teukros Posted March 8, 2005 Share Posted March 8, 2005 Or, Not Just Like Bulls-eyeing Womp Rats. If you use RebEd to organize your starfighters into flights of four, this seems to work fine for starfighter vs. starfighter combat; but there is a problem where planetary bombardment is concerned. That squadron of 12 Y-Wings with bombardment of 2 becomes three flights of Y-Wings with aggregate bombardment of 6. So last night, I was in the middle of making things much harder for myself than they had to be when I asked myself, "why should any starfighters have planetary bombardment capability?" How could Y-Wings, let alone X-Wings, punch through a planetary shield generator with their little torpedoes, unassissted by a capital ship's turbolaser batteries? How could a single Y-Wing squadron (in the out of the box game with default values) make as much of a contribution towards collapsing an enemy planet's shield generator as an IMPERIAL STAR DESTROYER for crying out loud? So, flights or squadrons, just set all starfighter bombardment ratings to zero! This places a premium on ships such as the Victory Star Destroyer, which was designed to enter atmospheres and attack planetary surfaces from low altitude, and helps to rebalance the game - forcing the Rebels to be more covert with their spies and saboteurs, and allowing the Empire to be more Imperial, which is always a good thing, IMO. Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight Link to comment Share on other sites More sharing options...
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