JasonTL12 Posted July 4, 2005 Share Posted July 4, 2005 Hello all, hope everybody is doing fine this weekend. I've been a SWR fan since it came out. This past year I started playing again and found RebEd. Fantastic work that all of you do on the programs, running this site, helping others, and just loving the game and making it more interesting and fun to play. I've been tweaking RebEd and am now pretty comfortable with it, but just recently have I dowloaded ResHack and other DLL editing programs, picture editors, and 3D ship modeling sofware, which I'm still really a noob at, but with a basic understanding of these programs, the hours I recently put into mapping the original game DLLs and the modified DLLs from the protectorate (to see what and how things were changed), and going through the first five films that I have on DVD recording caps, vids, and wave files, I believe that I'm ready to start my own TC, nothing too drastic (not really changing or coming up with a whole new storyline), but just making the game more asthetically pleasing, and more difficult and fun to play, on both sides of the galaxy. So, now I'm asking for a little help on beginning. Pretty much some general questions and a couple more specific ones. I hope some nice people out there can help me get a good start and give some aid when I really need it down the road. So here goes: 1. I would love any tips on exactly where to start, meaning how should I progress through the steps of my modifications? Is it better to start out in RebEd, making and changing my cards and modding my galaxy the way I want, or should I just dive deep into the DLL editing first, and then clean things up through RebEd? I'm planning on doing the ship modeling last, because I'm least knowledgabe about that, and I figure I can do most of the other things, then learn more and ask for help with that later on. Any suggestions? 2. In general, is it better to use RebEd to change the things that are currently available in the program or to change them right withing the DLLs themselves as I'm changing other things? 3. I know there are no upgrades for the computer AI by looking thoroughly through the forum, but I have seen comments about more aggressive AI and I know that in the Protectorate, you can have them build Death Stars, whish the computer usually won't do. So my question is, in general, tweaking what settings will make the AI better/more aggresive, and, more specifically, if i play as the Alliance, what do I have to do so that the Empire will build a Death Star? 4. This one is a bit more specific. Having personnel starting on Hoth in the Protectorate baffled me for a while, until I recently looked closely and saw that Hoth really is Yavin, its picture, name, surrounding system names, and sector were just switched, duh on my part. I know that you can't take much of the randomness out of the game, which is what makes it fun a lot of the time, but I was wondering how you can get specific ships to be present at the start? I know the location, at least for the rebels, would be random, but in the Protectorate, the Alliance always has one Mon Cal somwhere, and the Empire has a SSD over Coruscant. Please tell me how that one is done 5. If I would want to change the starting location of Luke and the others, like on Hoth in the Protectorate, does anybody have a libraby of C3PO sounds or know of any voice modding programs that I could record a new wave and have it sound like 3PO so that the briefing will correspond to the new galactic settings? 6. Oh, one more, sorry. I've noticed that, in the Protectorate, Tatooine is charted, has a population, and is neutral (that was a nice touch ). How was that done? And, if i would change the sector and systems to have characters start out on Hoth, or any other planet, is it possible to make Yavin charted and populated, and maybe even still under Rebel control, even if all troops and personnel have been evacuated? Along the same lines, if that can be done, is it possible, if playing as the empire, to have Endor charted, populated, and under Imperial control to make a secret base for the Death Star II? Thank you so much for reading this, and any help would be greatly appreciated Again, love the site, and I'm no programming genius, software expert, or talented artist, but if there's anything I can do to help the site or any of you on any projects, I'd be happy to. Hope I get some replies in the forum, and I'm usually on MSN Messenger jasonlaviolette Yahoo IM JTL12102005, and my emails are the same names at hotmail.com and yahoo.com Thanks again Link to comment Share on other sites More sharing options...
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