obi-wan_kenobi Posted June 15, 2005 Posted June 15, 2005 I have been texturing Rebellion models for a few months now, and i have noticed that the texture .bmps before .bin conversion have a greater color variety than the in-game texs do. I always apply the palette supplied by vakundok in his texture converter package to the bmps, but i would almost be inclined to say that the game uses only 16 colors, rather than the 256 supplied in the palette! Perhaps PSP doesn't really know how to apply a palette to a bmp, or perhaps it is a result of the conversion. If anyone has a suggestion as to how to get the colors to work in rebellion, please voice it. So far, the only colors i have actually seen work with my textures in game are a light blue, white, dark red, and the standard gray.
vakundok Posted June 16, 2005 Posted June 16, 2005 DirectX used (and still uses) only eight colors per texture coloring "runs". As Rebellion was created for speed, I think there is only a single run per texture. I do not know whether a workaround solution would be to use more than one textures per model, each with only eight colors max ...
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