SithMaster Posted January 1, 2005 Share Posted January 1, 2005 Hello Everyone, Longtime member (new nick, lost info for old one) and Star Wars Rebellion fan. It seems there are around four different SW Reb 2 clone projects in the works, each of them going nowhere fast..... it would be nice if everyone pooled their resources and worked towards something that might actually be done. I've been toying with that idea for quite a while now, and since the situation still seems to be extra chaotic I'm considering trying to get everybody on board one single project. In a nutshell here's what I think we need to get on the right track: What do we want? Basically most members here want an open source (so people can change it as they wish), more customizable version of Star Wars Rebellion with an easier to use user interface and better AI. 1. To start off, we need strong leadership and vision to ensure the project will be completed.2. Next we need to work towards a game that won't violate copyright laws.3. A number of DEDICATED and SKILLED team members should be on board who won't quit... and just in case people do we need a system in place to handle what happens there and how to recruit new people into the team (a problem with open source projects...)4. A series of tools to make it easy for non-programmers to change the game. (This is important!!) So for this to work we need someone to take charge. I'll wait and if noone wants that daunting task I'll step forward and do it myself. I have lots of programming experience, especially on larger projects and know what it takes to get projects like this done. So here's the basic process that should be followed when making a project of this size, in case anyone is interested. It's not exact, but it should give you a good idea at what all has to be done. 1. Analyze ideas - come up with the scope of the system. You have to decide on the core features of the project and then STICK WITH THEM. This includes the basic game systems, the platforms that will be supported , the story etc.2. Picking a team - A. Project Manager (the ultimate boss, who has responsibility for the project as a whole.) B. Designers: game system, story, designers for the different 'mods'. C. Programmers: general, graphics/UI, tools, AI. D. Artists: Bitmap images, animations, 3D modellers, UI, skins. E. Documenters / writers F. Webmaster / marketing people to get the word out. G. Testers3. Once the team is in place you take the requirements document - created in part 1 - and design the game.4. Use the design document to create a prototype of the main game system. Get feedback from the community on how it turned out.5. Make changes to the design document.6. Create the tools to make the game.7. Create the game.8. Create the base game 'mod'.9. Testing.... testing.... 123.10. Documentation.11. Release - maintenance. This is just a quick summary, but hopefully it will help the community members who are interested work together towards building a system - instead of trying to each do his own thing. A game of this size can't be created by one or two or even three people, it requires a dedicated team. Thanks for reading,SithMaster Link to comment Share on other sites More sharing options...
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