gast1999 Posted December 22, 2004 Posted December 22, 2004 hi i play long time rebellion but im new in forummy english is not soo good but i hope u understand what i want in rebed there is an point there i can take some parameters for homeworlds like corusant and Allianz HQlike fighters struktures and troopswhich file i must edit to edit other planets for these thingsis there an way to edit sluis planet oder tatooine or is this impossible ?? the second question is is there a way to make mor sectors in game or is the huge the max possible size i want create new sectors ans planets in game i can use an hex editori have created some new character i think (havent testet it jet)i think it should be possible but i dont know something about the organization in fileunit edit and fighter and unit edit is not so complex but planet edit is much more problem the file is very large so i cant finde some points which are start and endpoint for planetin unit there is unit hexdigit and an static number on beginn like 9E27hbut in planet file i cant find an start point or endpoint thx for help its not easy but i think anyone have the force to help
the_mask Posted December 22, 2004 Posted December 22, 2004 Well, I just answered the first part in the other thread you made, but the second one is indeed ... hard, not to say impossible right now. The impossible part is that, as I wrote in the other thread, the available energy and such is divided randomly at the start of each game. Maybe there's a range of the minimum and maximum values in the planet's .dat file, I dunno right now. Ookay, lemme just dig in my old files ... Yep, for example: in systemsd.dat, we have Geedon V (hex: 83 2F 00 00 92). The 92 means, it's colonized. I believe 90 was uncolonized.The Sesswenna sector contains of the following planets: Averam ------ 60 2FBalmorra -----61 2FBortras ------ 62 2FChandrilla --- 63 2FCorsin ------- 64 2FCoruscant --- 65 2FGhorman ---- 66 2FSvivren ------ 67 2FUvena -------- 68 2FYaga Minor -- 69 2F But that's all I know of these files http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
vakundok Posted December 23, 2004 Posted December 23, 2004 What I knew about it was posted here. Well, I think the family 144 (hex 90) means a rim world and the 146 (hex 92) means a core world. Or vica versa ... Oh, and I think they are originally sorted in alphabetical (based on sector and on planet name) order, but it means nothing for an edited game. Well, on second thought, theoretically we can make two type of planets. If we decide to use one type as a ship building planet (modifying the chance of buildings for that type) and using that type only for known ship- building worlds, well, we could have planets with high ship- building potential ... However this would undermine any game- balance. Imagine that the rebellion has dozens of shipyards at the start and the empire has none of them. EDIT: Oops I forgot that the game uses those families, so one of them would be likely uncharted at the start of the game, so, it would not work.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now