AdmiralFishface Posted November 16, 2004 Share Posted November 16, 2004 Okay, well, the first test log is pretty useless, but I want to start this thread before I forget about it, and maybe this is good for a laugh or two. "Date: Nov 16, 2004TC status: Beginning phase.Changes so far: Stats of every ship, fighter, troop, character and specforce changed, galaxy redecorated, some sound effects and graphics changed. Too much still missing. Test Game: K1. Side: Klingons. Galaxy size: Large. Normal game. Easy difficulty. Day 1The story begins. Khan (who needs to have his throat examined, it seems, and who has an unhealthy blue aura sometimes) and his superior intellect go to recruit people on Kronos, the Klingon imperial homeworld (conveniently located in the not-yet-renamed Sesswenna sector in the very north of the map. General Chang (who has slight troubles with his voice as well) moves to the head of the starship research team in the Wistril system. (Yes, I've given main chars research abilities)Chancellor Gorkon and his daughter Azet'bur try to add some worlds to the empire via diplomacy, and they have two Romulan ambassadors to help them. They're doing a good job, too.Two Romulan-refit Klingon D7 cruisers are found in the orbit of Kronos (telling me I have to switch the slots for the Romulan and Klingon D7). They team up with two troop transports fully loaded with Klingon warriors and move to the Federation world of Balmorra. Day 14Balmorra is in Klingon hands. No resistance from the citizens. Romulan diplomat Nanclus does his best to calm the inhabitants down and, eventually, convince them of the superiority of Klingon rule.Two B'rel class scouts move to the Sumitra sector, where Earth is located (yeah, I know, I'll change all the system and sector names later). Their fast warp drives will take them there in a matter of two weeks. (Their engines are among the fastest in the game now; I want to "force" the player to use them a lot; maybe I'll enhance their bombing abilities as well) Two Romulan Birds of Prey warp over to a nearby system. Unfortunately, their warp drives are among the slowest, so they'll need a week only to cross the sector. (Their heavy plasma cannons make them good bombardment units, but they are meant to be obsolete pretty soon) Days 30-100A few minor skirmishes along the border. Romulan and Klingon ships raid Federation planets, meeting only minor resistance. Two Klingon ships damaged, one Feeration ship lost. The two Birds of prey meet with the B'rels to assault Obroa-Skai, where the Federation HQ is said to be (why it would be in a colonized system is beyond me). Together they destroy five Oberth-class scout ships and a squadron worth of Federation shuttles. The Romulan infiltrators, however, fail to bring down the planet's shields due to the planning of General Sulu (who looks awfully Wookie-ish) and a division of stationary defense systems. But the HQ is gone anyway, so the fleet moves on. Days 100-200After the unsuccessful assault on Obroa-Skai and the rapid departure of the blockading ships the whole sector declared themselves allied with the Federation. The Sluis sector is firmly in Klingon hands, after two disgruntled Federation worlds were "liberated" by romulan agents and the last planet fell to the mighty Klingon army. The fleet gathered again for a short raid on Earth, only to discover a heavy defending force (relatively) and the Federation HQ. One Klingon scout was destroyed in the battle, but the defenders' lines could not withstand the plasma firepower of the Romulans. Day 236After a short blockade, the Federation HQ is destroyed by a Klingon sabotage team (the Romulans were busy). One brave warrior died during the mission; he will be honored by those who fought at his side. Due to a error in the Klingon database, the recordings of the destruction were replaced by a wing of Dupes bombing a floating city to rubble, but the event was celebrated anyway; The warriors were too drunk to notice anything. after that:The damaged ships return to the drydocks for repairs. A small group of D-7V carriers raid the Federation borders, accompanied by even more B'rels. I save and quit. Summary:This TC needs a lot of work. Today's test, however, showed some positive results. The AI builds the troops I want them to and the new sound effects for the tactical battles add 100 points of Trek atmosphere. I hope I can change the models soon. Apart from that, there is still way too much of the original game still here. No surprise there. I knew I would advance slooowly.Summary of the Summary: Woohoo!" http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif Link to comment Share on other sites More sharing options...
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