got some bad info from that spy mission. But never-the-less, my ships have made the Imperials turn tail and run. I'll continue to blockade Bothawui for a while longer to see if the Imperial spec units can get through. Then I'll retreat. I need to get some spies down to Denab to see if an Imperial fleet might be enroute.

 

Farfin sector:

 

By far this is the busiest sector of the galaxy. Well Luke was captured trying to abduct Darth Vader (yeah, I know it was a long shot, but what the heck). My fleet from the outer rim has arrived (5 gunships, 3 escort carriers) and joined with my 2 Neb-B's. I have Han as the Admiral and Talon Karrde as the commander. The Imperial invasion fleet (5 Vic ISD's 1 ISD, 1 interdictor, 1 escort carrier, 1 galleon) is still sitting around at Rishi, so I go to tackle the Imperial base at Wistril (19 fighters, lots of ground troops, Darth Vader and a captured/injured Luke). My fleet shows up and smashes the Imperial defenses. I've lost a little more than half my fighters, but Wistril is about to get a cleansing. I decide to reduce the number of Imperial troops before sending down the infiltrators to rescue Luke. There are 12 Stormtroopers garrisoned here. The first bombard goes well with 9 Stormtroopers destroyed, and Wistril in uprising. But, Darth Vader has fled and taken Luke (took him to the Emperor, finally). I eliminate the final troops and Wistril is again back in the Alliance. The Imperial fleet has left Rishi and assaulted Kinyen. So I send my fleet to Rishi. After Kinyen the Imperial fleet assaults Byss. My fleet finally arrives at Rishi and bombards the garrison. Rishi is in uprising. After eliminating the remaining troops, I then head off to Kinyen. After I leave Rishi, I get news the Imperial fleet is on its way. But I have a big surprise … this is a different Imperial fleet (3 dreadnaughts, 3 lancers, 2 escort carriers, 1 Vic ISD, 1 galleon). After the Imperials are removed from Kinyen, I send my fleet to Tanaab (it has a SY) for fleet repairs. The Imperial fleet arrives early at Rishi. Some ships (2 Vic ISD's, 1 interdictor) from the Byss fleet have arrived in advance of the other fleet. I send several missions of infiltrators to try and take out the blockading interdictor, but to no avail. I've lost several infiltrators now. My fleet doesn't have the fighters or firepower to take on the 2 Vic ISD's so all I can do is sit and wait. I send for 2 assault frigates from the outer rim (at Chondre) when the remaining assault frigate is completed. The Chondre ASY's are now producing fighter replacements for me at Phraetiss. I also send for the assault frigate at Sluis Van. 2 medium transports have arrived at Firro to get some troops, but it is busy making infiltrators right now. The Imperial fleet at Byss has left. They've gone to Rishi. I don't know if they're going to assault Rishi or not, as all of the Imperial troop replacements on Wistril have been destroyed. Anyway, so far they'r just sitting there, so I send my fleet to Byss to free them from Imperial tyranny. I destroy the Imperial garrison on Byss, and now for the first time the entire Farfin sector is in Alliance hands. Eventually the Imperial fleet leaves Rishi. I send my fleet to Phraetiss to pickup what replacement fighters have arrived, then back to Tanaab for fleet repairs. An Imperial raiding fleet (1 ISD, 1 interdictor) has arrived over Wistril. They're bombarding the system, but … they're targeting facilities and not the garrison troops! I immediately send my fleet to Wistril to run off the Imperials. They leave before my fleet arrives, but have only destroyed a couple of mines/refineries plus 1 ACY. Now, they've gone to Firro and destroyed my 2 transports. I send my fleet back to Tanaab. The Imperials then show up Kinyen and repeat the bombardment. Again my fleet is on the way, but arrives to an empty system. Alliance loyalty is starting to slip. Their next stop is Byss, so I send my fleet to Bilbringi trying to second guess the AI. After Byss, the Imperials show up at Tanaab. I'm completely caught off guard. They destroy more mines/refineries, and loyalty for the Alliance shoots UP! It seems I'm going to have to split up my fleet to try and stop the raiding. There aren't too many systems left to raid … of course they could go back to the systems they already raided. They haven't wiped out any system completely.

 

Dolomar sector:

 

Orrimaarko, Tura Raftican and Mazer Rackus are still wreaking havoc on Imperial facilities (mostly ATF's). I have 8 additional infiltrators now and more on the way. Imperial missions are continuing every so often (recon/spy/sabotage/assassination), but are constantly being foiled. I need to get some additional info about other systems to keep the sabotage missions going. Maybe now is the time for rescue missions?

 

 

Outer Rim:

 

All of the outer rim sectors are colonized. I just need to get the ACY's churning out mines/refineries for resources for war material.

 

There are some Imperial sabotage missions going on in the outer rim sectors. I've lost a couple of mines/refineries, 1 ACY, and an LNR 1 battery at Yavin.

 

The ASY's at Chondre are producing B-wing fighters for Phraetiss in the Farfin sector. When these are complete I'm going for my first interdictor, then more assault frigates.

 

There is an Imperial fleet searching the Orus sector for my headquarters! I don't know what this Imperial fleet consists of, because they always leave before I can check out the message that an Alliance system is being blockaded. So far Bakura, Datar and Lafra have been visited. I have moved Alliance headquarters to G'rho in the Xappyh sector. I'm going to have to get my ACY's to produce some Gen Core II's there ASAP. It will be a while before the HQ arrives.

 

Maintenance is currently 1200+ (and fluctuates +/- 100). It was once as high as 1600, but Imperial bombardments and some sabotage have reduced this. My surplus of raw material points is approximately 50+.

 

 

Alliance headquarters is now heading to the G'rho system in the Xappyh sector.

 

 

483

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 1200, current status:

 

The Empire has come to a “stand stillâ€

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 1400, current status:

 

 

Sesswenna sector:

 

I've increased my number of infiltrators on Uvena. I've been slowly taking out Gen Cores and LNR batteries. So far I've avoided Chandrilla and Coruscant, due to the fact almost all missions are foiled and/or fail to return. I've been spying on the least defended systems, not to get information on them but for the extra info on other Imperial systems. Saves me some hassle trying to spy on those systems directly, especially when some of them are the hardest to get info on (i.e. Coruscant). The Imperial fleet is still orbiting Coruscant, although some of the ships have departed and others are arriving. Current intelligence shows the following ships in orbit/on the way: 2 ISD’s, 2 Vic ISD’s, 5 carracks, 5 dreadnaught, 2 escort carriers, 3 lancers, 1 interdictor), with a total fighter complement of 53 squadrons. I haven't had any data on Chandrilla in quite awhile, so I'm sending Borsk Fey'lya and 4 spies to see what's going on. Of course, Borsk gets captured and none of the spies return. I think I'll let him "cool his heels" for awhile before attempting a rescue mission. Shortly, all new infiltrators will have arrived, and with the others already here plus those returning from missions, I'll try to rescue Luke from Coruscant.

 

Corellian sector:

 

Xyquine has joined the Empire (thanks to Piett). The Imperial shipyards on Duros and Tralus are working on more capital ships. For some reason they're building dreadnaughts and carracks, but no Star Destroyers. I'm beginning to think the Empire is at a critical level with maintenance points. The increase in unit production (troops, spec forces and ships) seems to correspond with the (relatively) recent joining of Xyquine, and there has been a recent construction boom in mines/refineries. I've sent my fleet (4 corvettes, 4 Neb-B’s, 3 escort carriers, 3 gunships, 1 assault frigate) with several infiltrators to Duros, with plans to "reduce" the number of ASY's. I've taken out the token defense of 3 Tie Defenders with ease. Now I have the infiltrators working on the Gen Cores. After awhile they finally are destroyed. My bombardment eliminates the 3 Dark Trooper garrison. I've reduced the Imperial shipyard down to 1 original SY. Latest intelligence on Tralus shows 20+ fighters (half Tie fighters, half Tie interceptors and a few Defenders thrown in the mix). I've sent Garm Bel Iblis and some infiltrators to eliminate the Gen Cores. Unfortunately Garm Bel Iblis has been captured. I then send my fleet from Duros back to Drall. Xyquine has now declared neutrality. But it's only a matter of time before Piett has them back to the Imperial cause. I now have a surplus of fighters on Drall and am constructing Liberator carriers for them.

 

Fakir sector:

 

All of the Fakir sector is in Imperial hands. I'm getting lucky here and there with sabotage/spy missions. The most difficult systems for any missions are: Carida, Palanini and Raltiir. Intelligence shows Darth Vader enroute to Palanini. I've sent several spy/recon missions there lately with no success. The capture of Darth Vader is a top priority. I need to build up my spies and infiltrators for this task.

 

Sluis sector:

 

My fleet (1 Neb-B, 1 escort carrier) has left the sector for the outer rim (more to follow later on). Darth Vader is enroute to Bothawui. I'm assembling my infiltrators to abduct him. The next spy mission to Bothawui shows Darth Vader is not there. I've missed my chance. Kothlis has joined the Empire, and Darth Vader has re-appeared! I'm sending on infiltrators to get him now. Unfortunately he's a Dark Lord of the Sith, and not very easy to capture. Four separate missions have failed so far. Kothlis is at 100% loyalty to the Empire and now Darth Vader is missing (again. He's been found enroute to Palanini in the Fakir sector). An Imperial interdictor is enroute to Bothawui. My recently completed assault frigate at Sluis Van is sent to intercept him. As all ship R&D is complete, Admiral Ackbar, Commander Wedge and General Adar Tallon are in command. Sluis Van is now producing several A-wings. The assault frigate scares off the Imperial interdictor (he runs to Kothlis). I pursue it to Kothlis, where it retreats again. I head back to Bothawui, but it's not here, apparently fleeing this sector.

 

Farfin sector:

 

This sector is very quiet, with Imperial missions now very rare.

 

Dolomar sector:

 

I have my fleet (3 assault frigates, 2 escort carriers, 2 Neb-B's, 3 gunships) commanded by Admiral Han Solo, Commander Talon Karrde and General Crix Madine raiding Imperial systems. So far I've already hit Ketaris, Phorliss and now Wor Tandell. An ISD and interdictor are in orbit. I initially don't target anything, and the Imperial fleet moves forward to join the battle. The ISD is launching its Ties. As soon as I start assigning targets for my fleet, the Imperial fleet turns tail. I manage to get a few pot shots off, but nothing serious. There's nothing interesting here. Sarka has a few targets for my infiltrators, but I get a bonus of capturing Pellaeon trying to get through my blockade. Tangrene has ATF's that get destroyed as well as the garrison. After leaving Tangrene, it declares neutrality. I go to each Imperial system taking out the garrisons, Tie defenses and any ATF or ASY facilities. Latest intelligence shows Ketaris being rebuilt. My fleet has sent all six damaged fighters to Wistril (in the Farfin sector with ASY's) for repairs, and has 16 brand new X-wings enroute. My fleet is currently sitting over Omwat targeting its Gen Cores and an ATF. Han gets captured trying to sabotage a Gen Core. I send Leia, Crix Madine and some infiltrators to rescue him. The mission is a success and Leia experiences a Force growth (she's Novice). Orrimaarko, Tura Raftican and Mazer Rackus take out the other Gen Core. The Imperial garrison is eliminated shortly thereafter.

 

 

Outer Rim:

 

An Imperial fleet (1 carrack, 1 Vic ISD) is raiding/blockading systems in the Sumitra sector. I've lost another system garrison before the raiders disappear. It then appears in the Jospro sector bombarding my facilities (mines/refineries). Their next stop is my super ACY system at Kiffex. I immediately send my interdictor and an assault frigate from Chondre to the rescue. The Imperials destroy 4 ACY's and then stop bombardment, blockading the system but doing nothing else. My fleet finally arrives to take on this fleet. The assault frigate and Vic ISD start to duke it out, with the carrack attacking the assault frigate as well. My interdictor is taking on the 2 Tie fighters. The Vic ISD shields are collapsing, and then fail. The assault frigate is pounding the hull, but now the frigates shields are starting to fail. I have my interdictor go after the carrack. The assault frigates shields fail, but it continues firing. I have it re-target at the carrack. It beats down the shields before weapons are disabled. The interdictor is my only ship left. The carrack's shields are recharging, and get halfway before the shield generators get hit. It's a slow pounding of the interdictor on the carrack. I'm getting bored, so I go for the immediate results. Surprise, I lost! My fleet retreats. I find that hard to believe, but apparently the Vic must have repaired its weapons to beat off my interdictor. I send my fleet back to Chondre for repairs. The carrack has no hyperdrive and is basically a hulk. I send for reinforcements (My fleet blockading Bothawui-Sluis sector: 1 Neb-B, 1 escort carrier are enroute). By the time they arrive at Chondre, another assault frigate has been deployed. I send the Neb-B, escort carrier, new assault frigate and interdictor back to Kiffex. My fleet makes short work of the Vic ISD, and the carrack is just target practice for my fighters. The final (of 3) assault frigates has been deployed at Chondre. I now have 4 Liberator carriers in production. Another Imperial raiding fleet (1 ISD, 2 escort carriers) are hopping around, plus another unknown Imperial fleet is in the Orus sector.

 

 

As mention earlier, I think the Empire is at a critical level with maintenance points. The increase in unit production (troops, spec forces and ships) seems to correspond with the addition of neutral systems, plus a construction boom in mines/refineries on the newest systems (due to available energy slots)

.

 

With the completion of all ships currently in production (plus some additional interdictors), my fleet will be ready for a direct confrontation with the Imperial fleet at Coruscant. I expect to win with minimal overall damage to my fleet. My fleet will consist of: 8 assault frigates, 7 Neb-B's, 6 escort carriers, 8 Liberator carriers, 8 gunships, 4 corvettes, and 2 interdictors. My overall plan (mostly in order):

 

1) Avoid Imperial strongholds in the Fakir and Corellian sectors.

2) Destroy the Imperial Fleet at Coruscant (which is the majority of the entire Imperial Navy).

3) Destroy the Shields and garrison at Coruscant

4) Re-deploy my fleet into four separate fleets (for the Sesswenna, Corellian, Fakir and Dolomar sectors) to eliminate remaining Imperial ships, plus be a local base of operations for sector missions (see below).

5) Produce multitudes of spies and infiltrators for each fleet.

6) Search for Darth Vader.

7) Capture Darth Vader/the Emperor

8 ) Rescue Luke Skywalker

9) Assault Coruscant (and win the game)

 

 

Maintenance is currently 2000+ (and fluctuates +/- 200). It was once as high as 2300, but Imperial bombardments and production have reduced this. My surplus of raw material points is approximately 10+.

 

 

Alliance headquarters is at the G'rho system in the Xappyh sector.

 

 

596

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 1500, current status:

 

For the last 100 days I have let all facilities remain idle after completion of their last order. The only exceptions have been the shipyards and some construction yards to make more shipyards. Maintenance has shot up to 2600+ and there is no surplus of raw materials. The Imperial Navy continues to harass my outer rim systems, so in turn I’m going to go harass them …

 

Sesswenna sector:

 

I’m stilling sending out occasional sabotage/spy missions throughout the sector with limited results. The Imperials are throwing a mission at my only system (Uvena) every so often. Infiltrators (22) are stockpiled for the big push on Coruscant.

 

Corellian sector:

 

Because of the Imperial raids in the outer rim, I’ve decided to take my fleet (4 corvettes, 4 Neb-B’s, 3 escort carriers, 3 gunships, 1 assault frigate, 1 interdictor) to raid the Imperial Systems in the Fakir sector. I’ve restocked all destroyed or damaged fighters and sent the fleet to the Dufilvan sector to pick up infiltrators that having been raiding the sector. The fleet will then hit Carida as its first target. Intelligence shows a small Imperial fleet heading to Tralus (1 ISD, 2 escort carriers, 1 interdictor). Of course my fleet has already left the sector. I’m sending my fleet from the Dolomar sector (3 assault frigates, 2 escort carriers, 2 Neb-B's, 3 gunships) to Drall where it can restock on fighters and add an interdictor to the fleet. There are a total of 45 infiltrators and 37 spies stockpiled on Drall. I send some out occasionally to take out targets of opportunity. Corellia has just joined the Empire, so I’ve send 6 spies to see who is responsible. Apparently Darth Vader is working his “magicâ€

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Sounds like things are coming along nicely. I must ask though...what do the numbers at the end of these post signify? This most recent one you had '665', the one before it was '596', b4 that was '533'. This has been making me curious for some time now........

Chaos, Panic, Disorder, Destruction.....

My work here is done.

 

Grand AKmiral

Commander-in-Chief of BEAK Forces

(CINCBEAK) BEAK Imperium

"To BEAK is Divine!"

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The number at the very end is the number of times this forum has been read. So at a later date I can see how many times a particular "report section" has been read (approximately) by checking the current number versus when I posted. :wink:
Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Now it makes sense. Thanks Tex. That's actually a great idea. I shall disregard them from now on, as they hold no significance to me in that case. Keep up w/ the reports, they make for good reading.

Chaos, Panic, Disorder, Destruction.....

My work here is done.

 

Grand AKmiral

Commander-in-Chief of BEAK Forces

(CINCBEAK) BEAK Imperium

"To BEAK is Divine!"

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Thanks Mitth.

 

Zer_Teron wrote:

 

I thought you had already captured him?

 

You are correct. I forgot to update my list :oops: (I was in too much of a hurry to proof read).

 

UPDATE:

1) Avoid Imperial strongholds in the Fakir and Corellian sectors.

2) Destroy the Imperial Fleet at Coruscant (which is the majority of the entire Imperial Navy).

3) Destroy the Shields and garrison at Coruscant

4) Re-deploy my fleet into four separate fleets (for the Sesswenna, Corellian, Fakir and Dolomar sectors) to eliminate remaining Imperial ships, plus be a local base of operations for sector missions (see below).

5) Produce multitudes of spies and infiltrators for each fleet.

6) Search for Darth Vader.

7) Capture Darth Vader/the Emperor

8 ) Rescue Luke Skywalker

9) Assault Coruscant (and win the game)

 

Items is RED are complete

 

and the short version list ...

 

2) Destroy the Imperial Fleet at Coruscant (which is the majority of the entire Imperial Navy).

3) Destroy the Shields and garrison at Coruscant

7) Capture Darth Vader/the Emperor

9) Assault Coruscant (and win the game)

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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  • 2 weeks later...

Day 1632, current status:

 

The Empire is on a massive capital ship building campaign. There are approximately a dozen shipyards producing dreadnaughts and strike cruisers. But this maybe too little too late; for the Empire is on the verge of collapse. For the last 125 days I’ve had all of my construction yards producing mines/refineries, and all shipyards busy producing fighters and capital ships. I’ve been directing my fleets through the core systems upgrading and loading up on starfighters, infiltrators, spies and characters. Two major fleets joined up in the Fakir sector (my fleet from Sluis Van joined my raiding fleet already in this sector), and then proceeded to Drall for further resupply. I’ve avoided an Imperial fleet assembling at Delaya (2 lancers, 2 carracks, 2 strike cruisers, 1 dreadnaught, 1 interdictor, 1 Vic ISD). I’m sure I can take them, but I don’t want any delays for my big upcoming mission. My other fleet has gone to Caprionril in the Dolomar sector to pickup stockpiled spec forces. All fleets are due to meet at Uvena on day 1622 for the assault on Coruscant. I’ve left the fleets as two separate fleets for the assault with Han Solo and Ackbar as admirals, Talon Karrde and Wedge as Commanders, and Crix Madine and Adar Tallon as generals. My total fleet consists of: 5 assault frigates, 6 Neb-B’s, 8 Liberator carriers, 5 escort carriers, 7 interdictors, 8 gunships, 4 corvettes, with 90 starfighters. Recent intelligence reports that Coruscant is defended by: 3 ISD’s, 2 Vic ISD’s, 1 striker cruiser, 3 dreadnaughts, 1 interdictor, 4 escort carriers, 2 carracks, 1 lancer, and 70 starfighters. My fleet departs to meet its destiny …

 

The battle is joined! The computer sure has a weird way of organizing task forces (7 of them), but I’ll work with what is has provided. My four fighter groups consist of 2 groups of 27 X-wings, 1 group of 30 B-wings, and 1 group of 6 A-wings. I sent 4 assault frigates against an ISD, the remaining assault frigate plus the Neb-B’s against another ISD, The B-wings against the final ISD, 2 groups of X-wings against the 2 Vic ISD’s, all of the Liberator carriers are against the striker cruiser, with the A-wings and all other ships pulling anti-fighter duty. Approximately half the Imperial fighters are deployed, and it takes awhile for the remaining fighters to launch from their ships. There is a loooonnngggg multicolored trail of fighters heading toward the Imperial fleet. The Imperial fighters have overshot my fighters and now need time to regroup to follow. My gunships and corvettes are fast approaching and already firing into the swarm of enemy fighters. The X-wings and B-wings are starting to make their runs as the capital ships fire off their first salvos. The X-wings and B-wings are having a devastating impact on the ISD’s. There is a constant barrage of messages from the computer; mostly about B-wings and Ties being destroyed. It’s practically non-stop. As the X-wings and B-wings finish their targets, I redirect them to the dreadnaughts. The assault frigates and Neb-B’s have finally finished with their targets and I direct them to attack any Imperial capital ship. The B-wings are taking a beating, and their firepower is starting to drop off. I redirect 1 group of X-wings to help the B-wings, and the other group of X-wings to get what’s left of the Ties. The remaining Imperial support ships are no match for the firepower of my fleet, and they too are soon vanquished! The entire Imperial Home Defensive fleet is decimated, with minor losses to my own fleet. I’ve lost the 6 A-wings and all 30 B-wings, but not any of the X-wings. One gunship and one assault frigate have some battle damage, and that’s it. Quite the rout!

 

I turn my attention to Coruscant itself. First thing is the bombardment of military targets. There went the LNR and KDY batteries, the two Gen Cores and a dozen garrison troops (mostly stormtroopers). I have several spec force missions to deploy. The first consists of 41 infiltrators with 8 decoys to capture the Emperor, the second consists of 54 infiltrators with 20 decoys to rescue Luke, and two missions of 20 spies to get info. It only takes a few days to get some results. The Emperor has been captured! After that Luke has escaped! The world is looking mighty nice right about now! If only I had brought the 4 bulk transports with troops, then this game would be over. Good thing I left them at Uvena! Some interesting intelligence has come in: The Imperial fleet at Delaya has broken up and redeployed to a number of different systems. AND … there is an SSD under construction at Carida! AND … it’s number 3! I can’t wait to find its siblings! I think I’ll break my 2 fleets into 5 fleets, then search the four main Imperial core sectors for the remaining Imperial fleets. One fleet will remain in orbit of Coruscant.

 

My overall plan is now reduced to:

 

1) Re-deploy my fleet into four separate fleets (for the Sesswenna, Corellian, Fakir and Dolomar sectors) to eliminate remaining Imperial ships, plus be a local base of operations for sector missions.

2) Assault Coruscant (and win the game)

 

I still have dozens of star fighters in production, not too mention a half dozen Liberator carriers and 3 Dauntless cruisers. My main direction of attack against Imperial systems will be to retrieve any Alliance prisoners and destroy all ATF’s (they-the Empire, don’t need to be distracted from building more capital ships for me to destroy). I’ll try and avoid weakening any Imperial systems that might distract the AI from rearming (at least for now). Now that this game is all but in the bag, I want to see what spectacular final battles the Empire can throw my way.

 

Alliance headquarters is still at the G'rho system in the Xappyh sector. Maybe I should move it to a core sector? That might get some things kicking.

 

 

771

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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I'll bet they do if you meet all three at the same time... :P

 

Dont even joke about that. Three SSDs, even by themselves, pack quite the whallop. I made the mistake of tangling with three of them once, and learned my lesson. I may have beaten them, but they caused my fleet to run for the shipyards in a hurry.

I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
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Three SSDs, even by themselves, pack quite the whallop.

 

I actually know this from first-hand experience as well... except I was on the other end of the battle. My three SSDs (naturally, filled to the brim with a TIE Defender/Intercepter mix) took down the amassed Rebel fleet. The entire fleet. Now of course, they didn't have a ton of stuff left, but still, I've never seen a Mon Cal go down so fast as when 3 SSDs were on it all at once...

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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Zer_Teron wrote:

 

I hope those SSDs give you a good fight

 

I'm not sure how to take that :? ... for my enjoyment or to see me beat :lol::lol:

 

Right now I'm assuming all three are under construction. Number 3 is definitely UC (under construction) and has absolutely NO progress bar. I must have got lucky to get my info just as the Imp SY started. As for the other two, I'll find them but I don't think they'll be too far along.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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