Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit).
The below policies apply to our entire community, including use of Discord, this website, and all sites hosted by us.
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
Question
Darth_Gonzo
here's the situation:
I have a team of Espionage/Combat characters (Noval Garaint, Niles Ferrier, Labansat, etc) and a couple Leadership characters (Grammel, Screed, Grif, etc) who are doing hits on rebellious infidels who have not accepted the glory of the true Galactic Empire. I try assassinating them, and alot of times I succeed either first try or a couple.
Every once in awhile I will have trouble executing Chewie (or Han or Madine or even Dodonna sometimes, scum is all the same, lol) and it just won't friggin work. What happens is I injure them and eventually I get tired of trying and I just have to abduct them, which ofcourse goes off without a hitch the first time. As an aside, I once was trying to liquidate a character and it failed, so I tried to abduct him and he was killed by accident.
Anyway, what governs your chance to successfully pull off an assassination versus an abduction? I checked the lucasarts page on Rebellion and they list the chances of each as the same (something like combat rating of target minus combat of mission personnel) so what gives?
Link to comment
Share on other sites
12 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now