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Destroying natural resources(?)


DarthTex
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Other than Natural Disasters I didn't think it was possible to destroy a system's natural resources (other than using the Death Star). But I just did it, unintentionally though. Playing as the Empire (virgin version, no RebEd mods), I sent a fleet to Yavin to raze the planet and teach neutral systems and empty systems a lesson if supporting the Rebellion. I used the General Bombardment to destroy all structures off the face of the planet (very Empire like I think :twisted: ). When all was said & done, I noticed the system energy and raw materials status bars had become "shorter". I didn't see anything like this mentioned in the manual. Has this ever happened to anyone else?
Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Thanks. I rarely use "general bombardment", and never in the inner core (too much negative feedback with loyalty). Usually I'll target military only, and then use sabotage to take out everything else as necessary.
Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Sometimes the military bombardment still resorts in collateral damage. Personally I mostly use assaults, unless a planet is dual shielded.
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I blockade the planet of my choice with three combat/espionage characters aboard my fleet. I use them to sabotage any planetary defenses (1 mission, 1 decoy, the third a backup incase one of the others is captured). After the defenses are down, I use military bombardment to destroy the troops. If the troops are two or less, I sabotage them instead of bombardment.

Your feeble skills are no match for the power of the Dark Side!

 

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And some of you have the nerve to call yourselves imperials! General and Civilian bombardment are the way to go. There is consequence in sacrificing the general public, this is war! Besides it makes for more interesting games.
"I saw the greatest minds of my generation destroyed by madness, starving, hysterical, naked, dragging themselves through the negro streets at dawn looking for an angry fix." -Allen Ginnsberg, "Howl"
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Actually, it's a way to win the game very easily. All you need is a few fleets (preferably with a good hunk of VSDs).

 

Then, you go to the outer rim, go planet by planet and reduce them to zero energy. Who cares if they join the Alliance, they're worthless planets. The important thing is that you know 100% the headquarters can never be there, nor can anything else. Repeat over and over, devestate the entire outer rim save for a few really nice planets you like. Eventually you'll find the HQ, if it escapes, they have a lot lot less places to run. It doesn't matter that you're not colonizing the rim, becuase you're making sure they can't either.

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True, but the Outer Rim is an extremely vital part of the game. You need to colonize the Outer Rim sectors to produce more mines and refineries so you can build up massive fleets with SSDs and the dreaded Death Star!!!

Your feeble skills are no match for the power of the Dark Side!

 

My Website

 

http://fp.profiles.us.playstation.com/playstation/psn/pid/BigBadBob113.png

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Pft, the game is easy enough as is without using tactics to make it easier. Scrapping stuff at the begining of the game and rebuilding makes it interesting sometimes, but it's really just a way of prolonging your victory...
"I saw the greatest minds of my generation destroyed by madness, starving, hysterical, naked, dragging themselves through the negro streets at dawn looking for an angry fix." -Allen Ginnsberg, "Howl"
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Yes, when playing with the computer it's really pointless since it knows where you are. When you're in an MP game, you can hide virtually anywhere as either side and amass an armada.

History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.

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Well the nice thing about an Outer Rim planet, provided you can take a planet that had a construction yard is that you can usually colonize a planet there and decide right off the bat if you should make it a mining or refining planet or a shipyard world.

 

The one thing though that irritates me to no end is the blasted hyperspace travel times if you send a building between sectors...takes forever.

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I typically send a new construction yard and then let it build up 2 or 3 more advanced CY's. Then use that facility to build in that sector, in this way you only have the first big wait.-Grand Moff Conway
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I agree with the Moff. I always have one huge construction yard per sector, which shaves off a lot of "shipping time". But I usually have several shipyards per sector, to help build up fleets faster...

Your feeble skills are no match for the power of the Dark Side!

 

My Website

 

http://fp.profiles.us.playstation.com/playstation/psn/pid/BigBadBob113.png

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If i can per sector I have:

1 large constuction yard

1 large shyipyard

1 large training center

and 1 or 2 fleets to defend the lot. (if i can one fleet per important planet)

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