teukros Posted March 16, 2005 Share Posted March 16, 2005 (edited) And now for something completely different: Sabacc! Rules taken from http://www.geocities.com/SiliconValley/Pines/4928/sabacc_instructions.txt Using a single Tarot deck to play Sabacc by teukros (Ross Starkey) Original equivalencies (using two decks to make one constructed deck, presumably defacing one deck's Ace cards to differentiate ones from Aces): Sabacc Tarot Sabres Swords Staves Wands Flasks Cups Coins Pentacles 1-10 I-X 11 Page [This is the most confusing conversion.] Commander (12) Knight Mistress (13) Queen Master (14) King Ace (15) Ace Idiot (0) Fool (0) Queen of Air and Darkness (-2) The High Priestess (II) Endurance (-8) Strength (VIII) Balance (-11) Justice (XI) Demise (-13) Death (XIII) Moderation (-14) Temperance (XIV) The Evil One (-15) The Devil (XV) The Star (-17) The Star (XVII) I propose: Sabacc Tarot Sabres Swords Staves Wands Flasks Cups Coins Pentacles 1 Ace 2-10 II-X Warrior (11) Page Commander (12) Knight Mistress (13) Queen Master (14) King Ace of Staves (Archetype of Fire) (15) The Tower (XVI) (Fire) Ace of Flasks (Archetype of Water) (15) The Moon (XVIII) (Water) Ace of Sabres (Archetype of Air) (15) The Magician (I) (Air) Ace of Coins (Archetype of Earth) (15) The Empress (III) (Earth) Idiot (of Nowhere) (0) Fool (0) (no element) Idiot (of Everywhere), or The Mob (0) The World (XXI) (all elements) Queen (of Air and Darkness) (-2) The High Priestess (II) (Water) King (of Water and Light) (-2) The Chariot (VII) (Water) Endurance (-8) Strength (VIII) (Fire) Rebirth (-8) Judgement (XX) (Fire) Balance (-11) Justice (XI) (Air) Order (-11) The Emperor (IV) (Air) Demise (-13) Death (XIII) (Water) Execution (-13) The Hanged Man (XII) (Water) Moderation (-14) Temperance (XIV) (Fire) Good Fortune, or Unity, or Peace (-14) Wheel of Fortune (X) (Fire) The Evil One (-15) The Devil (XV) (Earth) The Old Order (-15) The Hierophant (V) (Earth) The Star (-17) The Star (XVII) (Fire) The Sun (-17) The Sun (XIX) (Fire) A pair of face cards are identical for gameplay purposes, e.g. The Evil One and The Old Order are identical, and the secondary name (and any secondary illustration) are purely esthetic. If one were to draw The Old Order it would be perfectly proper to say that he had just drawn The Evil One, and if he held The Old Order and The Evil One in his hand it would then be correct to say that he held both Evil One cards. The Lovers (VI) (Air) and The Hermit (IX) (Earth) are placed aside (they make a rather poignant pair). As noted in the West End rules, a "sabacc" is a hand containing an Idiot, a 1, and a 2 (or a perfect 23). I have several suggestions to build on that... 1. The 1 and the 2 must both be of the same suit. 2. Suit or elemental sabaccs: the Archetype of an element, and two face cards of the same element. A pair of identical face cards (e.g. both Moderations) beats non-identical face cards (e.g. Demise and The Queen) 3. The total value of the hand (all four cards) must not be over 23 (or under -23, or 0)! 4. A player may only play a sabacc if he calls. If another player calls he calculates the simple point total of his cards. 5. Optional tiebreaking rule: Sabres beats Coins, Coins beats Flasks, and Flasks beats Staves. Elemental Correspondence stuff taken from "The Fool's Quest" http://www.moderngypsy.com/tarot/tables.html Edited March 16, 2005 by teukros Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight Link to comment Share on other sites More sharing options...
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