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Fleet Configurations?


Darth-Griffin
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An unfortunate side effect is that two thirds of the Imperial Navy Starfighter Corps has mysteriously vanished (an ISD starts with six flights of T.I.E.s etc). :roll: An easy remedy is to start Coruscant with an additional six or so squadrons of T.I.E. Fighters.
Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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An unfortunate side effect is that two thirds of the Imperial Navy Starfighter Corps has mysteriously vanished.

 

Is that with the number of fighters per fleet reduced to four?

I am very interested to find out how this idea pans out :idea:

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That's with a "squadron" going from a 12 starfighter squadron to a 4 starfighter flight. Apparently Rebellion puts no more than (e.g.) six "squadrons" in an ISD, regardless of how many "slots" the ISD has.

 

Ah it's silly to fill an ISD's hangar up with 72 T.I.E. Fighters anyway.

 

Here's a question: before the introduction of the T.I.E. Interceptor, how many T.I.E. Fighters and T.I.E. Bombers were deployed to an ISD? Wasn't it four squadrons and two squadrons, respectively? And what about Lambda-class shuttles and suchlike (and were the designations "assault shuttle" and "escort shuttle" used interchangeably)?

 

Anyway, I'm hoping to have time for some Rebellion gaming this weekend.

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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Looking at the size of the ISD's you would expect them to be able to hold at least 50+ TIE's as they would need them for basic patrol & perimiter work. Plus they would need to hold spares etc as well in case some got destroyed in battle. You wouldnt expect an ISD to have to turn tale and run to the nearest ship yard because 40 Tie fighters had been destroyed. :?:

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An ISD carries 72 fighters, strange that the AI you're playing against doesn't put more then six flights in an ISD. When I played with that change it did on my machine.

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Here's a question: before the introduction of the T.I.E. Interceptor, how many T.I.E. Fighters and T.I.E. Bombers were deployed to an ISD? Wasn't it four squadrons and two squadrons, respectively? And what about Lambda-class shuttles and suchlike (and were the designations "assault shuttle" and "escort shuttle" used interchangeably)?

There were 48 Tie fighters, 12 Tie Bombers and 12 Tie Boarding crafts. I guess the amount of Shuttles varried.

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Looking at the size of the ISD's you would expect them to be able to hold at least 50+ TIE's

 

They held 72 T.I.E.s though it is not clear (to me) what the standard deployment ratio of Fighters to Bombers (and later, of Fighters to Bombers to Interceptors) was. They also held around 40 additional craft such as Tyderian Shuttles, ATRs, landing barges for the Army and Stormtrooper Regiments, etc.

 

There were 48 Tie fighters, 12 Tie Bombers and 12 Tie Boarding crafts. I guess the amount of Shuttles varried.

 

T.I.E. Boarding craft? 8O Would those be the same things as ATRs?

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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Stellar_Magic were you using the default config of Rebellion at the time or a TC?

 

He was using flights instead of squadrons, which is where I got the idea from!

 

Stellar_Magic, I guess the computer was just trying to give the Empire the shaft again (as it is wont to do). An ISD with an empty hangar is pretty much crying out "sink me, sink me please".

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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There were 48 Tie fighters, 12 Tie Bombers and 12 Tie Boarding crafts. I guess the amount of Shuttles varried.

 

T.I.E. Boarding craft? 8O Would those be the same things as ATRs?

 

Basically they are what allowed the Stormtroopers to board the Tantive IV.

They look like TIE Bombers but one side in stead of housing bombs houses Stormtroopers or officers.

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I think it depended on their mission. Before Yavin an ISD didn't carry bombers, just TIE/Ins, TIE/gts, and TIE/rcs. The TIE/In is the TIE Fighter in case your wondering and the other two are modified versions of th fighter, ones a bomber, the other a recon craft.

 

So...

 

Pre-yavin ISD: Combat mission

 

4 TIE/In squadrons

1 TIE/gt squadron

1 TIE/rc squadron

 

Pre-yavin ISD: Patrol mission

 

4 TIE/In squadrons

1 TIE/rc squadron

1 TIE Boarding Craft squadron

 

Pre-hoth ISD: Combat mission

 

4 TIE/In squadrons

1 TIE Interceptor squadron

1 TIE Bomber squadron

 

Pre-hoth ISD: Patrol mission

 

4 TIE/In squadrons

1 TIE Boarding Craft squadron

1 TIE Bomber squadron

 

Post-hoth ISD: Combat mission

 

4 TIE/In squadrons

2 TIE Interceptor squadrons

1 TIE Bomber squadron

 

Post-hoth ISD: Patrol mission

 

4 TIE/In squadrons

1 TIE Interceptor squadron

1 TIE Bomber squadron

Boarding duty no longer given to TIEs instead Assault Transports and similar vessels perform nearly all boarding operations.

 

At least thats what I think

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That's some good information! Thanks!

 

Do you have any pictures of T.I.E. /GTs, /RCs and Boarding Craft? :)

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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I don't but I think that the TIE/rc has a spec forces card in the downloads. TIE/gt I'm not sure where you can find one of them...

 

Rememeber guys what I'm saying isn't written in stone, its basically an educated guess from the materials I've read.

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The stormtroopers boarded the Tantive IV directly from the Imperial Star Destroyer as seen in the movie Star Wars. The ship was being held in the docking bay of the star destroyer and the hatch was blasted open. Just watch it again (as I did) to see this. Sorry guys but they did not use some type of boarding TIE. -Grand Moff Conway
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Mad I am not sure what the novelization of Star Wars said, but in the Movie you see the Tantive IV in the docking bay with the ship snug to one side. And you see the hatch blast open and hordes of Stormtroopers come in all at once. With the volume of troops entering it doesn't make sense that they come from a small TIE type of ship. I do not mean to be rude, I am just stating what has always been stated. We could submit the issue to Lucas' Ask the Jedi Council column or write Star Wars Insider for a definate Canon answer I suppose. -Grand Moff Conway
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Ah, one of the misteries of Star Wars :)

 

Well, originally the idea was for the TIE Bording craft to dock with the Tantice - you can even find artist sketches of the Tantive with TIE Borders in the Star Destroyer's hangar (I know I've got it somewhere :?)

 

Anyway, the point of this is that the TIE Bording craft does exist - whether or not it was used to board the Tanive? Well, we'll never really now, though I'm curious on how they got to the Tantive even in the hangar? Large bording arm? A walker or maybe a gangway?

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A walker? 8O8O8O8O

 

Those things could operate in zero-G? And be used for boarding actions?

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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A walker? 8O8O8O8O

 

Those things could operate in zero-G? And be used for boarding actions?

 

Ah, it was a suggestion - At-Ats aren't used for boarding, I was merely suggesting or playing with the idea of a quadroped walker design to be used to gain access to captured ships within a ISDs hangar.

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Might not be a bad idea at that, outside of the ISD's hangar at any rate. Damaged ships might be rotating, spinning and tumbling fairly wildly, and a zero-g walker could grab onto any random surface and then crawl to the point where they wanted to force access.

 

Of course I suppose the ISD could just use its tractor beams to stabilise the enemy ship.

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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About the TIE Boarding craft. I saw a drawing in theStar Wars incredible cross sections. Where you see Stormtroopers using a Tie Boarding craft to evacuate prisoners from the Tantive.

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That may be however , after using the tractor beam to bring the Tantive IV into the docking bay the Stormtroopers used a gangway to directly connect to the boarding hatch which they blew out or in. I am not saying that TIE Boarding craft did not exist, I am mearly pointing out that they did not use them in the movie. When Threepio looks back at the Tantive IV from the escape pod you clearly see that there is no space between the docking bay and the captive ship for a TIE sized ship to operate. -Grand Moff Conway
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