Cain Posted March 25, 2005 Share Posted March 25, 2005 You may find this infos interesting , Welcome to Star Wars: Empire at War, a breathtaking new Real-Time Strategy game from Petroglyph and LucasArts where you control the fate of the galaxy. Set after Episode III: Revenge of the Sith and before Episode IV: A New Hope, you can choose to play on the side of the growing Rebel Alliance, or align with the dark side and play as the Galactic Empire. Star Wars: Empire at War is galactic in scope and allows you to fight epic space battles in orbit around familiar worlds, as well as engage in spectacular planetary incursions on a variety of diverse terrains. Many classic Star Wars units are available to play with - from star fighter squadrons, military frigates, and immense capital ships to planetary assault vehicles, super weapons, and Rebel infantry and Stormtrooper companies. In addition, legendary Star Wars heroes will follow your orders, using their Force powers and abilities to swing the tide of battle in their favor. All combat units and base structures persist throughout the game so when they survive a battle, they live on to fight again wherever they are needed. Star Wars: Empire at War is your chance to ultimately rewrite the history of the Star Wars universe - May the Force be with you! Michael LeggLead Programmer - Petroglyph and this one: Greetings from the hidden Rebel Base, I?d like to welcome and thank all of you for taking an interest in Star Wars Empire at War. We are very excited about this game, and it sounds like you are too. Our goal with Empire at War is to put the focus back on the battles in both space and ground while getting rid of the tedious resource gathering aspects. Notice that I said getting rid of tedious resource gathering, not resource management. Managing resources and making strategic decisions regarding what you want to build, deploy and research is half the fun; having droids chop down trees isn?t. In EAW, players gain resources, heroes and special abilities by conquering and controlling planets. We want to remove the tedious aspects from the traditional combat strategy games and provide players with more opportunities to battle, build and strategize rather than collect, mine and chop. We are also very excited about the persistent world we are creating. This freeform universe ties the space and land battles together and allows players to choose where, when and why they enter into a battle. The player chooses which side they wish to fight for and how their own personal story will evolve. Persistency fundamentally changes how and why you fight in combat. For example, I could choose to enter a combat situation knowing that I?ll lose the battle. Why would I do that? Well, I might have spotted a huge fleet heading toward one of my prized planets and decided that it?s worth losing a few squadrons of X-wings to take out his transports containing his valuable and expensive AT-ATs. If I?m lucky, I can destroy the transports quickly and retreat before he can destroy my X-wings. Without his AT-ATs, he may decide that invading my planet would be suicide. Since the entire universe and units are persistent, every battle and every unit is important. I tend to fight my battles down to the last man (rather than retreating) because I know that every enemy unit I manage to destroy is one less unit I?ll have to fight in the future. I also wanted to take this opportunity to tell you some of the things we are currently working on. From a development standpoint, we have a stable and great-looking rendering engine running with all of the basic systems up and running. That includes space combat, ground combat, galactic campaigns, scenarios, multiplayer and a fairly robust AI to challenge us. For the past month, the team has been working hard on improving the AI, unit balancing, user interface, base building, space and land maps, camera enhancements, voice recordings and refining the opening cutscene. As you can see, we are quite busy these days. Our goal is to have a polished version ready to show at the Star Wars Celebration next month and an even better version to show at E3 in May. We will be updating our website with new information and screenshots in the weeks to come. And as time permits, we will also be responding to this community in the form of direct replies, FAQ and designer diaries. A lot is going on with EAW, and there?s a lot more we will be sharing with you in the coming months. May the Force be with you. Always? Brett Tosti Producer LucasArts http://forums.lucasarts.com/thread.jspa?threadID=26333&tstart=0 In case you wanted to know .... and the super weapon is the Death Star btw. Seeya - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager - Link to comment Share on other sites More sharing options...
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