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Posted

I've modified the fighters to balance them out more.

 

TIE fighter - 33% cheaper to build and maintain. This makes them still useful to produce in large numbers even when the Interceptor has been researched.

 

TIE Interceptor - No change

 

TIE Bomber - Ion cannon 20% stronger

 

TIE Defender - Ion cannons added. It always bugged me that the Defender didn't have Ion cannons in SWR because their design includes two Ion cannons.

 

Y-Wing - Ion cannon 20% stronger, shields 28% stronger. This makes Y-wings, although old and slow, still somewhat effective later in the game.

 

X-Wing - Unchanged

 

A-Wing - slightly faster and more agile

 

B-Wing - Improved shields and a slight increase in agility. Less than an X-wing, but more than a Y-wing

 

I've uploaded the cards here. Try them out and tell me what you think. :D

 

I had to cut the zip file in half so I could hotlink it. One has the Rebel starfighter cards, the other the Imperial ones.

 

http://admiral8q.250free.com/rebellion/rebfighters.zip

http://admiral8q.250free.com/rebellion/impfighters.zip

 

Oh, these are to be loaded in RebED. Unzip them to a new folder, then load them one by one in RebED. :wink:

 

Feedback would be apretiated. I've play tested all the modifications except the cheaper TIE fighters. It all seems to work well so far. I sent a Nebulon B frigate to an Imperial planet with 4 TIE interceptors and 4 TIE Defenders. My two A-wings dealt with the Interceptors, but the four Defenders completely knocked out the shields of my frigate before I had killed them all. Enjoy!

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  • 4 weeks later...
  • 3 months later...
Posted
I'm back at playing SWR again. I'm supprised no one has tried these firghters out. I found they work better than the original ones. I recomend playing them! And I would still like comments!!!! 8O
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  • 6 months later...
Posted
*whipes dust away*I think your fighter stat are great! Thanks, great base to work off of. :D

"The Chimaera is at your command, Admiral."

—Captain Gilad Pellaeon

  • 2 weeks later...

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