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Tractor beam


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As far as i'm aware dude, you don't! The capitol ships equiped with tractor beams just sort of use them automatically in the tactical game-to hold target ships in place whilst they obliterate them with their banks of turbolasers...drool...drool...grin.... I would have thought, and with some experiance of seeing what happens when you seriously up the value of tractor beams on Star Destroyers with RebEd, rebel...gob... ships sort of stop when you target one of them with the Star Destroyer.

 

Curious point here for any of you who think the Carrak-cruiser is a load of crap with its forward turbolaser rating of 5 or however low it is, it's treactor beam is 6! Thats more than a Star Destroyer! I definatly would not like to confront the player who has sussed how effective a swarm of Carraks holding rebel ships in place is with the back up of ISDs to pound those rebel ships going nowhere is... :!:

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An excellent point! Carracks are very deadly when used en masse with some Star Destroyers. Not only that, but Carracks also provide the only starfighter protection the Empire gets at the beginning of the game (for the newbies: laser cannons are much more deadly against starfighters than turbolasers).

 

Back to the point: ships will use their tractor beams against the ship they are targetting. The tractor beam shows up as a blue "haze" around the targetted ship. Depending on the power of the targetted ship, the tractor beam can slow down or completely stop an enemy ship...or it can do nothing if the targetted ship is more powerful!

Never interrupt your enemy when he is making a mistake.--Napoleon Bonaparte

 

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No, tractor beams in Rebellion only effect capital ships.

 

I suppose you've also seen the "red haze" effect around ships...that's just to show which ships have gravity well projectors.

 

I hope this helps! :D

Never interrupt your enemy when he is making a mistake.--Napoleon Bonaparte

 

I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant.--Robert McCloskey, State Department spokesman

 

Support the USA!

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You can't even withdraw that one ship, or turn your own guns in it in a sadistic attempt to aide the pitiful Imperial fleet, mwah hah hah hah!!!!

Elvismiggell. Strike me down and i will become more powerful than you can ever imagine...

 

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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The Imperial Fleet...PITIFUL??

 

It may be out-gunned sometimes, but ships in the Imperial Navy are never pitiful!

 

:lol:

 

I've got a real problem, don't I?

 

"My name is Untimely Demise, and I'm addicted to the Galactic Empire"

Never interrupt your enemy when he is making a mistake.--Napoleon Bonaparte

 

I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant.--Robert McCloskey, State Department spokesman

 

Support the USA!

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No. Though I wish you could have the option to turn them off.

 

Say, i've been brooding on this, and reckon there should be a point where gravity wells shut down when the ship has taken a certain amount of damage, like in the grphic novel: 'The Phantom Affair.'

 

Anyway, speaking of Tractorbeams:

 

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Are you sure about that tractor beams have no effect on fighters? I think the (tractor beam attacked) fighter will loose maneuverability (an ISD can hold an Y- wing in place) and suffer more damage than usual. But this is only my theory.
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"My name is Untimely Demise, and I'm addicted to the Galactic Empire"

A small group of heads go up and fix the newcomer with bleary eyes. 'Hi, Untimely'.

The latest meeting of the anonymous imperials :lol:

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Hi Bill (your last name isn't F.Gates, right ?).

Your ships use this automatically. Just get some ships with tractors close to an enemy ship and you'll see that blue aura around it. You'll notice, that the enemy ship is also stuck from that point (until of course, it blast the ship with the tractors away :wink: )

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You can't even withdraw that one ship, or turn your own guns in it in a sadistic attempt to aide the pitiful Imperial fleet, mwah hah hah hah!!!!

 

:D REBELS RULE SUPREME! :wink:

Then again without the CC-7700 Frigate, those Imperial SCUM usually just flees from my horde of Corellian Corvettes :twisted::twisted::twisted:

Jedi Corran Duchai at your service.

 

There is no emotion; there is peace.

There is no ignorance; there is knowledge.

There is no passion; there is serenity.

There is no death; there is the Force.

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well in my opinion everything that hails from Corellia is gonna be cool, and the fact that with 1 or 2 shipywards you can build a Corvette in 54 days you can get a rather big fleet up pretty fast... and with Carriers you got a pretty decent fighter fleet too (It all comes down to those small buggers ;)) when I'll get to the point when I'll get the Liberator Cruiser I'll build a lot of those too. never build the Balwark Cruisers.. just not worth it

 

My prefered ships/fleets formula is this:

stick to Corellian Corvettes (and Gunships), Carriers who are later replaced by Liberator Cruisers, Mon Cal ships for bigger fire power and off course the always popular CC-7700 Frigate, can't have that those Imps are running away everytime :twisted::twisted:

Jedi Corran Duchai at your service.

 

There is no emotion; there is peace.

There is no ignorance; there is knowledge.

There is no passion; there is serenity.

There is no death; there is the Force.

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Thank you for the information, mr the_mask. I usually don't see the blue aura because I'm usually kicking some empire butt.
The force is strong in my family. No, Luke, I am your father.
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Guest Admiral_Antilles
I know about the tractor beam but, which ship has the strongest tractor beam in the game (UnEdited).
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Well the largest ships (SSD and Bulkwark Battlecruiser) :roll:

 

another thing: Has anyone already saw 8O that the AI ships use the Tractorbeam against Fighters :?::? I saw it and.. 8O ... 8O ... 8O

"I am growing stronger with the Force"
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